so the QAngles class is a class that holds your camera/crosshair position?
and where did you get C_BaseEntity from?
so the QAngles class is a class that holds your camera/crosshair position?
and where did you get C_BaseEntity from?
Last edited by kibbles18; 12-19-2010 at 04:19 PM.
I was planning to right after, I don't mind giving it out too much but yeah, HD if you wanna edit my post and take out my email that would be nice.
This is an engine hook, is uses the game's source code (obtainable through steam) QAngle is the class of vector that valve has created. and C_BaseEntity is the BaseEntity class that a lot of different classes derive from.
~lilneo