I NEDD HLP WITH MY HACKS(there will be a prize of nx for the first peron who helps me

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I NEDD HLP WITH MY HACKS(there will be a prize of nx for the first peron who helps me
OK SO MY HAX WORK UNLTIN A GO INSIDE A GAME AND IM SHOOOTING EVERYBODY FOR A WHILE THEN MY COMBAT ARMS CLSES DOWN! I NEED HELP THIS IS WAT I GOT SO FAR:


#include <windows.h>
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x377ED910 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
void main()
{
while(true)
{
PushToConsole("SkelModelStencil 1");
}
}
DWORD WINAPI dwHackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}
wrong section Broskii
Wrong Section
/request
/close
il give u my base but u gota ry my release
{code}{code}
#include <windows.h>
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole(const char* szCommand )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( 0x377ED910 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
}

void main()
{
while(true)
{
PushToConsole("JumpVel 630.000000" );
PushToConsole("SkelModelStencil 1" );
}
}
DWORD WINAPI dwHackThread(LPVOID) {
while( !IsGameReadyForHook() )
Sleep(300);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}


thank me if i helped it has super jump and nx chams
Ok. Well it happens for some hacks. Maybe you should try some other hacks and see if you still dc. and if it still happens its probably like Detected cause thats what happened to Freedompeace's Gingerbread hack.
////
Quote Originally Posted by iLikeMoD View Post
Ok. Well it happens for some hacks. Maybe you should try some other hacks and see if you still dc. and if it still happens its probably like Detected cause thats what happened to Freedompeace's Gingerbread hack.
MAYBE BUT I DONT THINK THAT MIGHT BE IT BUT TY!

////
Quote Originally Posted by iLikeMoD View Post
Ok. Well it happens for some hacks. Maybe you should try some other hacks and see if you still dc. and if it still happens its probably like Detected cause thats what happened to Freedompeace's Gingerbread hack.
MAYBE BUT I DONT THINK THAT MIGHT BE IT BUT TY!
SORY man lol

can you help me!!

CRAH CAN YU HELP ME

Quote Originally Posted by iLikeMoD View Post
Ok. Well it happens for some hacks. Maybe you should try some other hacks and see if you still dc. and if it still happens its probably like Detected cause thats what happened to Freedompeace's Gingerbread hack.
IT STILL IS AND NO ITS NI DETECTEDI MAY JUST HAVE AN OLD LCLIENT TO I GOTTA UPDATE?
/Moved to Coding Help & Discussion section .
MAybe update your pushtoconsole method?
Or you could try hotkeys /
Code:
#include <windows.h>
#include "stdafx.h"

//Addy List
#define LTCAddy 0x377ED910
#define AltLTC 0x46F670 // alt LTC
//Reload List
#define RECOIL1 0x3745FA90 
#define RECOIL2 0x37232A69
#define RECOIL3 0x3745FAA4
#define RECOIL4 0x3745FAA7
#define RECOIL5 0x3745FAB0
//End of Reload List 
#define TeleportAddy 0x3782E360 //teleport addy
#define EnemyPlayerPtr 0x37113378 //Enemy Player Pointer
#define RELOAD 0x374AB714 // Reload Hack
#define WALLS 0x5721BA // Wall Hack
#define RandomPlayerPtr 0x3782E260 //Random Player pointer
#define charposoffset 0x66F34 //player pointer
#define X_Offset	0xC8
#define Z_Offset	0xD0
#define charposoffset 0x66F34 //player pointer
#define posyoffset	0xCC
#define yoffset		0xCC
DWORD posptr;
DWORD posy;
DWORD playertarget;
DWORD nom, pos, teleloc;
//End of Addy List

void __cdecl PushToConsole (const char* szCommand )//ptc method
{
    HMODULE hMod = GetModuleHandleA("CShell.dll");
    if(hMod == NULL)
        return;
    int* ltClientAddr = (int*) LTCAddy;
    typedef int (*ptc_t)(const char *);
    ptc_t ptc = *(ptc_t*) (*ltClientAddr + 0x208);
    ptc(szCommand);
}

bool Memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
{ 
    DWORD dwOrgProtect = NULL; 
	if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
		return FALSE;

    memcpy( pDest, szPatch, sSize ); 
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
    return TRUE; 
}

bool Iloveflameswor10()
{
if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll"   ) != NULL )
return true;
return false;
}
void main(void)
{
	while (!Iloveflameswor10()){
		Sleep(20);

	}
	bool NX = false;
	bool spread = false;
	bool speed = false;
	bool Recoil = false;
	bool activate = false;
	bool reload = false;
	while(true){
									PushToConsole("ShowFps 1");
		PushToConsole("FogEnable 0");
		if(GetAsyncKeyState(VK_NUMPAD1)<0){ // NX Chams
			if(NX){
				PushToConsole("SkelModelStencil 0");
				NX = false;
			} else {
				PushToConsole("SkelModelStencil 1");
				NX = true;
			}
		}
				if(GetAsyncKeyState(VK_NUMPAD2)<0){ // No Spread
			if(spread){
				PushToConsole("PerturbRotationEffect 3.000000");
				PushToConsole("PerturbIncreaseSpeed 3.000000");
				PushToConsole("PerturbDecreaseSpeed 9.000000");
				PushToConsole("PerturbWalkPercent 0.500000");
				spread = false;
			} else {
				PushToConsole("PerturbRotationEffect  0.000000"); 
				PushToConsole("PerturbIncreaseSpeed 0.000000"); 
				PushToConsole("PerturbWalkPercent 0.000000"); 
				PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
				spread = true;
			}
		}
				if(GetAsyncKeyState(VK_NUMPAD3)<0){ // No Recoil
			if(Recoil){
			Memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
			Memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
			Memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
			Memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
			Memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
				Recoil = false;
			} else {
			Memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
			Memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
			Memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
			Memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
			Memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);
				Recoil = true;
			}
		}
				if(GetAsyncKeyState(VK_NUMPAD4)<0){ // Legit Speed Hax
			if(speed){
				PushToConsole("BaseMoveAccel 3000.000000");
				PushToConsole("StartAccel 500.000000");
				PushToConsole("MaxAccel 3000.000000");
				PushToConsole("AccelInc 6000.000000");
				PushToConsole("WalkVel 70.000000");
				PushToConsole("FRunVel 285.000000");
				PushToConsole("BRunVel 285.000000");
				PushToConsole("SRunVel 285.000000");
				PushToConsole("DuckVel 50.000000");
				speed = false;
			} else {
				PushToConsole("BaseMoveAccel 3000.000000");
				PushToConsole("StartAccel 550.000000");
				PushToConsole("MaxAccel 3000.000000");
				PushToConsole("AccelInc 6000.000000");
				PushToConsole("WalkVel 120.000000");
				PushToConsole("FRunVel 335.000000");
		    	PushToConsole("BRunVel 335.000000");
				PushToConsole("SRunVel 335.000000");
				PushToConsole("DuckVel 100.000000");
				speed = true;
			}
		}
				if(GetAsyncKeyState(VK_NUMPAD5)<0){ // Activation
			if(activate){
				PushToConsole("ActivationDistance 10" );
				activate = false;
			} else {
				PushToConsole("ActivationDistance 999999" ); 
				activate = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD6)<0){ //reload
					if (reload){
			Memoria((LPVOID)(RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
		}else{
			Memoria((LPVOID)(RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
		}
				}
				if(GetAsyncKeyState(VK_MENU)<0){ //fly
				PushToConsole("PlayerGravity 800");
				}else{
				PushToConsole("PlayerGravity -800");
				}
									Sleep(200);
	}
}
BOOL APIENTRY DllMain( HMODULE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved
					 )
{
	switch (ul_reason_for_call)
	{
	case DLL_PROCESS_ATTACH:
		    MessageBoxA( NULL, "Welcome to put name here\n" "If you see this. The hack has been injected", "and there's hotkey hack", MB_YESNO| MB_ICONWARNING);
	case DLL_THREAD_ATTACH:
	case DLL_THREAD_DETACH:
	case DLL_PROCESS_DETACH:
		break;
	}
	return TRUE;
}
ffs Spoonfed much?
O hi Coreyster...

/
Quote Originally Posted by Stephen View Post
O hi Coreyster...

/
Im flameswor10 thank you very much
Quote Originally Posted by flameswor10 View Post
Im flameswor10 thank you very much
Only someone who begins with "Cor" in their name talks like that....

No but seriously: /
I found myself a new sig the other day.
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