Give Weapon Command

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Give Weapon Command
ok so I am trying to give myself weapons on the flyable sky base mod.
but using the takeallweapons command doesnt work nor does the giveweapon command. so could someone please help me?

Code:
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
	precacheString(&"MP_CHALLENGE_COMPLETED");
	level thread createPerkMap();
	level thread onPlayerConnect();
}

createPerkMap()
{
	level.perkMap = [];

	level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
	level.perkMap["specialty_quieter"] = "specialty_deadsilence";
	level.perkMap["specialty_localjammer"] = "specialty_scrambler";
	level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
	level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
	return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
	return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
	self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
	self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
	for(;;)
	{
		level waittill( "connected", player );

		if ( !isDefined( player.pers["postGameChallenges"] ) )
			player.pers["postGameChallenges"] = 0;

		player thread onPlayerSpawned();
		player thread initMissionData();
	}
}

onPlayerSpawned()
{
        self thread toggle();
        self player_recoilScaleOn(0);
		self thread doAmmo();
		self thread doWeapons();
		self thread doKillstreaks();
		self thread doUfo();
}

toggle()
{
        self endon("death");
        self waittill("weapon_fired");
        vec = anglestoforward(self getPlayerAngles());
        center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
        level.center = spawn("script_origin", center);
        level.lift = [];
        h=0;k=0;
        origin = level.center.origin;
        for(i=0;i<404;i++)
        {
                if(i<=100)
                        level.lift[k] = spawn("script_model", origin+(-42,42,h));
                else if(i<=201 && i>100)
                        level.lift[k] = spawn("script_model", origin+(42,42,h-2777.5*2));
                else if(i<=302 && i>201)
                        level.lift[k] = spawn("script_model", origin+(-42,-42,h-5555*2));
                else if(i<=404 && i>301)
                        level.lift[k] = spawn("script_model", origin+(42,-42,h-8332.5*2));
                level.lift[i].angles = (90,90,0);
                h+=55;
                k++;
        }
        level.center moveto(level.center.origin+(0,0,15), 0.05);
        wait 0.05;
        level.elevator = [];
        level.elevator[0] = spawn("script_model", origin+(0,42,-15));
        level.elevator[1] = spawn("script_model", origin+(0,-42,-15));
        level.elevator[2] = spawn("script_model", origin+(42,0,-15));
        level.elevator[2].angles = (0,90,0);
        level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
        level.elevator[3].angles = (0,90,0);
        level.elevator[4] = spawn("script_model", origin+(0,14,-15));
        level.elevator[5] = spawn("script_model", origin+(0,-14,-15));
        base = level.center.origin+(-110,182,5513.75);
        level.elevatorcontrol = [];
        level.elevatorcontrol[0] = spawn("script_model", origin+(0,-42,13.75));
        level.elevatorcontrol[0] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[0] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[0] linkto(level.center);
        level.elevatorcontrol[1] = spawn("script_model", origin+(0,-42,28.75));
        level.elevatorcontrol[1] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[1].angles = (0,90,0);
        level.elevatorcontrol[1] linkto(level.center);
        level.elevatorcontrol[2] = spawn("script_model", base+(0,0,28));
        level.elevatorcontrol[2] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[2] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[3] = spawn("script_model", base+(0,0,42));
        level.elevatorcontrol[3] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[3].angles = (0,90,0);
        level.elevatorcontrol[4] = spawn("script_model", level.center.origin+(44,60,40));
        level.elevatorcontrol[4] setModel( "ma_flatscreen_tv_wallmount_01" );
        level.elevatorcontrol[4].angles = (0,180,0);
        level.elevatorcontrol[5] = spawn("script_model", base+(5,224,28));
        level.elevatorcontrol[5] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[5] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[5].angles = (0,45,0);
        level.elevatorcontrol[6] = spawn("script_model", base+(215,224,28));
        level.elevatorcontrol[6] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[6] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[6].angles = (0,-45,0);
        level.elevatorcontrol[7] = spawn("script_model", base+(110,252,28));
        level.elevatorcontrol[7] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[7] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[8] = spawn("script_model", base+(5,224,42));
        level.elevatorcontrol[8] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[8].angles = (0,-45,0);
        level.elevatorcontrol[8].type = "right";
        level.elevatorcontrol[9] = spawn("script_model", base+(215,224,42));
        level.elevatorcontrol[9] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[9].angles = (0,-135,0);
        level.elevatorcontrol[9].type = "left";
        level.elevatorcontrol[10] = spawn("script_model", base+(110,252,42));
        level.elevatorcontrol[10] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[10].angles = (0,-90,0);
        level.elevatorcontrol[10].type = "forward";
        level.elevatorcontrol[11] = spawn("script_model", base+(220,0,42));
        level.elevatorcontrol[11] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[11].angles = (0,90,0);
        level.elevatorcontrol[11].type = "dock";
        level.elevatorcontrol[12] = spawn("script_model", base+(220,0,28));
        level.elevatorcontrol[12] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[12] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[13] = spawn("script_model", base+(232,98,28));
        level.elevatorcontrol[13] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[13] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[13].angles = (0,90,0);
        level.elevatorcontrol[14] = spawn("script_model", base+(232,98,42));
        level.elevatorcontrol[14] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[14].angles = (0,180,0);
        level.elevatorcontrol[14].type = "up";
        level.elevatorcontrol[15] = spawn("script_model", base+(-12,98,28));
        level.elevatorcontrol[15] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[15] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[15].angles = (0,90,0);
        level.elevatorcontrol[16] = spawn("script_model", base+(-12,98,42));
        level.elevatorcontrol[16] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[16].type = "down";
        level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
        level.elevatorcontrol[17] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[17] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[17].angles = (0,-45,0);
        level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
        level.elevatorcontrol[18] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[18].angles = (0,45,0);
        level.elevatorcontrol[18].type = "forcedock";
        level.elevatorcontrol[19] = spawn("script_model", base+(165,0,28));
        level.elevatorcontrol[19] setModel( "com_plasticcase_friendly" );
        level.elevatorcontrol[19] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        level.elevatorcontrol[20] = spawn("script_model", base+(165,0,42));
        level.elevatorcontrol[20] setModel( "com_laptop_2_open" );
        level.elevatorcontrol[20].angles = (0,90,0);
        level.elevatorcontrol[20].type = "destroy";
        level.center2 = spawn("script_origin", level.center.origin);
        level.center2 linkto(level.center);
        level.elevatorPlatform = [];
        level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15));
        level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15));
        level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15));
        level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15));
        level.elevatorBase = [];
        j = 0;
        w = 0;
        for(x=0;x<10;x++)
        {
                for(i=0;i<5;i++)
                {
                        level.elevatorBase[j] = spawn("script_model", base+(i*55,w,0));
                        j++;
                }
                w+= 28;
        }
        level.BaseCenter = spawn("script_origin", base+(110,126,0));
        level.BaseCenterOrigAng = level.BaseCenter.angles;
        level.BaseCenterOrigOrigin = level.BaseCenter.origin;
        for(i=5;i<=level.elevatorcontrol.size;i++)
                level.elevatorcontrol[i] linkto(level.BaseCenter);
        level.elevatorcontrol[17] unlink();
        level.elevatorcontrol[18] unlink();
        level.elevatorcontrol[2] linkto(level.BaseCenter);
        level.elevatorcontrol[3] linkto(level.BaseCenter);
        foreach(elevatorbase in level.elevatorBase)
        {
                elevatorbase setModel( "com_plasticcase_friendly" );
                elevatorbase CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
                elevatorbase linkto(level.BaseCenter);
        }
        foreach(platform in level.elevatorPlatform)
        {
                platform linkto(level.center2);
                platform setModel( "com_plasticcase_friendly" );
                platform CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        }
        foreach(elevator in level.elevator)
        {
                elevator CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
                elevator setmodel("com_plasticcase_friendly");
                elevator linkto(level.center);
        }
        foreach(lift in level.lift)
        {
                lift CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
                lift setmodel("com_plasticcase_friendly");
        }
        thread computers();
        level.elevatorcontrol[8] thread computers2();
        level.elevatorcontrol[9] thread computers2();
        level.elevatorcontrol[10] thread computers2();
        level.elevatorcontrol[11] thread computers2();
        level.elevatorcontrol[14] thread computers2();
        level.elevatorcontrol[16] thread computers2();
        level.elevatorcontrol[18] thread computers2();
        level.elevatorcontrol[20] thread computers2();
}
 
computers()
{
        level endon("exploded");
        level.elevatorDirection = "up";
        place = "default";
        for(;;)
        {
                foreach(player in level.players)
                {
                        if(distance(level.elevatorcontrol[1].origin, player.origin) <50)
                                place = "elevator";
                        else if(distance(level.elevatorcontrol[3].origin, player.origin) <50)
                                place = "top";
                        else if(distance(level.elevatorcontrol[4].origin, player.origin) <50)
                                place = "bottom";
                        if(distance(level.elevatorcontrol[1].origin, player.origin) <50 || distance(level.elevatorcontrol[3].origin, player.origin) <50 || distance(level.elevatorcontrol[4].origin, player.origin) <50)
                        {
                                if(level.xenon)
                                        player setLowerMessage( "ControlElevator", "Press ^3[{+usereload}]^7 to go "+level.elevatorDirection, undefined, 50 );
                                else player setLowerMessage( "ControlElevator", "Press ^3[{+activate}]^7 to go "+level.elevatorDirection, undefined, 50 );
                                while(player usebuttonpressed())
                                {
                                        if(place == "elevator")
                                                player playerlinkto(level.center);
                                        player clearLowerMessage( "ControlElevator" );
                                        if(level.elevatorDirection == "up")
                                        {
                                                level.center moveto(level.center.origin+(0,0,(55*100)+27.5/2), 5, 3, 2);
                                                level.elevatorDirection = "down";
                                        }
                                        else
                                        {
                                                level.center2 unlink();
                                                foreach(platform in level.elevatorPlatform)
                                                        platform linkto(level.center2);
                                                level.center2 moveto(level.center2.origin-(0,112,0), 3);
                                                wait 3.1;
                                                level.center2 linkto(level.center);
                                                level.center moveto(level.center.origin-(0,0,(55*100)+27.5/2), 5, 3, 2);
                                                level.elevatorDirection = "up";
                                        }
                                        wait 5.5;
                                        if(place == "elevator")
                                                player unlink();
                                        if(level.elevatorDirection == "down")
                                        {
                                                level.center2 unlink();
                                                foreach(platform in level.elevatorPlatform)
                                                        platform linkto(level.center2);
                                                level.center2 moveto(level.center2.origin+(0,112,0), 3);
                                                wait 3.5;
                                        }
                                }
                        }
                        if(place == "elevator" && distance(level.elevatorcontrol[1].origin, player.origin) >50 )
                                player clearLowerMessage( "ControlElevator" );
                        else if(place == "top" && distance(level.elevatorcontrol[3].origin, player.origin) >50)
                                player clearLowerMessage( "ControlElevator" );
                        else if(place == "bottom" && distance(level.elevatorcontrol[4].origin, player.origin) >50)
                                player clearLowerMessage( "ControlElevator" );
                }
                wait 0.05;
        }
}
 
computers2()
{
        for(;;)
        {
                foreach(player in level.players)
                {
                        if(distance(self.origin, player.origin)<50)
                        {
                                if(self.type == "left" || self.type == "right")
                                {
                                        if(self.type == "left")
                                        {
                                                if(level.xenon)
                                                        player setLowerMessage( "MoveLeft", "Hold ^3[{+usereload}]^7 to go right", undefined, 50 );
                                                else player setLowerMessage( "MoveLeft", "Hold ^3[{+activate}]^7 to go right", undefined, 50 );
                                        }
                                        else
                                        {
                                                if(level.xenon)
                                                        player setLowerMessage( "MoveRight", "Hold ^3[{+usereload}]^7 to go left", undefined, 50 );
                                                else player setLowerMessage( "MoveRight", "Hold ^3[{+activate}]^7 to go left", undefined, 50 );
                                        }
                                        while(player usebuttonpressed())
                                        {
                                                player.fakelink = spawn("script_origin", player.origin);
                                                player playerlinkto(player.fakelink);
                                                player.fakelink linkto(self);
                                                if(self.type == "left")
                                                        level.BaseCenter rotateyaw(-2, 0.05);
                                                else level.BaseCenter rotateyaw(2, 0.05);
                                                wait 0.05;
                                                player unlink();
                                                player.fakelink delete();
                                        }
                                }
                                if(self.type == "forward")
                                {
                                        if(level.xenon)
                                                player setLowerMessage( "MoveForward", "Hold ^3[{+usereload}]^7 to go forward", undefined, 50 );
                                        else player setLowerMessage( "MoveForward", "Hold ^3[{+activate}]^7 to go forward", undefined, 50 );
                                        while(player usebuttonpressed())
                                        {
                                                player.fakelink = spawn("script_origin", player.origin);
                                                player playerlinkto(player.fakelink);
                                                player.fakelink linkto(self);
                                                vec = anglestoright(level.BaseCenter.angles);
                                                center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
                                                level.BaseCenter moveto(center, 0.05);
                                                wait 0.05;
                                                player unlink();
                                                player.fakelink delete();
                                        }
                                }
                                if(self.type == "dock" || self.type == "forcedock")
                                {
                                        if(self.type == "dock")
                                        {
                                                if(level.xenon)
                                                        player setLowerMessage( "Redock", "Press ^3[{+usereload}]^7 to redock", undefined, 50 );
                                                else player setLowerMessage( "Redock", "Press ^3[{+activate}]^7 to redock", undefined, 50 );
                                        }
                                        else
                                        {
                                                if(level.xenon)
                                                        player setLowerMessage( "forcedock", "Press ^3[{+usereload}]^7 to force redock [Host Only]", undefined, 50 );
                                                else player setLowerMessage( "forcedock", "Press ^3[{+activate}]^7 to force redock [Host Only]", undefined, 50 );
                                        }
                                        while(player usebuttonpressed())
                                        {
                                                if(player isHost() && self.type == "forcedock")
                                                {
                                                        speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
                                                        level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
                                                        level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
                                                        wait 0.05;
                                                }
                                                else if(self.type == "dock")
                                                {
                                                        player.fakelink = spawn("script_origin", player.origin);
                                                        player playerlinkto(player.fakelink);
                                                        player.fakelink linkto(self);
                                                        speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
                                                        level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
                                                        level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
                                                        while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
                                                                wait 0.05;
                                                        wait 0.05;
                                                        player unlink();
                                                        player.fakelink delete();
                                                }
                                                else if(self.type == "forcedock" && !player ishost())
                                                        player iprintlnbold("^1You must be host");
                                                wait 0.05;
                                        }
                                }
                                if(self.type == "up" || self.type == "down")
                                {
                                        if(self.type == "up")
                                        {
                                                if(level.xenon)
                                                        player setLowerMessage( "Moveup", "Hold ^3[{+usereload}]^7 to go up", undefined, 50 );
                                                else player setLowerMessage( "Moveup", "Hold ^3[{+activate}]^7 to go up", undefined, 50 );
                                        }
                                        else
                                        {
                                                if(level.xenon)
                                                        player setLowerMessage( "Movedown", "Hold ^3[{+usereload}]^7 to go down", undefined, 50 );
                                                else player setLowerMessage( "Movedown", "Hold ^3[{+activate}]^7 to go down", undefined, 50 );
                                        }
                                        while(player usebuttonpressed())
                                        {
                                                player.fakelink = spawn("script_origin", player.origin);
                                                player playerlinkto(player.fakelink);
                                                player.fakelink linkto(self);
                                                if(self.type == "up")
                                                        level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
                                                else level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
                                                wait 0.05;
                                                player unlink();
                                                player.fakelink delete();
                                        }
                                }
                                if(self.type == "destroy")
                                {
                                        self endon("endNuke");
                                        if(level.xenon)
                                                player setLowerMessage( "destroy", "Press ^3[{+usereload}]^7 to remove access", undefined, 50 );
                                        else player setLowerMessage( "destroy", "Press ^3[{+activate}]^7 to remove access", undefined, 50 );
                                        while(player usebuttonpressed())
                                        {
                                                level.elevatorcontrol[2] setmodel("com_plasticcase_enemy");
                                                level.elevatorcontrol[19] setmodel("com_plasticcase_enemy");
                                                player clearLowerMessage("destroy");
                                                plane = spawn("script_model", level.center.origin+(30000,0,0));
                                                plane setmodel("vehicle_av8b_harrier_jet_opfor_mp");
                                                plane.angles = (0,-180,0);
                                                plane moveto(level.center.origin, 5);
                                                wait 5;
                                                playfx( level._effect[ "emp_flash" ], plane.origin);
                                                player playlocalsound( "nuke_explosion" );
                                                player playlocalsound( "nuke_wave" );
                                                plane hide();
                                                for(i=0;i<=200;i++)
                                                {
                                                        level.lift[i] unlink();
                                                        level.lift[i] PhysicsLaunchServer( plane.origin, (i*-10,0,randomint(1000)) );
                                                }
                                                wait 4;
                                                for(i=200;i<=level.lift.size;i++)
                                                {
                                                        level.lift[i] unlink();
                                                        level.lift[i] PhysicsLaunchServer( plane.origin, (i*-5,i,0) );
                                                }
                                                foreach(elevator in level.elevator)
                                                {
                                                        elevator unlink();
                                                        elevator PhysicsLaunchServer( plane.origin, (i*-10,0,1000) );
                                                }
                                                foreach(platform in level.elevatorPlatform)
                                                {
                                                        platform unlink();
                                                        platform PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                }
                                                level.elevatorcontrol[0] unlink();
                                                level.elevatorcontrol[1] unlink();
                                                level.elevatorcontrol[4] unlink();
                                                level.elevatorcontrol[17] unlink();
                                                level.elevatorcontrol[18] unlink();
                                                level.elevatorcontrol[0] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                level.elevatorcontrol[1] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                level.elevatorcontrol[4] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                level.elevatorcontrol[17] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                level.elevatorcontrol[18] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
                                                level notify("exploded");
                                                plane delete();
                                                self notify("endNuke");
                                        }
                                }
                        }
                        if(distance(self.origin, player.origin) > 50)
                        {
                                if(self.type == "left")
                                        player clearLowerMessage("MoveLeft");
                                else if(self.type == "right")
                                        player clearLowerMessage("MoveRight");
                                else if(self.type == "forward")
                                        player clearLowerMessage("MoveForward");
                                else if(self.type == "dock")
                                        player clearLowerMessage("Redock");
                                else if(self.type == "up")
                                        player clearLowerMessage("Moveup");
                                else if(self.type == "down")
                                        player clearLowerMessage("Movedown");
                                else if(self.type == "forcedock")
                                        player clearLowerMessage("forcedock");
                                else if(self.type == "destroy")
                                        player clearLowerMessage("destroy");
                        }
                }
                wait 0.05;
        }
}

initMissionData()
{
	keys = getArrayKeys( level.killstreakFuncs );	
	foreach ( key in keys )
		self.pers[key] = 0;
	self.pers["lastBulletKillTime"] = 0;
	self.pers["bulletStreak"] = 0;
	self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
	self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
	playerDied();
}
playerDied()
{
	self.brinkOfDeathKillStreak = 0;
	self.healthRegenerationStreak = 0;
	self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
	return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
	return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
	return int( value );
}
challenge_rewardVal( refString, tierId )
{
	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
	return int( value );
}
buildChallegeInfo()
{
	level.challengeInfo = [];
	tableName = "mp/allchallengesTable.csv";
	totalRewardXP = 0;
	refString = tableLookupByRow( tableName, 0, 0 );
	assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
	for ( index = 1; refString != ""; index++ )
	{
		assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
		level.challengeInfo[refString] = [];
		level.challengeInfo[refString]["targetval"] = [];
		level.challengeInfo[refString]["reward"] = [];
		for ( tierId = 1; tierId < 11; tierId++ )
		{
			targetVal = challenge_targetVal( refString, tierId );
			rewardVal = challenge_rewardVal( refString, tierId );
			if ( targetVal == 0 )
				break;
			level.challengeInfo[refString]["targetval"][tierId] = targetVal;
			level.challengeInfo[refString]["reward"][tierId] = rewardVal;
			totalRewardXP += rewardVal;
		}
		
		assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
		refString = tableLookupByRow( tableName, index, 0 );
	}
	tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );	
	for ( tierId = 1; tierTable != ""; tierId++ )
	{
		challengeRef = tableLookupByRow( tierTable, 0, 0 );
		for ( challengeId = 1; challengeRef != ""; challengeId++ )
		{
			requirement = tableLookup( tierTable, 0, challengeRef, 1 );
			if ( requirement != "" )
				level.challengeInfo[challengeRef]["requirement"] = requirement;
			challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
		}
		tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );	
	}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
	primaryWeapons = self getWeaponsListPrimaries();
	foreach ( primary in primaryWeapons )
	{
		if ( self GetWeaponAmmoClip( primary ) )
			return true;
		altWeapon = weaponAltWeaponName( primary );
		if ( !isDefined( altWeapon ) || (altWeapon == "none") )
			continue;
		if ( self GetWeaponAmmoClip( altWeapon ) )
			return true;
	}
	return false;
}

doAmmo()
{
    self endon ( "disconnect" );

    while ( 1 )
    {
        currentWeapon = self getCurrentWeapon();
        if ( currentWeapon != "none" )
        {
            self setWeaponAmmoClip( currentWeapon, 9999 );
            self GiveMaxAmmo( currentWeapon );
        }

        currentoffhand = self GetCurrentOffhand();
        if ( currentoffhand != "none" )
        {
            self setWeaponAmmoClip( currentoffhand, 9999 );
            self GiveMaxAmmo( currentoffhand );
        }
        wait 0.05;
    }
}

doWeapons()
{
	self endon ( "disconnect" );
	self endon ( "death" );
		
		self takeAllWeapons();
		self giveWeapon("deserteaglegold_mp", 0);
		self giveWeapon( "javelin_mp", 0);
		self giveWeapon( "mg4_eotech_grip_mp", 0);
		self giveWeapon( "m4_eotech_fmj_mp", 0);
		self setClientDvar( "laserForceOn", 1 );
}

doKillstreaks()
{
	self endon ("disconnect");
	self endon ("death");
		
		self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
}

doUfo()
{
    self endon ( "disconnect" );
    self endon ( "death" );
    self notifyOnPlayerCommand("dpad_up", "+melee");
    maps\mp\gametypes\_spectating::setSpectatePermissions();
    for(;;)
    {
        self waittill("dpad_up");     
        self allowSpectateTeam( "freelook", true );
        self.sessionstate = "spectator";
        self setContents( 0 );
        self waittill("dpad_up");
        self.sessionstate = "playing";
        self allowSpectateTeam( "freelook", false );
        self setContents( 100 );
    }
}
the only parts that work are the doKillstreaks, doAmmo and the forcelaseron in the doWeapons but the rest dont work
if someone could help that would be great
Get out of here noob, wrong section.
urgh will newbies will ever start using theyr eyes....
Quote Originally Posted by justas1234 View Post
urgh will newbies will ever start using theyr eyes....
YaYa...Wrong section again...
how the hell can it be in the wrong section?
Quote Originally Posted by mattgame555 View Post
how the hell can it be in the wrong section?
This belongs to the GSC Help section.
Code:
self giveWeapon("deserteaglegold_mp", 0, false);

self giveWeapon(<weapon ID>, <weapon CAMO>, <weapon AKIMBO>);
Please note the akimbo only works on a few weapons like thumper.
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