Color Picker
Well i decided to release my color picker i made becuase i really only done it for fun.
I was going to put it in the DirectX section, But it will get more views here.
All it is, is a sprite, with a simple GetPixel to get the color of the selected mouse reigon.
You can then use that color to use on Chams, ESP, Crosshairs, Anything that you need to specify a color for really.
I have included the sprite bytes in a notepad file. as it is too big to post here.
You will also need the class to use the colors whereva you want.
Thanks to GodHack2 for this.
That do draw the sprite.
The main function of code to get the color from the selected reigon.
And an example of how to use the color 
If you do use this, Please credit me.
Also, Here is the sprite image.

And how it looks in ca ( minus the tabs and background)

acid_buRn
I was going to put it in the DirectX section, But it will get more views here.
All it is, is a sprite, with a simple GetPixel to get the color of the selected mouse reigon.
You can then use that color to use on Chams, ESP, Crosshairs, Anything that you need to specify a color for really.
I have included the sprite bytes in a notepad file. as it is too big to post here.
Code:
RGBColors color;
class RGBColors
{
public:
int xred;
int xgreen;
int xblue;
};
Thanks to GodHack2 for this.
Code:
D3DXVECTOR3 POS; POS.x = 20; POS.y = 600; POS.z = 0; Sprite->Begin(D3DXSPRITE_ALPHABLEND); Sprite->Draw(MenuTexture,NULL,NULL,&POS,0xFFFFFFFF); Sprite->End();
Code:
POINT pos;
GetCursorPos(&pos);
if(pos.x > 10 && pos.x < 285 && pos.y > 570 && pos.y < 737)
{
POINT pos;
GetCursorPos (&pos);
if(GetAsyncKeyState(VK_LBUTTON)<0)
{
HDC hScreenDC = GetDC (NULL);
COLORREF Colors = GetPixel (hScreenDC, pos.x, pos.y);
ReleaseDC (NULL, hScreenDC);
color.xred = GetRValue (Colors);
color.xgreen = GetGValue (Colors);
color.xblue = GetBValue (Colors);
}
NewText(20, 580, White, " X-Hair Color:");
if(color.xred && color.xgreen && color.xblue > 0) FillRGB( 100, 582, 80, 10, D3DCOLOR_XRGB(color.xred,color.xgreen,color.xblue), pDevice); //if(color.xred && color.xgreen && color.xblue > 0 -- some simple error handeling
}
Code:
if(CH_xhair) {
if(color.xred && color.xgreen && color.xblue > 0) DrawCrosshair(pDevice,15,1,D3DCOLOR_XRGB(color.xred,color.xgreen,color.xblue));
}

If you do use this, Please credit me.
Also, Here is the sprite image.

And how it looks in ca ( minus the tabs and background)

acid_buRn
Sprite.txt






