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Originally Posted by flameswor10 Get the Gamestatus Address Code: typedef bool (*IsConnected_t)(void); bool IsIngame() { DWORD* LTBase = (DWORD*)ADDIE_LTC; IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C); return pConnected(); } kotentoph
typedef bool (*IsConnected_t)(void); bool IsIngame() { DWORD* LTBase = (DWORD*)ADDIE_LTC; IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C); return pConnected(); }
Last edited by NOOB; 01-20-2011 at 03:26 PM.