Offset for Glass Walls

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Offset for Glass Walls
Does anyone have the offset for Glass Walls?
0x90? / for See through walls LOL
Thats the onset... I need the offset.
Thanks for replying.
Quote Originally Posted by skiiiz View Post
Thats the onset... I need the offset.
Thanks for replying.
o.O onset?
you mean NOP which is $90 in Byte
I know how to NOP, i needa know the bytes/offset I'm NOP'ing.
Off
x6A x01
On
x6A x00
Thanks for replying. I've followed hahaz's tutorial and have succeeded to open Olly. But how do I search for my address? (I'm a newbie)
the world pointer with offset to make glasswalls? hm i really dont know it ...
but you can easily do it with d3d or with the address + Push 00/01 (Push = 6A)
It would be like :

Code:
			memcpy((PBYTE)0xAddie, "\x6A\x01", 99999999);
to turn it off.


And

Code:
			memcpy((PBYTE)0xAddie, "\x6A\x00", 99999999);
to turn it on.

B4 beginning to C&P, it's noobproof!
Anyway Try $005725AA or in C++ syntax \x005725AA , Not that I have tested this yet, it just what I have found using Olly///

//Edit

Just tested that is the Correct address for GlassWalls
I need help on how to find the offsets...
Quote Originally Posted by skiiiz View Post
I need help on how to find the offsets...
Didn't i tell you? So if i get you right, you want to learn how to find 'em?

Am i right?
Yep I wanna learn...
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