Why is this not working...

Posts 1–15 of 31 · Page 1 of 3
Why is this not working...
Code:
#include <windows.h>

#define Ofs_Z 0x000102D8
#define Addr_Playerpointer 0x00BC3228
#define Ofs_NFD 0x000103A8
#define Addr_FastAmmo 0x00A47D14
#define Addr_FastMedic 0x00A47D18
#define Addr_FastRepair 0x00A47D1C
#define Addr_FastFlag 0x00A47D20
#define Addr_NoWater  0x00968028
#define Addr_NoSpread   0x00A44868
#define ADR_FULLBRIGHT1            0x00A4A6C8
#define ADR_FULLBRIGHT2            0x00A4A6CC
#define ADR_FULLBRIGHT3            0x00A4A6D0

#define Ofs_Y                 0x000102DC
#define Ofs_X                 0x000102D4
#define Addr_ServerPointer    0x00ABDE08
#define OFS_5SLOT                  0x001021A4
#define OFS_6SLOT                 0x001021A5
#define OFS_7SLOT                0x001021A6

#define OFS_ROOMMASTER             0x000FD148
#define OFS_SUPERMASTER            0x000FCD30
#define Addr_Nospread 0x00A44F48 

#define Ofs_NoRecoil1 0x001C
#define Ofs_NoRecoil2 0x0020
#define Ofs_NoRecoil3 0x0024 




// 13
void hack()
{

if(GetAsyncKeyState(VK_SPACE) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 5000;
*(float*)(dwPlayerPtr+Ofs_NFD) = 0; // NoFall, Sjump
 } // 24
}
if(GetAsyncKeyState(VK_HOME) &1)
{
 DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
*(float*)(dwPlayerPtr+Ofs_Z) = -20000;
}
if(GetAsyncKeyState(VK_NUMPAD2) &1) // 30
{
  DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
  *(float*)(dwPlayerPtr+Addr_FastAmmo) = 10000000;
  *(float*)(dwPlayerPtr+Addr_FastMedic) = 10000000;
  *(float*)(dwPlayerPtr+Addr_FastRepair) = 100000000;
  *(float*)(dwPlayerPtr+Addr_FastFlag) = 100000;  // fast all
} // 36
if(GetAsyncKeyState(VK_NUMPAD3) &1)
{
*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;  // full bright
}
if(GetAsyncKeyState(VK_NUMPAD4) &1)
{
*(float*)Addr_NoWater = 0;
}
while( 1 == 1 )
{
float PositionY, PositionX, PositionZ;

//Start hacks
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{

  if(GetAsyncKeyState(VK_F10)&1)
  {
// We take the position only when pressing F10
	PositionX = *(float*)(dwPlayerPtr + Ofs_X);
	PositionY = *(float*)(dwPlayerPtr + Ofs_Y);
	PositionZ = *(float*)(dwPlayerPtr + Ofs_Z);
 }
    
  if(GetAsyncKeyState(VK_F11)&1)
  {
// The playerPosition will be the one we took before
		*(float*)(dwPlayerPtr + Ofs_X) = PositionX;
		*(float*)(dwPlayerPtr + Ofs_Y) = PositionY;
		*(float*)(dwPlayerPtr + Ofs_Z) = PositionZ;
  }
}
}
if(GetAsyncKeyState(VK_F5) &1)
{
	DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
	*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
}
if(GetAsyncKeyState(VK_F6) &1)
{
	DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1;
}
if(GetAsyncKeyState(VK_F7) &1)
{
	DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1;
}
}






void Module_Thread(){
for(;;)
{
hack(); 

Sleep(200); 
} 
}

BOOL WINAPI DllMain(HINSTANCE hMODULE,DWORD Basic_Base,LPVOID lpvReserved)
{ 
if(Basic_Base == DLL_PROCESS_ATTACH) 
{ 
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Module_Thread,0,0,0);
ShellExecute(NULL, "open", "http://**************.net",NULL, NULL, SW_SHOWNORMAL);
MessageBoxA(0, "Made by: Skulhead.", "**************.net", 0);
} 
return TRUE; 
}
Dont leech, I trust you guys.
what kind of error?
Super Jump does not work, and it not even inject any more.
Quote Originally Posted by skulhead View Post
Super Jump does not work, and it not even inject any more.
is your addies are latest?
Yeah i think so, it worked few days ago.
Old addys i guess..
Ok ty, I will find some new ones.
uhmm your addies are so damn old.

heres the new code i fix it and the addies are up2date so you can try it.
#include <windows.h>
#include <stdio.h>

#define Addr_Playerpointer 0x00BC2248
#define Addr_ServerPointer 0x00ABDE08
#define Addr_FastAmmo 0x00A46D34
#define Addr_FastMedic 0x00A46D3C
#define Addr_FastRepair 0x00A46D38
#define Addr_FastFlag 0x00A46D40
#define Addr_NoWater 0x00967028
#define Addr_NoSpread 0x00A43888
#define ADR_FULLBRIGHT1 0x00A496E8
#define ADR_FULLBRIGHT2 0x00A496EC
#define ADR_FULLBRIGHT3 0x00A496F0
#define Ofs_NFD 0x00103A8
#define Ofs_Z 0x00102D8
#define Ofs_Y 0x00102DC
#define Ofs_X 0x00102D4
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6

#define OFS_ROOMMASTER 0x000FD148
#define OFS_SUPERMASTER 0x000FCD30
#define Addr_Nospread 0x00A43888

#define Ofs_NoRecoil1 0x001C
#define Ofs_NoRecoil2 0x0020
#define Ofs_NoRecoil3 0x0024

DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;



// 13
void hack()
{

if(GetAsyncKeyState(VK_SPACE) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 5000;
*(float*)(dwPlayerPtr+Ofs_NFD) = 0; // NoFall, Sjump
} // 24
}
if(GetAsyncKeyState(VK_HOME) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
*(float*)(dwPlayerPtr+Ofs_Z) = -20000;
}
if(GetAsyncKeyState(VK_NUMPAD2) &1) // 30
{
*(float*)(dwPlayerPtr+Addr_FastAmmo) = 10000000;
*(float*)(dwPlayerPtr+Addr_FastMedic) = 10000000;
*(float*)(dwPlayerPtr+Addr_FastRepair) = 100000000;
*(float*)(dwPlayerPtr+Addr_FastFlag) = 100000; // fast all
} // 36
if(GetAsyncKeyState(VK_NUMPAD3) &1)
{
*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973; // full bright
}
if(GetAsyncKeyState(VK_NUMPAD4) &1)
{
*(float*)Addr_NoWater = 0;
}
while( 1 == 1 )
{
float PositionY, PositionX, PositionZ;

//Start hacks
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{

if(GetAsyncKeyState(VK_F10)&1)
{
// We take the position only when pressing F10
PositionX = *(float*)(dwPlayerPtr + Ofs_X);
PositionY = *(float*)(dwPlayerPtr + Ofs_Y);
PositionZ = *(float*)(dwPlayerPtr + Ofs_Z);
}

if(GetAsyncKeyState(VK_F11)&1)
{
// The playerPosition will be the one we took before
*(float*)(dwPlayerPtr + Ofs_X) = PositionX;
*(float*)(dwPlayerPtr + Ofs_Y) = PositionY;
*(float*)(dwPlayerPtr + Ofs_Z) = PositionZ;
}
}
}
if(GetAsyncKeyState(VK_F5) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
}
if(GetAsyncKeyState(VK_F6) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1;
}
if(GetAsyncKeyState(VK_F7) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1;
}
}


void Module_Thread(){
for(;
{
hack();
Sleep(200);
}
}

BOOL WINAPI DllMain(HINSTANCE hMODULE,DWORD Basic_Base,LPVOID lpvReserved)
{
if(Basic_Base == DLL_PROCESS_ATTACH)
{
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Module_Th read,0,0,0);
MessageBoxA(0, "Made by: Skulhead.", "Credits", 0);
}
return TRUE;
}
it would be nice if you include me in credits..
I will But that addies worked for me some days ago.

Idk why, but only teleport seems to work.
if this is a no menu u need to add:

DWORD for playerhacks and serverhacks at end of playerhacks add }}
end of serverhakcs add\: }} (i think )

i could give u full help wiht no menu if u email me or pm me good luck
if you look at this:
Code:
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 5000;
*(float*)(dwPlayerPtr+Ofs_NFD) = 0; // NoFall, Sjump
} // 24
}
It should work :\
Quote Originally Posted by skulhead View Post
if you look at this:
Code:
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 5000;
*(float*)(dwPlayerPtr+Ofs_NFD) = 0; // NoFall, Sjump
} // 24
}
It should work :\

this will get you killed...

YOu only enable NFD (with also wrong value) when you press control,so when you pres you jump,you stop holding it,you drop to the floor,you die
Quote Originally Posted by AeroMan View Post
this will get you killed...

YOu only enable NFD (with also wrong value) when you press control,so when you pres you jump,you stop holding it,you drop to the floor,you die
Yeah NFD should be Auto.
Quote Originally Posted by xflick13 View Post
Yeah NFD should be Auto.
i know /
Ok ty, but it still dont work. I think I got wrong addies?
Posts 1–15 of 31 · Page 1 of 3
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