LightbulbUpdated Infinite Weapon Range

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Updated Infinite Weapon Range
Code:
0x374BBB79
0x374BBEF9
Credits
Marko @ IH for the pointers from the 1-20-2011 patch.
ᴺᴼᴼᴮ for updating.


nice
Good job.

Ima do what UC does, +rep.
don't do etttttttttttttttttttt
Quote Originally Posted by Crash View Post
don't do etttttttttttttttttttt
sowwy crashie-kins
Quote Originally Posted by NOOB View Post


sowwy crashie-kins
it are a-ok

this godmode here :
Code:
pEnis->Suck(more);
Quote Originally Posted by Crash View Post
it are a-ok

this godmode here :
Code:
pEnis->Suck(more);
I got errors
Quote Originally Posted by Fabolous View Post


I got errors
Quote Originally Posted by Stephen View Post


Exactly. All undeclared identifiers
Quote Originally Posted by Fabolous View Post


Exactly. All undeclared identifiers
Obviously you don't have the class Dick and haven't declared pEnis as a pointer.

Code:
#define AMT_MORE  1

class Amount {

    int amount;

    public:

    Amount(int amt){ this->amount = amt; }

}

class Dick {

    int pleasure;
    public:
    
    void Suck(Amount amt){

        if(amt.getAmount() == AMT_MORE)
            pleasure++;
        else
            pleasure--;

    }

}
Tested and addies are working.
Quote Originally Posted by Crash View Post
Obviously you don't have the class Dick and haven't declared pEnis as a pointer.

Code:
#define AMT_MORE  1

class Amount {

    int amount;

    public:

    Amount(int amt){ this->amount = amt; }

}

class Dick {

    int pleasure;
    public:
    
    void Suck(Amount amt){

        if(amt.getAmount() == AMT_MORE)
            pleasure++;
        else
            pleasure--;

    }

}
Omg! It works! My ex totally just came over and blew me when I turned it on in my hack! ^_^
will this work with knife?
where do u put these codes?
Posts 1–15 of 15 · Page 1 of 1
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