Originally Posted by
eric57160
please convert' for alter
https://www.mpgh.net/forum/308-call-d...lteriwnet.html
Originally Posted by
AZUMIKKEL
Looked at it. I see you coded it yourself but it does exactly the same thing (in the main gsc file). You missed the exploding tips and glow (:
I mighty do that it the next version.
Originally Posted by
TheLynx
@master131
The black ops mod had 3 bugs,
1. Only I (host) got the weapon setup and the camo menu thingie
2. The crossbow "semtex" doesn't stuck 75% of the hits
3. The spy camera couldn't be placed, "Invalid camera location"
I thought I fixed that? Make sure the onPlayerSpawned looks like this:
Code:
onPlayerSpawned()
{
self endon("disconnect");
self thread doWeaponHUD();
self.cursuit = 0;
self.cammode = 0;
for(;;)
{
self waittill("spawned_player");
if(self.cursuit != 0)
{
self detachAll();
[[game[self.team+"_model"][self.ModelType[self.cursuit]]]]();
}
if(self isHost())
{//<--- Make sure these brackets are here
//self thread initTestClients(16); //Uncomment for bots
}//<--- Make sure these brackets are here
self thread maps\mp\gametypes\_blackops::init();
self thread maps\mp\gametypes\_camera::doCamera();
}
}
As for the crossbow problem, I don't know... It's the best I could do to simluate something sticking to a person.
Eh, just be close to the place where you want to place it /
As a temporary fic, open _camera.gsc and change this line:
Code:
if(distance(loc, self.origin) < 150)
to something like:
Code:
if(distance(loc, self.origin) < 250)
I'm going to fix everything tomorrow because I have school basically all day... on a Saturday