PTC Method wrong?
Just can't seem to get this PTC (RCC) method to work, no matter what I do. I have the update Engine LTC, looked myself as well. Nothing is happening in game when trying to activating (I know it is reaching there as well).
Engine LTC wrong? PTC Method "patched." Something I'm just missing?
Engine LTC wrong? PTC Method "patched." Something I'm just missing?
Code:
#include "stdafx.h"
#include <tlhelp32.h>
#define ENGLT 0x485E10
bool charPress, ptcFPS;
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void RunConsoleCommand(char *command)
{
typedef int (__cdecl* RunConsoleCommand_t)(char *cmd);
RunConsoleCommand_t pRunConsoleCommand = (RunConsoleCommand_t) ENGLT;
pRunConsoleCommand(command);
delete command;
}
DWORD __stdcall Keys(LPVOID)
{
for(;;Sleep(20))
{
if (GetAsyncKeyState(VK_NUMPAD0))
{
ptcFPS = !ptcFPS;
charPress = true;
}
}
}
DWORD __stdcall Hacks(LPVOID)
{
while(!IsGameReadyForHook() )
{
Sleep(150);
}
for(;;Sleep(20))
{
if (charPress)
{
if (ptcFPS)
{
RunConsoleCommand("ShowFps 1");
}
else
{
RunConsoleCommand("ShowFps 0");
}
charPress = false;
}
}
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
ltFound = true;
ptcFPS = false;
charPress = false;
CreateThread(NULL, NULL, Keys, NULL, NULL, NULL);
CreateThread(NULL, NULL, Hacks, NULL, NULL, NULL);
}
return true;
}


