Player Stats - Class

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Player Stats - Class


Class

Code:
Pointer :

0x3718B4E7 // This Address is CA BR

Classes :

class Main;
class Info;
class Stats;
class WepInfo;
class Something;

class Main
{
public:
	Info* goToInfoClass; //0000
};

class Info
{
public:
	char unknown0[8];
	__int32 Unknown1; //0008
	__int32 iCurrentHealth; //000C
	char unknown2[4];
	__int32 iMaxHealth; //0014
        char unknown3[4];
	WepInfo* goToWepInfo;//001C
	Something* goToSomething; //0020
	char unknown4[348];
	float fStamina; //0180
	char unknown5[8];
	__int32 iWeaponSlotInUse; //018C
	float fCameraSomething; //0190
	float fCameraSomething2; //0194
	float fCameraSomething3; //0198
	char unknown6[32];
	Stats* goToStats; //01BC
};

class WepInfo
{
public:
	__int32 iBackPackABulletsLeft; //0000
	__int32 i2ndaryBulletsLeft; //0004
	__int32 Unknown0; //0008
	__int32 iGrenadesLeft; //000C
	__int32 iBackPackBBulletsLeft; //0010
};

class Stats
{
public:
	char unknown0[16];
	char szLocalNameChangesInKill[16]; //0010
	char unknown1[12];
	__int32 iKills; //002C
	__int32 iDeaths; //0030
	char unknown2[44];
	__int32 iHeadShots; //0060
};

class Something
{
public:
	BYTE bIsAlive; //0000
};
How to use

Code:
void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
{

    D3DRECT rec = { x, y, x + w, y + h };
    pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}

void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
    FillRGB( x, (y + h - px), w, px,    BorderColor, pDevice );
    FillRGB( x, y, px, h,                BorderColor, pDevice );
    FillRGB( x, y, w, px,                BorderColor, pDevice );
    FillRGB( (x + w - px), y, px, h,    BorderColor, pDevice );
} 

void DrawHealthbar(int x, int y, int w, int h, D3DCOLOR barCol, D3DCOLOR borCol, int hp, int maxhp)
{

FillRGB(x, y, ( hp / (double)maxhp ) * w, h, barCol, pDevice);
DrawBorder(x, y, w, h, borColor, pDevice);

}

DrawHealthbar(15, 15, 125, 15, pMain->gotoInfoClass->iCurrentHealth, pMain->gotoInfoClass->iMaxHealth);

double kills = pMain->gotoInfoClass->gotoStatsClass->iKills, deaths = pMain->gotoStatsClass->gotoStatsClass->iDeaths, kdr;
char *cKDR;

kdr = kills / deaths;

sprintf(cKDR, "Current KDR : %0.02f", kdr);
Credits:
Gellin
Crash
posted already ages ago
crash already posted this
Copy + Paste except he took out the
"//etc..."
Guys, give him a break, as you can see he gave credits. Also I noticed that he posted the CABR Pointer, so he's just posting the stuff here again so you don't have to go look for it...
Quote Originally Posted by seeplusplus View Post
Guys, give him a break, as you can see he gave credits. Also I noticed that he posted the CABR Pointer, so he's just posting the stuff here again so you don't have to go look for it...
Pretty easy to find it, just search KeepCurrentAmmo until you find the last string, go to it and go three addresses up.

Quote Originally Posted by Crash View Post
Pretty easy to find it, just search KeepCurrentAmmo until you find the last string, go to it and go three addresses up.

Rofl nice. Didnt think of that in first place.
Lol why are you posting this in CA NA. Go post it in BR as if your using the BR Pointer.
old is old .
older then my mom

but i agree....credits added....
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