D3D Hack structure
Ok guys i think i finally got it now for the D3D Hack structure. Tell me if this is i there wrong, partly wrong, partly correct, or correct:
Note: the one in () is where i put the stuff at
(just for the record, im focusing on no menu hack)
Note: the one in () is where i put the stuff at
(just for the record, im focusing on no menu hack)
#include<windows.h>
#include<iostream>
using namespace std;
(i put no grenade dmg here)
void main() {
Sleep(1000);
bool (hack name) = (true or false);
(You D3d hack codes)
}
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) {
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH ) {
MessageBoxA(0, "Created by SmartGold.", "CrossFire Hack", 0);
}
return true;
}
#include<iostream>
using namespace std;
(i put no grenade dmg here)
void main() {
Sleep(1000);
bool (hack name) = (true or false);
(You D3d hack codes)
}
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) {
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH ) {
MessageBoxA(0, "Created by SmartGold.", "CrossFire Hack", 0);
}
return true;
}


