im crazy!! lol

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im crazy!! lol
i need a tutorial: "how to make ghostmode"
plz it is my code:
(i have errors)
plz help me!
Code:
DWORD posptr1;
DWORD posy1;

#define posyoffset1 0xCC
#define charposoffset1 0x66F34
DWORD playertarget1;
#define otherplyrptr1 0x3715DD10
#define yoffset1 0xCC

nom = NULL;
nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
nom += charposoffset1;
memcpy(&posy1,(void *)(nom),4);
posy1 += posyoffset1;

if(GetAsyncKeyState(VK_DELETE)<0){
Sleep(200);
ghostmode++;
if(ghostmode > 1){
ghostmode = 0;
}
}

if(ghostmode){
*(float*)posy1 = y;
*(float*)(posy1+0x4) = x;
*(float*)(posy1-0x4) = z;
if(GetAsyncKeyState(VK_RIGHT)<0){
Sleep(1);
z++;
z++;
z++;
}
}
	posptr1 = (DWORD)GetModuleHandleA( "ClientFX.fxd" );
	posptr1 += charposoffset1;

	memcpy(&posy1,(void *)(posptr1),4);
	posy1 += posyoffset1;

	if(posy1 > posyoffset1 )
	{
posptr1 = (DWORD)GetModuleHandleA( "ClientFX.fxd" );
posptr1 += charposoffset1;

memcpy(&posy1,(void *)(posptr1),4);
posy1 += posyoffset1;
	}
if(posy1 > posyoffset1 )
{
if(bullet){
if( GetAsyncKeyState( VK_PRIOR ) &1)//UP
{
*(float*)posy1 = *(float*)posy1+100.0f;
*(float*)(posy1+0x4) = *(float*)(posy1+0x4);
*(float*)(posy1-0x4) = *(float*)(posy1-0x4);
}

if( GetAsyncKeyState( VK_NEXT ) &1) //Down
{
*(float*)posy1 = *(float*)posy1-100.0f;
*(float*)(posy1+0x4) = *(float*)(posy1+0x4);
*(float*)(posy1-0x4) = *(float*)(posy1-0x4);
}

if( GetAsyncKeyState( VK_UP ) &1) //Forward
{
*(float*)(posy1) = *(float*)(posy1);
*(float*)(posy1+0x4) = *(float*)(posy1+0x4)+100.0f;
*(float*)(posy1-0x4) = *(float*)(posy1-0x4);
}

if( GetAsyncKeyState( VK_DOWN ) &1) //Backward
{
*(float*)(posy1) = *(float*)(posy1);
*(float*)(posy1+0x4) = *(float*)(posy1+0x4)-100.0f;
*(float*)(posy1-0x4) = *(float*)(posy1-0x4);
}
}
}
Learn some c++ IT could help. Where did you find that c+p code? That would work
You would glitch into a fat lady's flabs.
Well Idk cplusplus.com will help

-Best regards Nubzgetkillz and freedompeace from msn
Quote Originally Posted by Nubzgetkillz View Post
Learn some c++ IT could help. Where did you find that c+p code? That would work
You would glitch into a fat lady's flabs.
Well Idk cplusplus.com will help

-Best regards Nubzgetkillz and freedompeace from msn
lol @ FP raging on nubz acct
Where did u initialize nom? and instead of making 3 z++ why not use z+=3?
What the fuck is this?


Even "Mister IlllechyourSourcecodesandcallthemmyown" could do it better!

Use this instead of your shit!

Always remember:


Code:
float xa = 1.0f;
float ya = 1.0f;
float za = 1.0f;


if(GetAsyncKeyState( yourkey )<0){
z++;
} 
if(GetAsyncKeyState( yourkey )<0){
z--;
}  
if(GetAsyncKeyState( yourkey )<0){
x++;
}  
if(GetAsyncKeyState( yourkey )<0){
x--;
} 
if(GetAsyncKeyState( yourkey )<0){
y++;
} 
if(GetAsyncKeyState( yourkey )<0){
y--;
} 




if(Ghostmode){
*(float*)posy1  = ya;
*(float*)(posy1+0x4) = xa;
*(float*)(posy1-0x4) = za;
}
Depends where you + or - the values, you may have to set sleeps. More Sleeps = laggier ghostmode.
But you could also do it like +(0,23) for example.
I wouldn't recommend this methode, it's laggy , may not work on every OS and it takes alot of space in your Code.

If i would be you, i would use GetViewPort and 1 key to move in the direction you look at, but you seem to be too smart to get it. (Learn to Code)

Edit: I found out that you can do Glitchkey/Glitcher the same way ^^
this a source just use this ima remove my edits :P XD :-)

Code:
#include <windows.h>
float x = 0;
float y = 0;
float z = 0;
int ghostmode = 0;
float xyz = 0;

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;

return false;
}

typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
RunConsoleCommand_t pRunConsoleCommand = (RunConsoleCommand_t)0x3780AB70;if there is a different way u do it just change itbobobobo

void main(){
while (!IsGameReadyForHook()){
Sleep(20);
}
#define playerpointer 0x66F34
#define yoffset 0xCC
DWORD nom, posy;
while(true){
nom=NULL;
nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
nom += playerpointer;
memcpy(&posy,(void *)(nom),4);
posy += yoffset;

if(GetAsyncKeyState(VK_DELETE)<0){
Sleep(50);
ghostmode++;
if(ghostmode > 1){
ghostmode = 0;
}
}

if(ghostmode){
*(float*)posy = y;
*(float*)(posy+0x4) = x;
*(float*)(posy-0x4) = z;
if(GetAsyncKeyState(VK_NUMPAD6)<0){
Sleep(1);
z++;
} 
if(GetAsyncKeyState(VK_NUMPAD4)<0){
Sleep(1);
z--;
} 
if(GetAsyncKeyState(VK_NUMPAD8)<0){
Sleep(1);
x++;
} 
if(GetAsyncKeyState(VK_NUMPAD2)<0){
Sleep(1);
x--;
} 
if(GetAsyncKeyState(VK_ADD)<0){
Sleep(1);
y++;
} 
if(GetAsyncKeyState(VK_SUBTRACT)<0){
Sleep(1);
y--;
}
}
}

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved){
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
Quote Originally Posted by speedforyou View Post
this a source just use this ima remove my edits :P XD :-)

Code:
#include <windows.h>
float x = 0;
float y = 0;
float z = 0;
int ghostmode = 0;
float xyz = 0;

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;

return false;
}

typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
RunConsoleCommand_t pRunConsoleCommand = (RunConsoleCommand_t)0x3780AB70;if there is a different way u do it just change itbobobobo

void main(){
while (!IsGameReadyForHook()){
Sleep(20);
}
#define playerpointer 0x66F34
#define yoffset 0xCC
DWORD nom, posy;
while(true){
nom=NULL;
nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
nom += playerpointer;
memcpy(&posy,(void *)(nom),4);
posy += yoffset;

if(GetAsyncKeyState(VK_DELETE)<0){
Sleep(50);
ghostmode++;
if(ghostmode > 1){
ghostmode = 0;
}
}

if(ghostmode){
*(float*)posy = y;
*(float*)(posy+0x4) = x;
*(float*)(posy-0x4) = z;
if(GetAsyncKeyState(VK_NUMPAD6)<0){
Sleep(1);
z++;
} 
if(GetAsyncKeyState(VK_NUMPAD4)<0){
Sleep(1);
z--;
} 
if(GetAsyncKeyState(VK_NUMPAD8)<0){
Sleep(1);
x++;
} 
if(GetAsyncKeyState(VK_NUMPAD2)<0){
Sleep(1);
x--;
} 
if(GetAsyncKeyState(VK_ADD)<0){
Sleep(1);
y++;
} 
if(GetAsyncKeyState(VK_SUBTRACT)<0){
Sleep(1);
y--;
}
}
}

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved){
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
ahh dude..
Quote Originally Posted by speedforyou View Post
this a source just use this ima remove my edits :P XD :-)

Code:
#include <windows.h>
float x = 0;
float y = 0;
float z = 0;
int ghostmode = 0;
float xyz = 0;

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;

return false;
}

typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
RunConsoleCommand_t pRunConsoleCommand = (RunConsoleCommand_t)0x3780AB70;if there is a different way u do it just change itbobobobo

void main(){
while (!IsGameReadyForHook()){
Sleep(20);
}
#define playerpointer 0x66F34
#define yoffset 0xCC
DWORD nom, posy;
while(true){
nom=NULL;
nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
nom += playerpointer;
memcpy(&posy,(void *)(nom),4);
posy += yoffset;

if(GetAsyncKeyState(VK_DELETE)<0){
Sleep(50);
ghostmode++;
if(ghostmode > 1){
ghostmode = 0;
}
}

if(ghostmode){
*(float*)posy = y;
*(float*)(posy+0x4) = x;
*(float*)(posy-0x4) = z;
if(GetAsyncKeyState(VK_NUMPAD6)<0){
Sleep(1);
z++;
} 
if(GetAsyncKeyState(VK_NUMPAD4)<0){
Sleep(1);
z--;
} 
if(GetAsyncKeyState(VK_NUMPAD8)<0){
Sleep(1);
x++;
} 
if(GetAsyncKeyState(VK_NUMPAD2)<0){
Sleep(1);
x--;
} 
if(GetAsyncKeyState(VK_ADD)<0){
Sleep(1);
y++;
} 
if(GetAsyncKeyState(VK_SUBTRACT)<0){
Sleep(1);
y--;
}
}
}

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved){
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
This wouldn't happen to be Solify's would it?
Quote Originally Posted by dean-wingess View Post
What the fuck is this?


Even "Mister IlllechyourSourcecodesandcallthemmyown" could do it better!

Use this instead of your shit!

Always remember:


Code:
float xa = 1.0f;
float ya = 1.0f;
float za = 1.0f;


if(GetAsyncKeyState( yourkey )<0){
z++;
} 
if(GetAsyncKeyState( yourkey )<0){
z--;
}  
if(GetAsyncKeyState( yourkey )<0){
x++;
}  
if(GetAsyncKeyState( yourkey )<0){
x--;
} 
if(GetAsyncKeyState( yourkey )<0){
y++;
} 
if(GetAsyncKeyState( yourkey )<0){
y--;
} 




if(Ghostmode){
*(float*)posy1  = ya;
*(float*)(posy1+0x4) = xa;
*(float*)(posy1-0x4) = za;
}
Depends where you + or - the values, you may have to set sleeps. More Sleeps = laggier ghostmode.
But you could also do it like +(0,23) for example.
I wouldn't recommend this methode, it's laggy , may not work on every OS and it takes alot of space in your Code.

If i would be you, i would use GetViewPort and 1 key to move in the direction you look at, but you seem to be too smart to get it. (Learn to Code)

Edit: I found out that you can do Glitchkey/Glitcher the same way ^^
That is one way you can do it correctly

Quote Originally Posted by dean-wingess View Post
ahh dude..
That is solify's ;0 patched while ago
nice!!! thanks people im working on my c++ and visual basic multy tool project
I don't recall you posting the errors here did you?

Post em , i'll help you
ahhh yeah im beginner coder and i made spammer,multy tool, 2 hacks, 1 hot key and 1 menu hack clickable

i have problem with ghostmode:
if menu visible = false then
ghostmode = false
end if
if menu visible = true then
ghostmode = true/activate
Quote Originally Posted by wicho_koz View Post
ahhh yeah im beginner coder and i made spammer,multy tool, 2 hacks, 1 hot key and 1 menu hack clickable

i have problem with ghostmode:
if menu visible = false then
ghostmode = false
end if
if menu visible = true then
ghostmode = true/activate
isn't end if a visual basic thing, also ur player pointer i think is wrong, u still didn't post the errors -.-
Quote Originally Posted by wicho_koz View Post
ahhh yeah im beginner coder and i made spammer,multy tool, 2 hacks, 1 hot key and 1 menu hack clickable

i have problem with ghostmode:
if menu visible = false then
ghostmode = false
end if
if menu visible = true then
ghostmode = true/activate
I found out your problem. You can't do that in VB. You need C++ and there's no then or end if commands in C++. Either you return or loop.
I'm doing it in c + + but what happens when you close the menu is disabled ghostmode

>.<
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