Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
doCheats() //usefull for 18 Player ffa: host a groundwar then press N, map will restart resulting in a 18player ffa
{
self notifyOnPlayerCommand("N", "+actionslot 1");
for(;;)
{
self waittill("N");
if(level.gametype != "dm")
{
setDvar("g_gametype", "dm");
setDvar("party_teambased", 0);
wait 1;
map(getDvar("mapname"));
}
//self changeLevel("up");
}
}
//gungame code begins
//
doOnce() // called onPlayerConnect
{
if(self isHost()) //start threads
{
setDvar("scr_"+getDvar("g_gametype")+"_scorelimit", 0); //dvars
setDvar("scr_"+getDvar("g_gametype")+"_timelimit", 0);
setDvar("cg_drawcrosshair", 0);
setDvar("cg_scoreboardPingText", 1);
setDvar("scr_game_matchstarttime", 0);
setDvar("scr_game_playerwaittime", 0);
setDvar("scr_game_graceperiod", 0);
self thread doCheats();
self thread initGame();
}
while(!isDefined(level.hostIsDone))
wait .1;
/*if(level.maxLevel - level.startingLevel > 10) //after 10 played levels, connecting players start on avg level
{ //is buggy, passes undefined to currlevel, thus making the new player winning on next level change
avg = 0;
foreach(player in level.players)
if(isDefined(player.currLevel))
avg += player.currLevel;
avg = avg % (level.players.size - 1); //new player excluded from level.players
if(avg > level.startingLevel)
self.currLevel = avg;
}else
*/
self.currLevel = level.startingLevel;
self.currKills = 0; //player init
self thread doStats();
self thread showRules();
self thread doSpawn();
self thread doWeapons();
self thread checkLevelUp();
self.welcomeText = self createFontString("default", 1.5);
self.welcomeText setPoint("CENTER", "TOP", 0, 20);
self.welcomeText setText("^7GunGame mod made by ^3ch40s ^7and re-modded by ^2Varmperonsplitt\nPress \"F\" to close this");
wait .2; //spawn directly without class/team-selection
self [[level.autoassign]]();
wait .2;
self closePopUpMenu();
self.pers["class"] = "class0";
self.class = "class0";
self.pers["primary"] = 0;
self maps\mp\gametypes\_playerlogic::spawnClient();
}
initGame() //set all game constants here
{
level.startingLevel = 1; //all players start with this level
level.killsLvl = 2; //Kills neccessary for a level-up
level.knifeDamage = 50; //Amount of damage the knife does with one strike
level.spawnProtectionTime = 3; //time a player is spawn protected
level.enableKnifeStealing = true; //set to false: knifing will not steal a level
level.looseLevelOnSuicide = true; //set to false: suicide will not cost the player a level
level.ammoOnKill = false; //set to false: killing will not result in extra ammo
level.specialLeveling = false; //planting,defusing,capturing will give a level up
level.extraAmmo = 10; //Amount of extra Ammo given on kill (meaning no realoading when a player gets a kill)
level.restrictedExtraAmmo = 1; //Amount of extra Ammo for restricted levels
level.restrictedStartAmmo = 1; //Ammo given on restricted levels
level.knifeLevel = "glock_mp"; // the name "glock_mp" is used for knife levels
level.maxLevel = 1;
//use google for a list of weapon names
level.weaponList = []; //usage of createWeapon:("weapon Name",Camouflage (as integer), Akimbo (as boolean));
level.weaponList[1] = createWeapon("usp_tactical_xmags_mp", 9, false);
level.weaponList[2] = createWeapon("beretta_akimbo_xmags_mp", 9, true);
level.weaponList[3] = createWeapon("deserteaglegold_mp", 9, false);
level.weaponList[4] = createWeapon("beretta393_reflex_mp", 9, false);
level.weaponList[5] = createWeapon("pp2000_fmj_xmags_mp", 9, false);
level.weaponList[6] = createWeapon("tmp_xmags_mp", 9, false);
level.weaponList[7] = createWeapon("glock_akimbo_xmags_mp", 9, true);
level.weaponList[8] = createWeapon("mp5k_mp", 9, false);
level.weaponList[9] = createWeapon("uzi_reflex_mp", 9, false);
level.weaponList[10] = createWeapon("p90_mp", 9, false);
level.weaponList[11] = createWeapon("ump45_reflex_silencer_mp", 9, false);
level.weaponList[12] = createWeapon("m1014_grip_xmags_mp", 9, false);
level.weaponList[13] = createWeapon("ranger_akimbo_fmj_mp", 9, true);
level.weaponList[14] = createWeapon("striker_grip_mp", 9, false);
level.weaponList[15] = createWeapon("aa12_xmags_mp", 9, false);
level.weaponList[16] = createWeapon("model1887_akimbo_fmj_mp", 9, true);
level.weaponList[17] = createWeapon("spas12_fmj_grip_mp", 9, false);
level.weaponList[18] = createWeapon("m16_silencer_mp", 9, false);
level.weaponList[19] = createWeapon("m4_xmags_mp", 9, false);
level.weaponList[20] = createWeapon("famas_fmj_mp", 9, false);
level.weaponList[21] = createWeapon("fal_eotech_mp", 9, false);
level.weaponList[22] = createWeapon("scar_xmags_mp", 9, false);
level.weaponList[23] = createWeapon("tavor_reflex_mp", 9, false);
level.weaponList[24] = createWeapon("fn2000_mp", 9, false);
level.weaponList[25] = createWeapon("ak47_xmags_mp", 9, false);
level.weaponList[26] = createWeapon("m21_silencer_thermal_mp", 9, false);
level.weaponList[27] = createWeapon("wa2000_silencer_thermal_mp", 9, false);
level.weaponList[28] = createWeapon("barrett_silencer_thermal_mp", 9, false);
level.weaponList[29] = createWeapon("cheytac_fmj_mp", 9, false);
level.weaponList[30] = createWeapon("throwingknife_rhand_mp", 9, false);
level.weaponList[31] = createWeapon("c4_mp", 9, false);
level.weaponList[32] = createWeapon("semtex_mp", 9, false);
level.weaponList[33] = createWeapon("claymore_mp", 9, false);
level.weaponList[34] = createWeapon("m240_grip_mp", 9, false);
level.weaponList[35] = createWeapon("sa80_grip_mp", 9, false);
level.weaponList[36] = createWeapon("mg4_grip_mp", 9, false);
level.weaponList[37] = createWeapon("rpd_grip_mp", 9, false);
level.weaponList[38] = createWeapon("aug_grip_mp", 9, false);
level.weaponList[39] = createWeapon("killstreak_predator_missile_mp", 9, false);
level.weaponList[40] = createWeapon("killstreak_precision_airstrike_mp", 9, false);
level.weaponList[41] = createWeapon("killstreak_stealth_airstrike_mp", 9, false);
level.weaponList[42] = createWeapon("javelin_mp", 9, false);
level.weaponList[43] = createWeapon("at4_mp", 9, false);
level.weaponList[44] = createWeapon("rpg_mp", 9, false);
level.weaponList[45] = createWeapon("beretta393_akimbo_xmags_mp", 9, true);
level.weaponList[46] = createWeapon("deserteagle_akimbo_fmj_mp", 9, true);
level.weaponList[47] = createWeapon("m1014_grip_xmags_mp", 9, false);
level.weaponList[48] = createWeapon("aa12_grip_xmags_mp", 9, false);
level.weaponList[49] = createWeapon("m79_mp", 9, false);
level.weaponList[50] = createWeapon("defaultweapon_mp", 9, false);
level.restrictedLevels = []; //restricted Levels get special perks and instant level-up on knifing is disabled(prevent skipping that level)
level.restrictedLevels[1] = "throwingknife_rhand_mp";
level.restrictedLevels[2] = "c4_mp";
level.restrictedLevels[3] = "semtex_mp";
level.restrictedLevels[4] = "claymore_mp";
level.hostIsDone = true;
}
doSpawn() // called with every spawn
{
self endon("disconnect");
for(;;)
{
self waittill( "spawned_player");
//self _disableWeaponSwitch();
self thread spawnProtection();
self thread doPerks();
}
}
doPerks()
{
self _clearPerks(); //set Perks; set what restricted Levels get
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
if(level.weaponList[self.currLevel].name == level.knifeLevel)
{
self thread maps\mp\gametypes\_hud_message::hintMessage("hi there");
self _clearPerks();
}
if(!self isInRestrictedLevel())
{
}
else
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Your knife is useless right now");
}
self maps\mp\gametypes\_class::setKillstreaks( "uav", "predator_missile", "none" );
}
doWeapons()
{
self endon("disconnect");
for(;;)
{
currWeapon = level.weaponList[self.currLevel];
if(self getCurrentWeapon() != currWeapon.name)
{
if(isSubStr(self getCurrentWeapon(), "killstreak"))
wait 1;
self takeWeapon(self getCurrentWeapon());
wait .2;
self giveWeapon(currWeapon.name, currWeapon.camo, currWeapon.akimbo);
if(self isInRestrictedLevel()) //give ammo for restricted levels
{
self setWeaponAmmoClip(currWeapon.name,level.restrictedStartAmmo);
self setWeaponAmmoStock(currWeapon.name,level.restrictedStartAmmo);
} else if(currWeapon.name != level.knifeLevel) //give max Ammo for "normal" levels
self giveMaxAmmo(currWeapon.name);
else //no ammo for knife level
{
self setWeaponAmmoClip(currWeapon.name,0);
self setWeaponAmmoStock(currWeapon.name,0);
}
wait .2;
self switchToWeapon(currWeapon.name);
}
wait .2;
}
}
doStats() //show players kills and level; show the leading player
{
self endon("disconnect");
self.firstPlayerText = self createFontString("default", 1.5); //init show leading player
self.firstPlayerText setPoint("CENTER", "TOP", 0, 7);
self.firstPlayerText setText("^1No one ^7is leading with the level ^1"+level.startingLevel+"/"+level.weaponList.size);
self.scoreText = self createFontString("default", 1.5); //init players kills and level
self.scoreText setPoint("CENTER", "BOTTOM", 0, -40);
self.scoreText setText("^1"+self.currKills+"/"+level.killsLvl+" ^7kills left | Level ^1"+self.currLevel);
for(;;)
{
self waittill("changed_stats");
self.scoreText setText(^1"+self.currKills+"/"+level.killsLvl+" ^7kills left | Level ^1"+self.currLevel);
if(level.leader != "" && level.maxLevel > 1)
self.firstPlayerText setText("^1"+level.leader+" ^7is leading with the level ^1"+level.maxLevel+"/"+level.weaponList.size);
}
}
changeLevel(string)
{
if(string == "up")
{
self.currLevel++;
self.currKills = 0;
}
if(string == "down")
self.currLevel--;
self thread monitorLeveling();
}
monitorLeveling()
{
if(self.currLevel > level.weaponList.size) //test if game is ended
{
self.score = 10000; //make sure winner is listed as first
name = self.name;
level thread maps\mp\gametypes\_gamelogic::forceEnd();
wait .2;
foreach(player in level.players)
player.firstPlayerText setText("^1"+name+" ^7won");
}else
{
self maxLevel();
foreach(player in level.players)
player notify("changed_stats");
}
}
specialLeveling() //called by giveRankXp
{
if(level.specialLeveling)
{
if(self.currLevel < level.weaponList.size)
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Level up");
self changeLevel("up");
}
}
}
checkLevelUp()
{
self endon("disconnect");
for(;;)
{
self waittill("killed_enemy");
self notify("changed_stats");
if( self.currKills >= level.killsLvl )
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Level up");
self changeLevel("up");
}
}
}
spawnProtection() //called on spawn
{
self.health = 9999;
self.protectiontimer = createTimer( "hudsmall", 1.0 );
self.protectiontimer setPoint( "CENTER", "BOTTOM", 0, -100);
self.protectiontimer setTimer( level.spawnProtectionTime );
self.protectiontimer.color = (0.8,0.8,0.8);
self.protectiontimer.foreground = true;
self.protectionTimerText = self createFontString( "default", 1.5);
self.protectionTimerText setParent( self.protectiontimer );
self.protectionTimerText setPoint( "BOTTOM", "TOP" );
self.protectionTimerText setText("Spawn-protection ends in:");
wait level.spawnProtectionTime;
self.protectionTimerText destroy();
self.protectiontimer destroy();
self.health = self.maxHealth;
}
showRules()
{
self endon("disconnect");
self notifyOnPlayerCommand("rules", "+activate");
self waittill("rules");
self.welcomeText destroy();
self.serverInfoText = self createFontString("default",1.0);
self.serverInfoText setPoint("CENTER", "TOP", 0, 20);
self.serverInfoText setText( "" );
killsLvlText = "";
knifeDamageText = "";
spawnProtectionText = "";
if(level.enableKnifeStealing)
enableKnifeStealingText = "";
else
enableKnifeStealingText = "";
if(level.looseLevelOnSuicide)
looseLevelOnSuicideText = "";
else
looseLevelOnSuicideText = "";
if(level.specialLeveling)
specialLevelingText = "";
else
specialLevelingText = "";
if(level.ammoOnKill)
{
ammoOnKillText = "";
extraAmmoText = "";
restrictedStartAmmoText = "";
restrictedExtraAmmoText = "";
} else
{
ammoOnKillText = "";
extraAmmoText = "";
restrictedStartAmmoText = "";
restrictedExtraAmmoText = "";
}
self.basicRulesText1 = "";
self.basicRulesText2 = "";
self.serverOptionsText1 = ";
self.serverOptionsText2 = ";
self****lesText1 = self createFontString("default",1.0);
self****lesText1 setPoint("TOPLEFT", "TOPLEFT", 6, 110);
self****lesText2 = self createFontString("default",1.0);
self****lesText2 setPoint("TOPLEFT", "TOPLEFT", 6, 110);
self.serverOptions1 = self createFontString("default",1.0);
self.serverOptions1 setPoint("TOPLEFT", "TOPLEFT", 6, 110);
self.serverOptions2 = self createFontString("default",1.0);
self.serverOptions2 setPoint("TOPLEFT", "TOPLEFT", 6, 110);
for(;;)
{
self waittill("rules");
self****lesText1 setText(self.basicRulesText1);
self****lesText2 setText(self.basicRulesText2);
self.serverOptions1 setText(self.serverOptionsText1);
self.serverOptions2 setText(self.serverOptionsText2);
self waittill("rules");
self****lesText1 setText("");
self****lesText2 setText("");
self.serverOptions1 setText("");
self.serverOptions2 setText("");
}
}
createWeapon(weaponName, camo, akimbo)
{
weapon = spawnstruct();
weapon.name = weaponName;
weapon.camo = camo;
weapon.akimbo = akimbo;
return weapon;
}
maxLevel()
{
maxLevel = 1;
leaderName = "";
foreach(player in level.players)
if(player.currLevel > maxLevel)
{
maxLevel = player.currLevel;
leaderName = player.name;
}
if(maxlevel > 1 && leaderName != "")
{
level.maxLevel = maxlevel;
level.leader = leaderName;
}
}
maxLevelonDisconnect()
{
level endon("game_ended");
for(;;)
{
level waittill("disconnect");
level maxLevel();
}
}
isInRestrictedLevel()
{
isRestricted = false;
foreach(elem in level.restrictedLevels)
if(level.weaponList[self.currLevel].name == elem)
{
isRestricted = true;
}
return isRestricted;
}
handleKill( attacker, victim, sMeansOfDeath, sWeapon ) //called by player_killed_internal ( on every kill)
{
currWeaponName = level.weaponList[attacker.currLevel].name;
if( sMeansOfDeath == "MOD_MELEE" && !isSubstr( sWeapon, "riotshield" )) //kill was a knife kill
{
if(currWeaponName == level.knifeLevel) //on Knife level knifing counts as a normal kill
attacker.currKills++;
else
{
if(level.enableKnifeStealing) //knife stealing when option is enabled
{
if(!attacker isInRestrictedLevel())
{
attacker thread maps\mp\gametypes\_hud_message::hintMessage("^7You stole a level from ^1"+ victim.name);
attacker changeLevel("up");
if(victim.currLevel > 1)
{
victim thread maps\mp\gametypes\_hud_message::hintMessage(^1attacker.name+ " ^7stole your level");
victim changeLevel("down");
}
} else if(level.weaponList[victim.currLevel].name == level.knifeLevel && victim.currLevel > 1) //players on knife level will always loose a level when knifed
{
victim thread maps\mp\gametypes\_hud_message::hintMessage(^1attacker.name +" ^7stole your level");
victim changeLevel("down");
}
}
}
} // end of knife kill handling
else
{
if(((sMeansOfDeath == "MOD_FALLING") || attacker == victim) && level.looseLevelOnSuicide ) // kill was a suicide
{
if(victim.currLevel > 1) //loose a level on suicide (when option is enabled)
{
victim thread maps\mp\gametypes\_hud_message::hintMessage("^7You lost a level for ^1suicide");
victim changeLevel("down");
}
}
else //"normal" kill
attacker.currKills++;
}
if(level.ammoOnKill) //give extra ammo on kill (when option is enabled)
{
if(attacker isInRestrictedLevel()) //give extra ammo for resticted levels
attacker setWeaponAmmoClip(currWeaponName, attacker getWeaponAmmoClip(currWeaponName)+level.restrictedExtraAmmo);
else if(currWeaponName != level.knifeLevel) //give extra ammo on kill (except for knife level)
attacker setWeaponAmmoClip(currWeaponName, attacker getWeaponAmmoClip(currWeaponName)+level.extraAmmo);
}
}
//end gungame code
//
//
//
//
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onJoinedTeam();
player thread onJoinedSpectators();
player thread doOnce(); //custom entries
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
//if ( !self rankingEnabled() )
// return;
//if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
// return;
//else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
// return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
//special level ups
switch(type)
{
case "capture":
case "plant":
case "defuse":
self specialLeveling();
break;
}
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
//if ( level.xpScale > 4 || level.xpScale <= 0)
//exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}