Adding Fire To Map

Posts 1–8 of 8 · Page 1 of 1
Adding Fire To Map
Just created my bunker on Vacant but felt like something is missing.
Tried to add fire but failed...
So how to add fire and maybe other effects to maps that dont have them?
Let 40 semtex a sec explode where you want the fire?
This, just change the angles, the effect and the coordinate:

Code:
        playFX(level._effect[ "light_shaft_motes_airport" ], (554,260,119));
        angles = (90, 90, 0);
This are the FX list of Vacant, you can also try Harrier and helicopter fires to do it.

Code:
	level._effect[ "hallway_smoke" ]							= loadfx( "smoke/hallway_smoke_light" );
	level._effect[ "light_shaft_dust_large" ]					= loadfx( "dust/light_shaft_dust_large" );	
	level._effect[ "room_dust_200" ]							= loadfx( "dust/room_dust_200_blend" );	
	level._effect[ "room_dust_100" ]							= loadfx( "dust/room_dust_100_blend" );	
	level._effect[ "battlefield_smokebank_S" ]					= loadfx( "smoke/battlefield_smokebank_S" );
	level._effect[ "dust_ceiling_ash_large" ]					= loadfx( "dust/dust_ceiling_ash_large" );
	level._effect[ "ash_spiral_runner" ]			 			= loadfx( "dust/ash_spiral_runner" );
	level._effect[ "dust_wind_fast_paper" ]						= loadfx( "dust/dust_wind_fast_paper" );
	level._effect[ "dust_wind_slow_paper" ]						= loadfx( "dust/dust_wind_slow_paper" );
	level._effect[ "trash_spiral_runner" ]						= loadfx( "misc/trash_spiral_runner" );
	level._effect[ "leaves_spiral_runner" ]						= loadfx( "misc/leaves_spiral_runner" );
	level._effect[ "dust_ceiling_ash_large_mp_vacant" ]			= loadfx( "dust/dust_ceiling_ash_large_mp_vacant" );
	level._effect[ "room_dust_200_mp_vacant" ]					= loadfx( "dust/room_dust_200_blend_mp_vacant" );	
	level._effect[ "light_shaft_dust_large_mp_vacant" ]			= loadfx( "dust/light_shaft_dust_large_mp_vacant" );	
	level._effect[ "light_shaft_dust_large_mp_vacant_sidewall" ] = loadfx( "dust/light_shaft_dust_large_mp_vacant_sidewall" );
Quote Originally Posted by Yamato View Post
This, just change the angles, the effect and the coordinate:

Code:
        playFX(level._effect[ "light_shaft_motes_airport" ], (554,260,119));
        angles = (90, 90, 0);
This are the FX list of Vacant, you can also try Harrier and helicopter fires to do it.

Code:
	level._effect[ "hallway_smoke" ]							= loadfx( "smoke/hallway_smoke_light" );
	level._effect[ "light_shaft_dust_large" ]					= loadfx( "dust/light_shaft_dust_large" );	
	level._effect[ "room_dust_200" ]							= loadfx( "dust/room_dust_200_blend" );	
	level._effect[ "room_dust_100" ]							= loadfx( "dust/room_dust_100_blend" );	
	level._effect[ "battlefield_smokebank_S" ]					= loadfx( "smoke/battlefield_smokebank_S" );
	level._effect[ "dust_ceiling_ash_large" ]					= loadfx( "dust/dust_ceiling_ash_large" );
	level._effect[ "ash_spiral_runner" ]			 			= loadfx( "dust/ash_spiral_runner" );
	level._effect[ "dust_wind_fast_paper" ]						= loadfx( "dust/dust_wind_fast_paper" );
	level._effect[ "dust_wind_slow_paper" ]						= loadfx( "dust/dust_wind_slow_paper" );
	level._effect[ "trash_spiral_runner" ]						= loadfx( "misc/trash_spiral_runner" );
	level._effect[ "leaves_spiral_runner" ]						= loadfx( "misc/leaves_spiral_runner" );
	level._effect[ "dust_ceiling_ash_large_mp_vacant" ]			= loadfx( "dust/dust_ceiling_ash_large_mp_vacant" );
	level._effect[ "room_dust_200_mp_vacant" ]					= loadfx( "dust/room_dust_200_blend_mp_vacant" );	
	level._effect[ "light_shaft_dust_large_mp_vacant" ]			= loadfx( "dust/light_shaft_dust_large_mp_vacant" );	
	level._effect[ "light_shaft_dust_large_mp_vacant_sidewall" ] = loadfx( "dust/light_shaft_dust_large_mp_vacant_sidewall" );

Man you should make a list of all effects and must be pinned!
THANKS!
P.S where i can find helicopter fire effect?
Tried this:

playFX(level.chopper_fx[ "fire_smoke_trail_L" ], (-2300, -8364 , 252));
angles = (0, 0, 0);
playFX(level.chopper_fx[ "fire_smoke_trail_L_emitter" ], (-525, -8649 , 270));
angles = (0, 0, 0);
playFX(level.chopper_fx["fire"]["trail"]["large"], (-2300, -8364 , 252));
angles = (0, 0, 0);
playFX(level.chopper_fx["damage"]["on_fire"], (-525, -8649 , 270));
angles = (0, 0, 0);

But still no fire. Am i missing something?
not in every maps are the same playfx's every map got different fx's
Is level.chopper_fx["damage"]["on_fire"] defined?
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