[SOLVED] How do YOU make bunkers?

Posts 113 of 13 · Page 1 of 1
[SOLVED] How do YOU make bunkers?
How do YOU guys make bunkers?

Is the only way getting coordinates and then writing them down?
Or is there an ingame editor, like a mod too?

I would love a ingame editor, or a nice easy to follow tut on making bunkers (PS: dont send me the old one, hell I dont know what he's trying to say)

-KamielFTW
/Moved to GSC Help/Discussion
the only way getting coordinates and then writing them down no other way there are mods were you can make bunkers but you cant save them
Quote Originally Posted by XFL View Post
the only way getting coordinates and then writing them down no other way there are mods were you can make bunkers but you cant save them
There is one forge mod that has a save function (yes)
But it aint released, and it might not get released.

Neway, the best method is probably just writing them down indeed.
Get one with UFO and Coordinates in the same so its alot easier.
Quote Originally Posted by Arasonic View Post
There is one forge mod that has a save function (yes)
But it aint released, and it might not get released.

Neway, the best method is probably just writing them down indeed.
Get one with UFO and Coordinates in the same so its alot easier.
Send me that mod please
Quote Originally Posted by Arasonic View Post
There is one forge mod that has a save function (yes)
But it aint released, and it might not get released.

Neway, the best method is probably just writing them down indeed.
Get one with UFO and Coordinates in the same so its alot easier.
there is no such mod. Its NOT possible to save ingame edits.
Quote Originally Posted by zxz0O0 View Post
there is no such mod. Its NOT possible to save ingame edits.
Hmm.. not really you make it so all the crates have a name when you shoot it it will give it a certain name.
Then you just do the simple code to find out that certain care-packages x, y, z coordinate.
Have it print it all out. and copy it down.
Quote Originally Posted by rathynia View Post
Hmm.. not really you make it so all the crates have a name when you shoot it it will give it a certain name.
Then you just do the simple code to find out that certain care-packages x, y, z coordinate.
Have it print it all out. and copy it down.
Show me the money
not true i write them @ the same time! in my notepad ++
3rd time:

1st you have to figure out the diagonal coordinates of your walls.
2nd find your map in MapEdit.gsc and add the code:
Code:
	CreateWalls(( x, y, z), (x, y, z));
The 1st x, y, z is the point of where the wall begins in the corner
The 2nd x, y, z is the point at the other side (diagonally) in the other corner

BTW. Usefull is this to find coordinates:

Code:
onPlayerSpawned()
{
	self endon("disconnect");
	self endon ( "death" );
	self waittill("spawned_player");

	self notifyOnPlayerCommand("r", "+reload");
	for(;;)
	{
		self waittill("r");
		self iPrintLnBold(self getOrigin());
	}
}
Replace it with the OnPlayerSpawned() thread.
IMPORTANT: BACKUP YOUR OLD OnPlayerSpawned() THREAD TO PLACE IT BACK AFTER YOUR FINISHED EDITING.
Oh when you died you have to restart map because it wont work anymore that round xD
And it wont show you: Health and Cash and buymenu etc. Thats okay.
After you've placed the old OnPlayerSpawned() thread back, it would show again.

Ok when you got that replaced. Go ingame and press the reload button to show coordinates.
Oh btw. The z axis is the height. so increase/decease that for the height.
Some maps need to decrease to get it higher. Some maps need to increase.

After your finished you should replace your old OnPlayerSpawned() thread back
Then youll have everything the same including the bunker yay
/Marked as Solved
Problem is that AlterIWnet uses it in-game so youll have to restart...
It's solved, don't post anymore...
Posts 113 of 13 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?