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Originally Posted by larta Yes. There's a way to do it. TheCamels found it. Try to find it yourself. I think it's pretty hard ! ( I was trying it 10mn ago ^^ ) You can try for invisible too^^ As hard as it I think... its easy to fix if(ADR_PLAYERPOINTER != 0) { *(int*)Ammo = 1; Sleep(200); } Then use some hide / dip module in it Done