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  1. #1
    wassup40's Avatar
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    [Help] Drawing shape's

    Can some 1 post all the drawing thing's like drawline drawcircle drawbox and stuff please.... and how to use them,
    Ty.

  2. #2
    Mr.Magicman's Avatar
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    Check codedeamons stickied thread

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    wassup40 (10-03-2010)

  4. #3
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    Il go check it again iam pretty sure it doesnt explain about drawing shape's
    edit: just check only drawcrosshair and drawbox.

  5. #4
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    Quote Originally Posted by wassup40 View Post
    Il go check it again iam pretty sure it doesnt explain about drawing shape's
    What is there to explain



    Code:
    void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
    {
        D3DRECT rec = { x, y, x + w, y + h };
        pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
    }
    Code:
    void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
        FillRGB( x, (y + h - px), w, px,    BorderColor, pDevice );
        FillRGB( x, y, px, h,                BorderColor, pDevice );
        FillRGB( x, y, w, px,                BorderColor, pDevice );
        FillRGB( (x + w - px), y, px, h,    BorderColor, pDevice );
    }

    Code:
    void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
        FillRGB( x, y, w, h,        BoxColor, pDevice );
        DrawBorder( x, y, w, h, 1,    BorderColor, pDevice );
    }

    Code:
    void DrawCrosshair(LPDIRECT3DDEVICE9 pDevice, int size, int strong,  D3DCOLOR xcolor)
    {
        int iCenterX = GetSystemMetrics( 0 ) / 2;
        int iCenterY = GetSystemMetrics( 1 ) / 2;
        if( iCenterX < 20 && iCenterY < 20 )
        {
            iCenterX = ( GetSystemMetrics( 0 ) / 2 );
            iCenterY = ( GetSystemMetrics( 1 ) / 2 );
        }
        D3DRECT rec2 = { iCenterX- size, iCenterY, iCenterX+ size, iCenterY+ strong};
        D3DRECT rec3 = { iCenterX, iCenterY- size, iCenterX+ strong,iCenterY+ size};
        pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, xcolor, 1000,  0);
        pDevice->Clear(1, &rec3, D3DCLEAR_TARGET, xcolor, 100,  0);
    }
    Dont ban me

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    wassup40 (10-03-2010)

  7. #5
    wassup40's Avatar
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    Quote Originally Posted by markoj View Post
    What is there to explain



    Code:
    void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
    {
        D3DRECT rec = { x, y, x + w, y + h };
        pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
    }
    Code:
    void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
        FillRGB( x, (y + h - px), w, px,    BorderColor, pDevice );
        FillRGB( x, y, px, h,                BorderColor, pDevice );
        FillRGB( x, y, w, px,                BorderColor, pDevice );
        FillRGB( (x + w - px), y, px, h,    BorderColor, pDevice );
    }

    Code:
    void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
        FillRGB( x, y, w, h,        BoxColor, pDevice );
        DrawBorder( x, y, w, h, 1,    BorderColor, pDevice );
    }

    Code:
    void DrawCrosshair(LPDIRECT3DDEVICE9 pDevice, int size, int strong,  D3DCOLOR xcolor)
    {
        int iCenterX = GetSystemMetrics( 0 ) / 2;
        int iCenterY = GetSystemMetrics( 1 ) / 2;
        if( iCenterX < 20 && iCenterY < 20 )
        {
            iCenterX = ( GetSystemMetrics( 0 ) / 2 );
            iCenterY = ( GetSystemMetrics( 1 ) / 2 );
        }
        D3DRECT rec2 = { iCenterX- size, iCenterY, iCenterX+ size, iCenterY+ strong};
        D3DRECT rec3 = { iCenterX, iCenterY- size, iCenterX+ strong,iCenterY+ size};
        pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, xcolor, 1000,  0);
        pDevice->Clear(1, &rec3, D3DCLEAR_TARGET, xcolor, 100,  0);
    }
    Just line's i want shape's !

  8. #6
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    Quote Originally Posted by wassup40 View Post

    Just line's i want shape's !
    Well you can draw a box and a circle with that, are you asking for like Trianlges and Pentagons, etc?
    Dont ban me

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    wassup40 (10-03-2010)

  10. #7
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    I wanna draw a circle..... and im not gonna spend hour's trying to draw a circle with line's....

  11. #8
    C00lGuy's Avatar
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    Code:
    ID3DXLine *pLine;
    #define PI 3.14159265
    
    void DrawShape(int X, int Y, int radius, int numSides, DWORD Color)
    {
        D3DXVECTOR2 Line[128];
        float Step = PI * 2.0 / numSides;
        int Count = 0;
        for (float a=0; a < PI*2.0; a += Step)
        {
            float X1 = radius * cos(a) + X;
            float Y1 = radius * sin(a) + Y;
            float X2 = radius * cos(a+Step) + X;
            float Y2 = radius * sin(a+Step) + Y;
            Line[Count].x = X1;
            Line[Count].y = Y1;
            Line[Count+1].x = X2;
            Line[Count+1].y = Y2;
            Count += 2;
        }
        pLine->Begin();
        pLine->Draw(Line,Count,Color);
        pLine->End();
    }
    Wi th this you can draw how ever many sides you want now this is a Crosshair source so edit it up a bit to accommodate your needs.

    And to draw a circle the numsides would be 50

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    wassup40 (10-03-2010)

  13. #9
    wassup40's Avatar
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    Quote Originally Posted by C00lGuy View Post
    Code:
    ID3DXLine *pLine;
    #define PI 3.14159265
    
    void DrawShape(int X, int Y, int radius, int numSides, DWORD Color)
    {
        D3DXVECTOR2 Line[128];
        float Step = PI * 2.0 / numSides;
        int Count = 0;
        for (float a=0; a < PI*2.0; a += Step)
        {
            float X1 = radius * cos(a) + X;
            float Y1 = radius * sin(a) + Y;
            float X2 = radius * cos(a+Step) + X;
            float Y2 = radius * sin(a+Step) + Y;
            Line[Count].x = X1;
            Line[Count].y = Y1;
            Line[Count+1].x = X2;
            Line[Count+1].y = Y2;
            Count += 2;
        }
        pLine->Begin();
        pLine->Draw(Line,Count,Color);
        pLine->End();
    }
    Wi th this you can draw how ever many sides you want now this is a Crosshair source so edit it up a bit to accommodate your needs.

    And to draw a circle the numsides would be 50
    How would i use it?

    Well... i got it working but it dc's me straight away.
    i used this
    Code:
    DrawShape(500,500,5,10,Green);
    if thats right idk why it dc's me.
    Last edited by wassup40; 10-03-2010 at 09:37 AM.

  14. #10
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    Quote Originally Posted by wassup40 View Post

    How would i use it?

    Well... i got it working but it dc's me straight away.
    DrawCircle(X,Y,10,50,D3DCOLOR_ARGB( 255, 255 , 0 ,0));
    And you D/C because you probably didnt create the line?
    Dont ban me

  15. #11
    wassup40's Avatar
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    Quote Originally Posted by markoj View Post
    DrawCircle(X,Y,10,50,D3DCOLOR_ARGB( 255, 255 , 0 ,0));
    And you D/C because you probably didnt create the line?
    Still dc...
    What ya mean create the line what line.

  16. #12
    markoj's Avatar
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    Quote Originally Posted by wassup40 View Post


    Still dc...
    What ya mean create the line what line.
    Actually where are you drawing it?
    Dont ban me

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    wassup40 (10-03-2010)

  18. #13
    wassup40's Avatar
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    In renderframe....

  19. #14
    markoj's Avatar
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    Quote Originally Posted by wassup40 View Post
    In renderframe....
    Lol that tells me nothing, whos base is it?
    Dont ban me

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  21. #15
    Mr.Magicman's Avatar
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    You must init pLine... ID3DXLINE

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    wassup40 (10-03-2010)

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