Results 1 to 11 of 11

Hybrid View

  1. #1
    kibbles18's Avatar
    Join Date
    Oct 2008
    Gender
    male
    Location
    US
    Posts
    860
    Reputation
    5
    Thanks
    127
    so the QAngles class is a class that holds your camera/crosshair position?
    and where did you get C_BaseEntity from?
    Last edited by kibbles18; 12-19-2010 at 04:19 PM.

  2. #2
    lilneo's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    Canada
    Posts
    217
    Reputation
    8
    Thanks
    28
    Quote Originally Posted by 258456 View Post
    lilneo, i would take your email address off of your previous post, it's not safe to do this on a public site that has 500k+ people.
    I was planning to right after, I don't mind giving it out too much but yeah, HD if you wanna edit my post and take out my email that would be nice.


    Quote Originally Posted by kibbles18 View Post
    so the QAngles class is a class that holds your camera/crosshair position?
    and where did you get C_BaseEntity from?
    This is an engine hook, is uses the game's source code (obtainable through steam) QAngle is the class of vector that valve has created. and C_BaseEntity is the BaseEntity class that a lot of different classes derive from.

    ~lilneo