PostNoMenu + 32-64 Bit Modules!

Posts 15 of 5 · Page 1 of 1
NoMenu + 32-64 Bit Modules!
Hello,
Ive made some little work for you guys!
I coded serval 'Object Files'
Those need to be included into your NoMenu.

Those make your NoMenu easy to compile,more undetected(not as fast kick out of game)

We have the following Objects:
1- 32 to 64 bit(1) Needs to be in the output of your Project.
2- 32 to 64 bit(2) Needs to be included into the folders of your Project.
3- Project NoMenu Needs to be included into the project folders of your Project,those makes it easier to compile.


Have fun, download = thanks?

For new people of you,this can be very helpfull!
32 to 64 bit actually makes it run smoother on 64 bit,not convert to 64 bit.
Make sure your run a pragma comment!
Code:
#pragma comment(lib,"Project NoMenu")
Code:
VirusScans:
Virustotal.com
Virscan.org
Object Files.zipattachment deleted · 55 downloads before removal
Epic ... can't wait to see more (and better) hacks come now

Quote Originally Posted by Alen View Post
Epic ... can't wait to see more (and better) hacks come now

xD
I don't code hacks?
Ty for approving btw
Yes , you have one more time leave "The World" of codding...
Nice release ^^
Nice man 1 billion/1 Million, Epic <3
Posts 15 of 5 · Page 1 of 1
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