Your chams & wallhack not giving a great distance? Can't see your chammed players behind about 2 layers of walls? Well heres an exploit for that.
CreateQuery - credits to *for some reason, it *'s the name out*
Code:
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HRESULT WINAPI hkCreateQuery(LPDIRECT3DDEVICE9 pDevice, D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery)
{
if( Type == D3DQUERYTYPE_OCCLUSION )
{
Type = D3DQUERYTYPE_TIMESTAMP;
}
return oCreateQuery( pDevice, Type, ppQuery );
}
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For this to work, you need to hook it.
My CreateQuery hooked.
