Offset for Glass Walls
Does anyone have the offset for Glass Walls?
for See through walls LOLmemcpy((PBYTE)0xAddie, "\x6A\x01", 99999999);
memcpy((PBYTE)0xAddie, "\x6A\x00", 99999999);
or in C++ syntax \x005725AA , Not that I have tested this yet, it just what I have found using Olly///