👍 Occlusion exploit

Posts 1–7 of 7 · Page 1 of 1
👍 Occlusion exploit
Your chams & wallhack not giving a great distance? Can't see your chammed players behind about 2 layers of walls? Well heres an exploit for that.

CreateQuery - credits to *for some reason, it *'s the name out*

Code:

----------------------------------------------------------------------
HRESULT WINAPI hkCreateQuery(LPDIRECT3DDEVICE9 pDevice, D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery)
{
if( Type == D3DQUERYTYPE_OCCLUSION )
{
Type = D3DQUERYTYPE_TIMESTAMP;
}

return oCreateQuery( pDevice, Type, ppQuery );
}
----------------------------------------------------------------------

For this to work, you need to hook it.

My CreateQuery hooked.

no need for this if u cant get round gamegurd
nice ! good job =O
Quote Originally Posted by legoguy View Post
Your chams & wallhack not giving a great distance? Can't see your chammed players behind about 2 layers of walls? Well heres an exploit for that.

CreateQuery - credits to *for some reason, it *'s the name out*

Code:

----------------------------------------------------------------------
HRESULT WINAPI hkCreateQuery(LPDIRECT3DDEVICE9 pDevice, D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery)
{
if( Type == D3DQUERYTYPE_OCCLUSION )
{
Type = D3DQUERYTYPE_TIMESTAMP;
}

return oCreateQuery( pDevice, Type, ppQuery );
}
----------------------------------------------------------------------

For this to work, you need to hook it.

My CreateQuery hooked.

That pic is old man seen this befor
wow this is fake look at version #
Quote Originally Posted by vinvin148 View Post
wow this is fake look at version #
it not form now it is an old pic form a simple cam hack that zoom made
It's a old leeched post, but the code is right. Hooking IDirect3DDevice9::CreateQuery Method (Windows) should actually work. Which is good sine I had problems with occlusion in my last hack, but then again I didn't research much!
Posts 1–7 of 7 · Page 1 of 1
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