Quote Originally Posted by larta View Post
Yes. There's a way to do it. TheCamels found it.
Try to find it yourself. I think it's pretty hard ! ( I was trying it 10mn ago ^^ )
You can try for invisible too^^ As hard as it I think...
its easy to fix

if(ADR_PLAYERPOINTER != 0)
{
*(int*)Ammo = 1;
Sleep(200);
}

Then use some hide / dip module in it
Done