thread maps\mp\gametypes\_gamelogic::endGame( winner, endString );
So basically... nothing happens?
Yeah.
When the round reaches 50, nothing happens. >.<
I have a way to end matches on my zombie mod, but is very different to this. The function that forces ends is this:
level thread maps\mp\gametypes\_gamelogic::forceEnd();
I dont know if it would work
The Humans have survived the invasion
XD
Du'h.
Anyways, I got the end game to work, but now I got another problem!
If I got it as it is now, and did it on onPlayerSpawned.
If it was round 30 for the current players, a new guy joining would start on 1.
Tried level thread on the init, but then the round text wont show up.
Tried level createFrontString, still nothing.