#include <windows.h>
bool chams = false;
bool cross = false;
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x37817E30 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
void main() {
while(true) {
if(GetAsyncKeyState(VK_NUMPAD1)&1){
chams =! chams;
}
if(chams)
{
PushToConsole("SkelModelStencil 1");
} else {
PushToConsole("SkelModelStencil 0");
}
if(GetAsyncKeyState(VK_NUMPAD2)&1){
cross =! cross;
}
if(cross) {
PushToConsole("CrossHairR 255");
} else {
PushToConsole("CrossHairR 0");
}
}
}
DWORD WINAPI dwHackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x37817E30 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
void __cdecl CPush(const char *Command, char *Value)
{
char *PCommand = new char[256]; //Define PCommand
sprintf(PCommand, "%s %s", Command, Value); //Define PCommand as "Command(Space)Value"
DWORD LTC = 0x00485E10;// //Define the LTC (Gordon's LTC)
void *Control = (void*)LTC; //Define Control method as the LTC
__asm //Start of ASM code
{
push PCommand;
call Control;
add esp, 4;
}
}
CPush("ActivationDistance","99999");
#include <stdio.h>
#include <windows.h>
#include <stdio.h>
bool chams = false;
bool cross = false;
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl CPush(const char *Command, char *Value)
{
char *PCommand = new char[256];
sprintf(PCommand, "%s %s", Command, Value);
DWORD LTC = 0x00485E10;
void *Control = (void*)LTC;
__asm
{
push PCommand;
call Control;
add esp, 4;
}
}
void main() {
while(true) {
if(GetAsyncKeyState(VK_NUMPAD1)&1){
chams =! chams;
}
if(chams)
{
CPush("SkelModelStencil", "1");
} else {
CPush("SkelModelStencil", "0");
}
if(GetAsyncKeyState(VK_NUMPAD2)&1){
cross =! cross;
}
if(cross) {
CPush("CrossHairR", "255");
} else {
CPush("CrossHairR", "0");
}
}
}
DWORD WINAPI dwHackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}