noRecoil off byte issue

Posts 17 of 7 · Page 1 of 1
noRecoil off byte issue
Hay i get an issue with the NoREcoil off memcpy if its off and i shoot it aims everytime in the middle of my screen like aimbot but if its on there is no problem maybe are any bytes wrong. well my code:

[php]memcpy((LPVOID)RECOIL1, "\xD8\x66\x54", 3);
memcpy((LPVOID)RECOIL2, "\xD8\x46\x54", 3);
memcpy((LPVOID)RECOIL3, "\xD9\x46\x48", 3);
memcpy((LPVOID)RECOIL4, "\xD9\x5E\x54", 3);
memcpy((LPVOID)RECOIL5, "\xD9\x5E\x48", 3); [/php]

i defined everything right but i think its the byte but i cant find any wrong byte maybe ca changed them ?

i fixed it its bcuz of superbullet

if( super > 0 ){
memcpy((LPVOID)Superbullet, "\x90\x90\x90", 3);
} else {
memcpy((LPVOID)Superbullet, "\x0F\x94\xC0", 3);
}

the red bytes will crash together. Any1 know how to make that its not crashing or i am using the wrong bytes for Superbullet ?
Its The Lt Client, Device Pointer, Random Player Pointer, No Recoil Addies, No Reload Addies, Glass Wall Addies Are Patch You Should Update Them, I Already Updated All Except For Device Pointer Cuz I Dont Know How To Find It Lol.
DevPtr = FindPattern(D3DBase, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x 00\x00\x89\x86", "xx????xx????xx");

That's the Devptr sig scan
well i mean the super bullet and recoild bytes are crashing together how can i fix that so i can use them ?
Quote Originally Posted by Sydney View Post
well i mean the super bullet and recoild bytes are crashing together how can i fix that so i can use them ?
kong my sigscans dnt crash maybe theres something wrong with ur code :S
Quote Originally Posted by Sydney View Post
well i mean the super bullet and recoild bytes are crashing together how can i fix that so i can use them ?
what the hell do u mean crashing together?
I had this problem but fixed try this :

Code:
if(Recoil > 0){
	memcpy((LPVOID)0x3745FCE0, "\x90\x90\x90", 3);
    memcpy((LPVOID)0x37232C39, "\x90\x90\x90", 3);
    memcpy((LPVOID)0x3745FCF4, "\x90\x90\x90", 3);
    memcpy((LPVOID)0x3745FCF7, "\x90\x90\x90", 3);
    memcpy((LPVOID)0x3745FD00, "\x90\x90\x90", 3);
}else{
	memcpy((LPVOID)0x3745FCE0, "\xD8\x66\x54", 3);
    memcpy((LPVOID)0x37232C39, "\xD8\x46\x54", 3);
    memcpy((LPVOID)0x3745FCF7, "\xD9\x46\x48", 3);
    memcpy((LPVOID)0x3745FCF4, "\xD9\x5E\x54", 3);
    memcpy((LPVOID)0x3745FD00, "\xD9\x5E\x48", 3);
}
Hope will help you
Posts 17 of 7 · Page 1 of 1

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