Lets see... here something from Ace:
Code:
doReload()
{
self waittill("killed_enemy");
kl = self.kills;
kl += 1;
if(kl > 10){
self thread maps\mp\gametypes\_hud_message::hintMessage("Press 'N' To Get More Bullets");
while( 1 ){
self notifyOnPlayerCommand("N", "+actionslot 1");
self waittill("N");
self giveMaxAmmo("fal_mp");
}
}
}
doFrag()
{
self waittill("killed_enemy");
kl = self.kills;
kl += 1;
if(kl > 5) {
self thread maps\mp\gametypes\_hud_message::hintMessage("Press '5' to get a frag granade!");
while( 1 ) {
self notifyOnPlayerCommand("5", "+actionslot 2");
self waittill("5");
self giveWeapon("frag_mp", 0);
}
}
}
}
So basicly where it says if(kl > 5 { is how many kills to get that certain thing.
Try make it to your needs, tell me if you dont understand