[Guide] Teemo, The Offensive Supporter
Gonna try and revive this section a little by posting a few guides here and there about the champions I have played quite often and am decent at. Teemo happens to be my favorite at the moment, so a guide on him seems worthy.
--**BEFORE YOU EVEN PICK HIM**--
Ask yourself these two questions -- Do I want a lot of kills? Do I rush in too much?
If you answered yes to either of these questions, hit back now, if you said kinda then keep reading. Teemo is a very supportive player, and this guide WILL NOT gain you a crap load of kills due to the lack of damage in it. He is also very squishy, so if you run in a lot, you're going to feed really easily. The reason the title is Offensive is cuz you spec offensive and are somewhat offensive later on.
Bottom Line: Play decently smart and expect to get few kills and a ton of assists.
--**Getting Started w/ Runes and Masteries**--
Teemo is a best Attack Speed and Ability Power champion. You're going to want to go 21/0/9.

If you noticed, yes you will be going Exhaust/Ignite. For runes go \/ Mark - Magic Pen/\/Glyph - AP/\/Seal - AS/\/Quint - Extra Health\/
--**Your Item Build and Alternatives**--
Boots of Movement --> 2/3 Health Pots --> Beserker's Greaves --> Malady --> Guinsoo's Rageblade / Nashor's Tooth (Read later on on why either) --> The opposite of the one mentioned before --> Rylai's Sceptor --> Madred's Bloodrazor
After reading this you might be thinking, wow, that's a lot like the recommended build. Well, it is, because for once Riot got a recommended build pretty damn close. I'll explain each in depth: Boots of Movement: Dorans is pretty dumb since you're going to get some Pot (U c wat i did thar?). Beserker's Graves because this build revolves around attack speed, and the run increase is a must for later on and escaping. Malady for the added AP, the AS, and the MR ripping is nice too! Nashoor's Tooth because of the AP and AS, the regen and CDR are a plus! Rylai's for the health and AP. Madred's for ripping up tanks with all of your items AS's for massive lulz. Nothing like doing about 10% of there health per second, amirite?
Now for the alternatives:
Instead of a Rylais' if you find yourself dieing to lack of armor, go for a Thornmail. Don't ask why, it just is an amazing thing to have to counter their physical damage. If you don't want a thornmail try an Aegis, it is somewhat decent for the team buff. If you feel more HP is needed, try a frozen mallet. It actually does somewhat good. If you're seeking more AP, try out something like a Rod of Ages, more health, more mana, and more AP. I haven't tried a trinity force, but in my mind i could see it viable.
--**Abilities and What They Mean**--
I can not stress enough how important it is to stay back, you will be dominated if you try to an hero in. Your Ability priority should be E->R->Q->W only because your E is a passive that costs nothing and is great pressure at any point in the game, and can also cause a kill on a summoner as he runs. R is your shroom, if you don't place them your team will hate you, as Teemo is known for placing random shrooms for benefit of his team. Place your shrooms in bushes, rivers, and on the edge of lanes that connect to forest. These give you 3 things: 1.) Visibility of the area 2.) Slow down fleeing heroes. 3.) Cover while running. Your team always loves a shroom happy person. The more you place the better off you are at defending your team against ganks. Never let yourself gather 3 of them though, because after 3 the time to make one stops until you're at 2. Bottom line: ALWAYS PLANT SHROOMS. Your Q should be about the second or first skill you get because of it's initiating ability and the blind on demand. If you do gank from a lane your Q skill does two things and that is Blind the person and do a massive amount of damage. Your W is self explanatory, but ALWAYS deactivate it before entering team fights, as it is a life saver if you escape and need to run like a mother. It also is very nice for getting your speed to about 470.
--**Early Game**--
Start off by getting Boots and 2 or 3 health pots. If you are gonna play smart grab 2, if dumb grab 3. Depending on who you lane with, grab either your E or Q. If laning with a slow and a person that can kill someone grab Q for the blind and damage, if gonna pressure grab E for the passive. Never level W past level 3. It is a waste. Provide pressure to champions that are pushing too far and always try to last hit minions, the more gold you have the better. I consider early game levels 1-7. Just play them as a normal old character
--**Mid Game**--
At level 6 or 7 you have three options. You can either stay in your lane, B back and then go gank, B and relane. Usually if another lane hasn't ganked yet, I go gank, but that's just me. B and relane if you want gold and some more levels, obviously. B and gank is a nice idea and one of my favorites. Here's what you're going to get when you get back -- Beserker's Graves and a Malady, if you don't have all the gold for the Malady, you need to go farm forest or relane for a while. Get the Tome/Dagger x1 if you don't have enough. You will see your Attack Speed go up quick as this build goes on and you level. Start ganking or relaning until about 11, at this points team fights should be starting or there should be some heavy ganking. At this points B back and finish Malady or you have two options after that. Either start a Guinsoos Rageblade if you are good with mana handling and want more damage, or build a Nashoor's Tooth if you are having a hard time with Mana and want a quicker attack speed, but will sacrifice damage. Either way you will have to build one. Mid game in my opinions is Late level 6/Early 7-Late level 11/Early Level 12.
--**Later Game**--
By this point you should have a kill or two, a few assists and you should be team fighting efficiently. If your team is dumb disregaurd that and prepare to surrender. If you are doing that, good for you and your team, you're doing what is expected! After you get your assists and kills you should be getting some good gold. Finish what you started Mid Game and Start the other one mentioned. Now it is on to more team fighting and ganking! Keep playing smart and chugging along. You will notice Teemos lack in Attack damage is regained through attack speed and the passive. You will also notice how nice the shrooms are working out. WHATS THAT? YOU FORGOT ABOUT THEM? KEEP USING THEM! Next, start a Rylai's (Yes, the health is nice and so is the AP) The freeze is just another +. By now the game should be pretty close to finding out the victor. If not, after Rylai's start a Madred's, this will shut down their tank since it takes around 25 hits to kill them, so 13 seconds for you or so with your Attack speed. Don't question my logic if I'm wrong. It's 1:30 in the morning!
--**Closing Notes**--
Hope you Enjoyed Teemo, he's extremelly fun to use, also if you haven't yet, use
. Please! It's actually kind of funny listening to some squirrel talking about the enemy.
Please don't leech, made for MPGH by lockdown6435
--**BEFORE YOU EVEN PICK HIM**--
Ask yourself these two questions -- Do I want a lot of kills? Do I rush in too much?
If you answered yes to either of these questions, hit back now, if you said kinda then keep reading. Teemo is a very supportive player, and this guide WILL NOT gain you a crap load of kills due to the lack of damage in it. He is also very squishy, so if you run in a lot, you're going to feed really easily. The reason the title is Offensive is cuz you spec offensive and are somewhat offensive later on.
Bottom Line: Play decently smart and expect to get few kills and a ton of assists.
--**Getting Started w/ Runes and Masteries**--
Teemo is a best Attack Speed and Ability Power champion. You're going to want to go 21/0/9.

If you noticed, yes you will be going Exhaust/Ignite. For runes go \/ Mark - Magic Pen/\/Glyph - AP/\/Seal - AS/\/Quint - Extra Health\/
--**Your Item Build and Alternatives**--
Boots of Movement --> 2/3 Health Pots --> Beserker's Greaves --> Malady --> Guinsoo's Rageblade / Nashor's Tooth (Read later on on why either) --> The opposite of the one mentioned before --> Rylai's Sceptor --> Madred's Bloodrazor
After reading this you might be thinking, wow, that's a lot like the recommended build. Well, it is, because for once Riot got a recommended build pretty damn close. I'll explain each in depth: Boots of Movement: Dorans is pretty dumb since you're going to get some Pot (U c wat i did thar?). Beserker's Graves because this build revolves around attack speed, and the run increase is a must for later on and escaping. Malady for the added AP, the AS, and the MR ripping is nice too! Nashoor's Tooth because of the AP and AS, the regen and CDR are a plus! Rylai's for the health and AP. Madred's for ripping up tanks with all of your items AS's for massive lulz. Nothing like doing about 10% of there health per second, amirite?
Now for the alternatives:
Instead of a Rylais' if you find yourself dieing to lack of armor, go for a Thornmail. Don't ask why, it just is an amazing thing to have to counter their physical damage. If you don't want a thornmail try an Aegis, it is somewhat decent for the team buff. If you feel more HP is needed, try a frozen mallet. It actually does somewhat good. If you're seeking more AP, try out something like a Rod of Ages, more health, more mana, and more AP. I haven't tried a trinity force, but in my mind i could see it viable.
--**Abilities and What They Mean**--
I can not stress enough how important it is to stay back, you will be dominated if you try to an hero in. Your Ability priority should be E->R->Q->W only because your E is a passive that costs nothing and is great pressure at any point in the game, and can also cause a kill on a summoner as he runs. R is your shroom, if you don't place them your team will hate you, as Teemo is known for placing random shrooms for benefit of his team. Place your shrooms in bushes, rivers, and on the edge of lanes that connect to forest. These give you 3 things: 1.) Visibility of the area 2.) Slow down fleeing heroes. 3.) Cover while running. Your team always loves a shroom happy person. The more you place the better off you are at defending your team against ganks. Never let yourself gather 3 of them though, because after 3 the time to make one stops until you're at 2. Bottom line: ALWAYS PLANT SHROOMS. Your Q should be about the second or first skill you get because of it's initiating ability and the blind on demand. If you do gank from a lane your Q skill does two things and that is Blind the person and do a massive amount of damage. Your W is self explanatory, but ALWAYS deactivate it before entering team fights, as it is a life saver if you escape and need to run like a mother. It also is very nice for getting your speed to about 470.
--**Early Game**--
Start off by getting Boots and 2 or 3 health pots. If you are gonna play smart grab 2, if dumb grab 3. Depending on who you lane with, grab either your E or Q. If laning with a slow and a person that can kill someone grab Q for the blind and damage, if gonna pressure grab E for the passive. Never level W past level 3. It is a waste. Provide pressure to champions that are pushing too far and always try to last hit minions, the more gold you have the better. I consider early game levels 1-7. Just play them as a normal old character
--**Mid Game**--
At level 6 or 7 you have three options. You can either stay in your lane, B back and then go gank, B and relane. Usually if another lane hasn't ganked yet, I go gank, but that's just me. B and relane if you want gold and some more levels, obviously. B and gank is a nice idea and one of my favorites. Here's what you're going to get when you get back -- Beserker's Graves and a Malady, if you don't have all the gold for the Malady, you need to go farm forest or relane for a while. Get the Tome/Dagger x1 if you don't have enough. You will see your Attack Speed go up quick as this build goes on and you level. Start ganking or relaning until about 11, at this points team fights should be starting or there should be some heavy ganking. At this points B back and finish Malady or you have two options after that. Either start a Guinsoos Rageblade if you are good with mana handling and want more damage, or build a Nashoor's Tooth if you are having a hard time with Mana and want a quicker attack speed, but will sacrifice damage. Either way you will have to build one. Mid game in my opinions is Late level 6/Early 7-Late level 11/Early Level 12.
--**Later Game**--
By this point you should have a kill or two, a few assists and you should be team fighting efficiently. If your team is dumb disregaurd that and prepare to surrender. If you are doing that, good for you and your team, you're doing what is expected! After you get your assists and kills you should be getting some good gold. Finish what you started Mid Game and Start the other one mentioned. Now it is on to more team fighting and ganking! Keep playing smart and chugging along. You will notice Teemos lack in Attack damage is regained through attack speed and the passive. You will also notice how nice the shrooms are working out. WHATS THAT? YOU FORGOT ABOUT THEM? KEEP USING THEM! Next, start a Rylai's (Yes, the health is nice and so is the AP) The freeze is just another +. By now the game should be pretty close to finding out the victor. If not, after Rylai's start a Madred's, this will shut down their tank since it takes around 25 hits to kill them, so 13 seconds for you or so with your Attack speed. Don't question my logic if I'm wrong. It's 1:30 in the morning!
--**Closing Notes**--
Hope you Enjoyed Teemo, he's extremelly fun to use, also if you haven't yet, use
. Please! It's actually kind of funny listening to some squirrel talking about the enemy. Please don't leech, made for MPGH by lockdown6435

