Strides
The Strides are:
How to use:
Code:
#define PlayerModel (Stride == 52) #define World (Stride == 16) #define Vehicles ((Stride == 24)&&(startIndex == 3) || (Stride == 24)&&(startIndex == 6))
Code:
In DIP Hook: if(Stride == 52)pDevice->SetRenderState(D3DRS_ZENABLE,TRUE);




