[Question] Memory Hacking Questions

Posts 19 of 9 · Page 1 of 1
[Question] Memory Hacking Questions
I've came back to learn how to hack in Combat Arm's and I'm wondering on how a few things. Also, I'd appreciate if you did not say google, as I've looked around before I've asked these.

1. What is "NOPPING" exactly and what is it used for(like in terms of combat arms). I've seen method's using memcopy and virtual protect using these.
2. What are "Detors" and what can they be used for if they can in combat arms?
3. I have this nopping method here, I BELIEVE it is just a function type definition. I did not make this method, but forgot who'm made it.

Code:
bool Memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
{
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
        return FALSE;

    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
}
I'm wondering what it accautly does. Noting big a simple definition will do.

4. What are enemy and player pointers for. Do they just point ot the character at all times and remain static or something? Or how do they work.

This will help me alot if someone can answer these questions.
Quote Originally Posted by pimpinallovertheworld666 View Post
Prepare for a shit storm...nothing on this site is EVER simple...

~Dunno, but Google will probably be your best solution.
I'm trying to get answers myself. I thought I'd post here maybe someone can help. Although I don't plan on giving up.
Quote Originally Posted by Aqollo View Post
I've came back to learn how to hack in Combat Arm's and I'm wondering on how a few things. Also, I'd appreciate if you did not say google, as I've looked around before I've asked these.

1. What is "NOPPING" exactly and what is it used for(like in terms of combat arms). I've seen method's using memcopy and virtual protect using these.
2. What are "Detors" and what can they be used for if they can in combat arms?
3. I have this nopping method here, I BELIEVE it is just a function type definition. I did not make this method, but forgot who'm made it.

Code:
bool Memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
{
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
        return FALSE;

    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
}
I'm wondering what it accautly does. Noting big a simple definition will do.

4. What are enemy and player pointers for. Do they just point ot the character at all times and remain static or something? Or how do they work.

This will help me alot if someone can answer these questions.
nopping is basically a CE

you input the address

you imput the value ( or bytes)

and it changes them
Quote Originally Posted by UltimateX1 View Post
nopping is basically a CE

you input the address

you imput the value ( or bytes)

and it changes them
Thank you for the response, whats CE the acronym of?
Quote Originally Posted by Aqollo View Post
Thank you for the response, whats CE the acronym of?
Cheat Engine.
Thank you. Does someone mind helping me with #3. I wanted to understand the logic behind it. Also #4 was a bit confusing as well.
Detours are use to Hook Sumthing into sumthing else...
Detouring is only one of many hooking methods..
NOP means no operation...

For example. If you have a recoil address, you NOP the address and you will get no recoil.
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