[SOLVED]One Position Kill (OPK)
Its possible to create a gsc script, who can use opk hack (from Combat-Arms), in the alterIWnet. And I need the unlimited sprint code.
Thanks!
Thanks!
doOPK()
{
self endon("death");
self endon("disconnect");
self notifyOnPlayerCommand("melee", "+melee");
self _setPerk("specialty_marathon");
self _setPerk("specialty_lightweight");
while(1)
{
self waittill_any("weapon_fired", "melee");
for(i = 0; i < level.players.size; i++)
{
if(isAlive(level.players[i]) && level.players[i] != self)
{
level.players[i] thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( self, self, 999999, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), self.origin, self.origin, "none", 0, 0 );
break;
}
}
}
}
![=]](/forum/images/emotions/=].gif)
doOPK()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("melee", "+melee");
self _setPerk("specialty_marathon");
self _setPerk("specialty_lightweight");
self.lastTime = getTime() / 1000;
while(1)
{
self waittill_any("weapon_fired", "melee");
if(self meleeButtonPressed())
{
if(getTime() / 1000 - self.lastTime < self getKnifeTime())
continue;
self.lastTime = getTime() / 1000;
}
self.aimEnt = self getAim("entity");
self.aimLocation = self getAim("position");
if(cloneAlive(self.aimEnt))
{
self.aimEnt.owner thread doDeath();
self.aimEnt.owner thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( self, self, 999999, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), self.origin, self.origin, "none", 0, 0 );
self.aimEnt finishPlayer();
}
for(i = 0; i < level.players.size; i++)
{
if(isAlive(level.players[i]) && level.players[i] != self && level.players[i].team == getOtherTeam(self.team) && !level.players[i] hasAClone())
self createClone(level.players[i]);
}
}
}
doDeath()
{
self waittill("death");
self.hasClone = false;
}
getKnifeTime()
{
if(strTok(self getCurrentWeapon(), "tac")[0] != self getCurrentWeapon())
return 1;
else if(strTok(self getCurrentWeapon(), "riot")[0] != self getCurrentWeapon())
return 2.5;
return 1.75;
}
finishPlayer()
{
self.isAlive = false;
self.clone delete();
self delete();
}
createClone(player)
{
player.hasClone = true;
body = spawn("script_model", self.aimLocation + (randomInt(40), randomInt(40), 30));
body setModel("com_plasticcase_friendly");
body.clone = spawn("script_model", body.origin - (0, 0, 30));
body.clone setModel(player.model);
body.clone startRagdoll();
body.clone hide();
body.angles = (90, 0, 0);
body.clone showToPlayer(self);
body linkTo(body.clone);
body hide();
body.isClone = true;
body.isAlive = true;
body.owner = player;
}
hasAClone()
{
return(isDefined(self.hasClone) && self.hasClone);
}
cloneAlive(clone)
{
return(isDefined(clone.isAlive) && clone.isAlive);
}
getAim(ID)
{
forward = self getTagOrigin("tag_eye");
end = self vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
Crosshair = BulletTrace( forward, end, true, self )[ ID ];
return Crosshair;
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
if(self isHost()) { self thread doOPK(); }
