[Help] My Hack

Posts 1–15 of 16 · Page 1 of 2
[Help] My Hack
Hello Every Body

Me Maked My Base And i Want LTC Please Give Me

[php]#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl PushToConsole(char* szVal ) {
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x2AAE80) );

void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );

_asm
{
push szVal;
call CONoff;
add esp, 4;
}
}
}


DWORD WINAPI hello(LPVOID) {
while(GetModuleHandleA("CShell.dll") == NULL ) {
Sleep(100);
}


bool nosky = false;
bool worldframe = false;
bool playerframe = false;
bool nogun = false;
bool Skeleton = false;
bool FogEnable = false;
bool CursorCenter = false;
bool Ghost = true;



for(; {
__asm pushad;


if(GetAsyncKeyState(VK_NUMPAD1)&1) {
Ghost = !Ghost;
}

if(GetAsyncKeyState(VK_NUMPAD2)&1) {
nosky = !nosky;
}
if(GetAsyncKeyState(VK_NUMPAD3)&1) {
worldframe = !worldframe;
}
if(GetAsyncKeyState(VK_NUMPAD4)&1) {
playerframe = !playerframe;
}
if(GetAsyncKeyState(VK_NUMPAD5)&1) {
nogun = !nogun;
}
if(GetAsyncKeyState(VK_NUMPAD6)&1) {
Skeleton = !Skeleton;
}
if(GetAsyncKeyState(VK_NUMPAD7)&1) {
FogEnable = !FogEnable;
}
if(GetAsyncKeyState(VK_NUMPAD8)&1) {
CursorCenter = !CursorCenter;
}

if (CursorCenter) {
PushToConsole("CursorCenter 1");
}
else {
PushToConsole("CursorCenter 0");
}

if (Ghost) {
PushToConsole("ScreenGlowEnable 1");

}
else {
PushToConsole("ScreenGlowEnable 0");
}

if (FogEnable) {
PushToConsole("FogEnable 1");
}
else {
PushToConsole("FogEnable 0");
}

if (Skeleton) {
PushToConsole("ModelDebug_DrawSkeleton 1");
}
else {
PushToConsole("ModelDebug_DrawSkeleton 0");
}

if (nosky) {
PushToConsole("DrawSky 0");
}
else {
PushToConsole("DrawSky 1");
}

if (worldframe) {
PushToConsole("WireFrame 1");
}
else {
PushToConsole("WireFrame 0");
}

if (playerframe) {
PushToConsole("WireFrameModels 1");
}
else {
PushToConsole("WireFrameModels 0");
}

if (nogun) {
PushToConsole("DrawGuns 0");
}
else {
PushToConsole("DrawGuns 1");
}
Sleep(100);
__asm popad;
}
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "Coded By [T]oxin", "Injected", 0);
CreateThread(NULL, NULL,hello, NULL, NULL, NULL);
}
return TRUE;
}

[/php]
well, this is the LTC:
Code:
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x2AAE80) );
        void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
And for Ghost Mode you should use Glow
The PTC for Glow is
:

Code:
PushToConsole("ScreenGlowEnable 1");
I hope you know how to edit it
Good luck with ur code
can i ask if what tool u are using? tnx ^_^ more powers mpgh!
Quote Originally Posted by cookrooch1234 View Post
can i ask if what tool u are using? tnx ^_^ more powers mpgh!
Microsoft Visual Studio 2010 ^^
Free version: Microsoft C++ Express Edition 2010
And it works great
Thank You But It's Say Send Error Report
hmm, maybe there is a patched code.
Wait, I must analyze...
Hey I tried your code in Turbo C++ and got many errors..
Problem = Code or Turbo C++?.. answer please xD.
cant you Try this



Code:
    #include "stdafx.h"
    #include <windows.h>
    #include <iostream>
     ##include<MPGH.NET>
    using namespace std;


void __cdecl PushToConsole(char* szVal ) {
    DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    if( dwCShell != NULL )
    {
        DWORD *LTClient = ( DWORD* )( (dwCShell +  Updates) );
        void* CONoff = ( void* )*( DWORD* )( *LTClient + upDates );
        _asm
        {
            push szVal;
            call CONoff;
            add esp, 4;
        }
    }
}

DWORD WINAPI hello(LPVOID) {
    while(GetModuleHandleA("CShell.dll") == NULL ) {
    Sleep(120); //100ms
}
    
    bool nosky = true;
    bool worldframe = false;
    bool playerframe = false;
    bool nogun = false;
    bool Skeleton = false;
    bool FogEnable = false;
    bool CursorCenter = false;
    bool Ghost = true;
    


for(;;) {
    __asm pushad;
            }

            if(GetAsyncKeyState(VK_F12)&1) {
                Ghost = !Ghost;
            }
            
            if(GetAsyncKeyState(VK_F11)&1) {
                nosky = !nosky;
            }

            if(GetAsyncKeyState(VK_F10)&1) {
                worldframe = !worldframe;
            }

            if(GetAsyncKeyState(VK_F9)&1) {
                playerframe = !playerframe;
            }

            if(GetAsyncKeyState(VK_F8)&1)    {
                nogun = !nogun;
            }

            if(GetAsyncKeyState(VK_NUMPAD2)&1)    {
                Skeleton = !Skeleton;
            }

            if(GetAsyncKeyState(VK_F7)&1)    {
                FogEnable = !FogEnable;
            }

            if(GetAsyncKeyState(VK_F6)&1)    {
                CursorCenter = !CursorCenter;
            }
    
            if (CursorCenter) {
                PushToConsole("CursorCenter 1");
            } 
            else {
                PushToConsole("CursorCenter 0");
            }

            if (Ghost) {
                PushToConsole("ScreenGlowEnable 1");

            } 
            else {
                PushToConsole("ScreenGlowEnable 0");
            }

            if (FogEnable) {
                PushToConsole("FogEnable 1");
            } 
            else {
                PushToConsole("FogEnable 0");
            }

            if (Skeleton) {
                PushToConsole("ModelDebug_DrawSkeleton 1"); 
            }
            else {
                PushToConsole("ModelDebug_DrawSkeleton 0"); 
            }

            if  (nosky) {
                PushToConsole("DrawSky 0");
            }
         else {
        PushToConsole("DrawSky 1");

            if  (worldframe) {
                PushToConsole("WireFrame 1");
            }
            else {
                PushToConsole("WireFrame 0");
            }

            if  (playerframe) {
                PushToConsole("WireFrameModels 1");
            }
            else {
                PushToConsole("WireFrameModels 0");
            }

            if  (nogun) {
                PushToConsole("DrawGuns 0");
            }
            else {
                PushToConsole("DrawGuns 1");
            }
            Sleep(100);
            __asm popad;
        }

    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    MessageBoxA(0, "Mechanical2015 Join my Clan GunZTeamV", "Successfully Injected", 0);
    CreateThread(NULL, NULL,FuckHEllo, NULL, NULL, NULL);
    }
    return TRUE;
}


with anti- noob

2 anti- noob only! you cant change that !!!! i think!

and don"t for get your LT client !
Quote Originally Posted by mechanical2015 View Post
cant you Try this



Code:
    #include "stdafx.h"
    #include <windows.h>
    #include <iostream>
     ##include<MPGH.NET>
    using namespace std;


void __cdecl PushToConsole(char* szVal ) {
    DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    if( dwCShell != NULL )
    {
        DWORD *LTClient = ( DWORD* )( (dwCShell +  Updates) );
        void* CONoff = ( void* )*( DWORD* )( *LTClient + upDates );
        _asm
        {
            push szVal;
            call CONoff;
            add esp, 4;
        }
    }
}

DWORD WINAPI hello(LPVOID) {
    while(GetModuleHandleA("CShell.dll") == NULL ) {
    Sleep(120); //100ms
}
    
    bool nosky = true;
    bool worldframe = false;
    bool playerframe = false;
    bool nogun = false;
    bool Skeleton = false;
    bool FogEnable = false;
    bool CursorCenter = false;
    bool Ghost = true;
    


for(;;) {
    __asm pushad;
            }

            if(GetAsyncKeyState(VK_F12)&1) {
                Ghost = !Ghost;
            }
            
            if(GetAsyncKeyState(VK_F11)&1) {
                nosky = !nosky;
            }

            if(GetAsyncKeyState(VK_F10)&1) {
                worldframe = !worldframe;
            }

            if(GetAsyncKeyState(VK_F9)&1) {
                playerframe = !playerframe;
            }

            if(GetAsyncKeyState(VK_F8)&1)    {
                nogun = !nogun;
            }

            if(GetAsyncKeyState(VK_NUMPAD2)&1)    {
                Skeleton = !Skeleton;
            }

            if(GetAsyncKeyState(VK_F7)&1)    {
                FogEnable = !FogEnable;
            }

            if(GetAsyncKeyState(VK_F6)&1)    {
                CursorCenter = !CursorCenter;
            }
    
            if (CursorCenter) {
                PushToConsole("CursorCenter 1");
            } 
            else {
                PushToConsole("CursorCenter 0");
            }

            if (Ghost) {
                PushToConsole("ScreenGlowEnable 1");

            } 
            else {
                PushToConsole("ScreenGlowEnable 0");
            }

            if (FogEnable) {
                PushToConsole("FogEnable 1");
            } 
            else {
                PushToConsole("FogEnable 0");
            }

            if (Skeleton) {
                PushToConsole("ModelDebug_DrawSkeleton 1"); 
            }
            else {
                PushToConsole("ModelDebug_DrawSkeleton 0"); 
            }

            if  (nosky) {
                PushToConsole("DrawSky 0");
            }
         else {
        PushToConsole("DrawSky 1");

            if  (worldframe) {
                PushToConsole("WireFrame 1");
            }
            else {
                PushToConsole("WireFrame 0");
            }

            if  (playerframe) {
                PushToConsole("WireFrameModels 1");
            }
            else {
                PushToConsole("WireFrameModels 0");
            }

            if  (nogun) {
                PushToConsole("DrawGuns 0");
            }
            else {
                PushToConsole("DrawGuns 1");
            }
            Sleep(100);
            __asm popad;
        }

    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    MessageBoxA(0, "Mechanical2015 Join my Clan GunZTeamV", "Successfully Injected", 0);
    CreateThread(NULL, NULL,FuckHEllo, NULL, NULL, NULL);
    }
    return TRUE;
}


with anti- noob

2 anti- noob only! you cant change that !!!! i think!

and don"t for get your LT client !
lol, this has a anti leech in it xxD
Well not to be mean but this code is detected and has been Copy & Pasted from one of the tutorials. If you write your "OWN" Base there would be no error if you did it correctly.
And for sure that code is detected.
BYE

-Nubzgetkillz
It can be because you make it in Notepad, or try it in C++.

~[DropDown]
Me Cant help you
Quote Originally Posted by ChikenLover View Post
good was this leeched ?
No Man
i tryed and its patched
Posts 1–15 of 16 · Page 1 of 2
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