FEAR v1.08 C++ files

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FEAR v1.08 C++ files
i saw an SDK was asked about in the help and discussion section of the coding section, so i figured i'd help you guys out and keep you from wasting the space and time to download Fear and the SDK.

whats included in this rar file,
Engine .h and .cpp files
Game folder with ClientFxDLL .h & .cpp files, ClientShellDLL .h and .cpp files, Libs .h, .cpp, and .vcproj files, ObjectDLL .h and .cpp files, Shared .h and .cpp files... The SLN, SUO files also included
libs platform and stdlith linux32 files
And the compiling batch files for Compiling All, in debug format as well as release format

i don't know much about coding, i'm more of a modding files person personally, so i can't help with a how to use tutorial on these files. But most people in this section are smart enough that i bet you will figure it out easily and quickly on your own

have fun!

http://www.virustotal.com/file-scan/...a9f-1293998595

if i need a second scan, lemme know and i'll get one

credits to GTboy for giving me these files
Source.rarattachment deleted · 309 downloads before removal
Classes in there don't resemble most of CA's
Quote Originally Posted by Crash View Post
Classes in there don't resemble most of CA's
But there are a lot that do!
Like CClientWeapon for example! *cough*Fire()*cough*
Already had that however...
Quote Originally Posted by seaplusplus View Post
But there are a lot that do!
Like CClientWeapon for example! *cough*Fire()*cough*
Already had that however...
Yes, bob told me about his convo with you. Because this will definitely work.

So no, you don't have it. GL finding the offset for it.
Quote Originally Posted by Crash View Post
Yes, bob told me about his convo with you. Because this will definitely work.

So no, you don't have it. GL finding the offset for it.
xD
I found the pointer...


OH AND SOME MORE! PlayerMgr and TargetMgr matches mine... (Most of it...)
Quote Originally Posted by seaplusplus View Post
xD
I found the pointer...


OH AND SOME MORE! PlayerMgr and TargetMgr matches mine... (Most of it...)
First of all, it's probably incorrect and second combat arms will probably crash if you try clientweaponpointer->Fire();
Quote Originally Posted by seaplusplus View Post
xD
I found the pointer...


OH AND SOME MORE! PlayerMgr and TargetMgr matches mine... (Most of it...)
You found the pointer to your not-working class? Cute.
Quote Originally Posted by mmbob View Post
You found the pointer to your not-working class? Cute.
class CClientWeapon
{
public:
virtual void Fire();
}
Quote Originally Posted by seaplusplus View Post
class CClientWeapon
{
public:
virtual void Fire();
}
Call Fire() and see what happens.
its from what i was told, so all i know is what i was told since i don't know anything about coding
For future reference all uploads apart from images require 2 virus scans, from different websites. (Virus scan & jotti for example)

Approved...
Quote Originally Posted by Liz View Post
For future reference all uploads apart from images require 2 virus scans, from different websites. (Virus scan & jotti for example)

Approved...
alright, i'm used to posting in the modding section so i didn't know exactly about coding section, but thanks for the approval anyway
You saw the words sdk and you automatically thought it was the F.E.A.R SDk?
Quote Originally Posted by markoj View Post
You saw the words sdk and you automatically thought it was the F.E.A.R SDk?
i'm agreeing
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