Originally Posted by
UnknownCoder
It should work.Are you sure you changed the way you call the console? CPush("hack","value"); ?
Yep, look -
Code:
#include <windows.h>
#include <stdio.h>
bool chams = false;
bool cross = false;
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl CPush(const char *Command, char *Value)
{
char *PCommand = new char[256];
sprintf(PCommand, "%s %s", Command, Value);
DWORD LTC = 0x00485E10;
void *Control = (void*)LTC;
__asm
{
push PCommand;
call Control;
add esp, 4;
}
}
void main() {
while(true) {
if(GetAsyncKeyState(VK_NUMPAD1)&1){
chams =! chams;
}
if(chams)
{
CPush("SkelModelStencil", "1");
} else {
CPush("SkelModelStencil", "0");
}
if(GetAsyncKeyState(VK_NUMPAD2)&1){
cross =! cross;
}
if(cross) {
CPush("CrossHairR", "255");
} else {
CPush("CrossHairR", "0");
}
}
}
DWORD WINAPI dwHackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}