Struct Help is needed.

Posts 115 of 18 · Page 1 of 2
Struct Help is needed.
Hey, i been talking to a famous person..

now i want some help with structs, thanks to that person I understand how structs work, i am asking, did the pointer change or I am just doing it wrong
Code:
Main* pMain = (Main*) POINTER;

void RenderFrame (void)
{

         DrawHealthBar(' Do Health bar')
}
or is it

Code:

void RenderFrame (void)
{
         Main* pMain = (Main*) POINTER;
         DrawHealthBar(' Do Health bar')
}
Or Is it

Code:
 Main* pMain;

void RenderFrame (void)
{
         pMain = (Main*) POINTER;
         DrawHealthBar(' Do Health bar')
}

I will like to kno why I keep crashing, can anyone help me out
ur renderframe is void? what about pDevice?
Quote Originally Posted by kotentopf View Post
ur renderframe is void? what about pDevice?
it is outside,.. dont question on my renderframe,, I am worrying on the Structs.. stay on topic
Main *pMain = (Main*) addy;

thats right if u use an addy, add it where ever u want

i think u use an old addy
ohh so the addy for structs does update.

mmbob, do you have anything to say?
You might be using the wrong pointer
Quote Originally Posted by markoj View Post
You might be using the wrong pointer
I was thinking the same thing, but i have no idea how to get an updated pointer, Maybe i can ask my friend or one of u give you it.
Quote Originally Posted by Finish View Post
I was thinking the same thing, but i have no idea how to get an updated pointer, Maybe i can ask my friend or one of u give you it.
i use a sig scan
Quote Originally Posted by kotentopf View Post
i use a sig scan
i have no idea how to find the addy, and i am not on my computer.

NB: I am not a hack feature guy, i am a d3d guy.
Shuldnt you know topblast? /
What he said.
Quote Originally Posted by Crash
Make sure that CShell is loaded before initializing it or else it will crash when you try to use it.
If you know 'd3d' then you should know C++.
Quote Originally Posted by flashlight95 View Post
What he said.
K that will make since, But i only turn it on in game.

Quote Originally Posted by flashlight95 View Post
If you know 'd3d' then you should know C++.
D3D is using the SDK, this is using something i have never done.

Experience is better than knowledge
Are you waited for Cshell != NULL BEFORE initializing pointer?
why u all make it hard. u all have the function for "wait of cshell"

bool ReadyForHook();

Code:
if(ReadyForHook())
Main *pMain = (Main*) addy;
Posts 115 of 18 · Page 1 of 2

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