New Error!

Posts 115 of 19 · Page 1 of 2
New Error!
OMG I am so tired of all these problems, well, when I inject the hack that I have been working on for about 2 and a half weeks now it gives me this error right before the login screen



Here is my code with only nx chams, yes I have tried injecting it with only nx chams and without hacks at all -

Code:
#include <windows.h>
#include <stdio.h>
#define EngLtc 0x485E10
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll"   ) != NULL )
return true;
return false;
}
void __cdecl PushYaserIftiPush(char* szVal)
{
	void* vSetVar = (void*)EngLtc;
	_asm
	{
		push szVal
		call vSetVar
		add esp, 4
	}
}
void main()
{
while(true)
{
PushYaserIftiPush("SkelModelStencil 1");
}
}
DWORD WINAPI dwHackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}
An unknown software exception has occured in the application
Quote Originally Posted by whit View Post
An unknown software exception has occured in the application
u can read messageboxes
Quote Originally Posted by kotentopf View Post
u can read messageboxes
Aint i just SMART !!!
I dont think its the hack.
Quote Originally Posted by Fabolous View Post
It's not the hack.
yah cuz the message box title says Engine.exe error so you need to fix your Engine durr.
Quote Originally Posted by NOOB View Post


yah cuz the message box title says Engine.exe error so you need to fix your Engine durr.
Ohh boy.. Do you not know how injection works..Dont say yes... because you will be eating you words..


It say ENGINE.EXE because the injector starts a THREAD under the Process Of Engine.EXE..

Any error the dll have will still give you that error in the process it was injected into.

LET TALK DIRTY!!!

.. You hack base need CLEANING>.... So you guys knows what this mean????
MAKE OVER!!!!
[highlight="c++"] #include <windows.h>
#include <stdio.h>

#define EngLtc 0x485E10
//Global Functions
bool IsGameReadyForHook(); // if True then we are ready
void __cdecl Put_It_IN(char* szVal);// Push To console
int main();//Function called by main thread
DWORD WINAPI StartAddress(LPVOID);// The Main Thread

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL // Is D3d9.dll open
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL // is ClientFX.fxd open
&& GetModuleHandleA( "CShell.dll" ) != NULL ) // is CShell.dll open
return true;// YES
return false;// NO
}
void __cdecl Put_It_IN(char* szVal)//I am feeling Slutty
{
if ( GetModuleHandleA( "CShell.dll" ) != NULL )
{
void* vSetVar = (void*)EngLtc;//The void / Function for the real ptc
// I am letting you kno that '; ' in ASM is Comment ... DO NOT ADD '//'
__asm
{
mov eax, vSetVar; put this Void/Function in 32 bit Register
push szVal; Push the String
call eax; Call the Function/Void
add esp, 4; Fix the 32 Bit Stack
}
}
}

int main()
{
while(true)
{// For EVER LOOP!
Put_It_IN("SkelMdelStencil 1");// This is just annoying and will get me tired SO I WANT TO
Sleep(250);// SLEEP!!!!!!!! less lag for us
}
return 1; // dont worry about this i was just bored
}

DWORD WINAPI StartAddress(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);// Until The Game is ready let ME SLEEP!

return main();// When the game is ready WE WILL GO!
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, StartAddress, NULL, NULL, NULL);
}
return TRUE;
} [/highlight]
Quote Originally Posted by topblast View Post


Ohh boy.. Do you not know how injection works..Dont say yes... because you will be eating you words..


It say ENGINE.EXE because the injector starts a THREAD under the Process Of Engine.EXE..

Any error the dll have will still give you that error in the process it was injected into.

LET TALK DIRTY!!!

.. You hack base need CLEANING>.... So you guys knows what this mean????
MAKE OVER!!!!
[highlight="c++"] #include <windows.h>
#include <stdio.h>

#define EngLtc 0x485E10

bool IsGameReadyForHook();
void __cdecl Put_It_IN(char* szVal);
int main();
DWORD WINAPI dwHackThread(LPVOID);

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl Put_It_IN(char* szVal)//I am feeling Slutty
{
void* vSetVar = (void*)EngLtc;
_asm
{
mov eax, vSetVar
push szVal
call eax
add esp, 4
}
}

int main()
{
while(true)
{
Put_It_IN("SkelModelStencil 1");
}
return 1;
}

DWORD WINAPI StartAddress(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);

return main();
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, StartAddress, NULL, NULL, NULL);
}
return TRUE;
} [/highlight]
Ohh boy.. Do you not know what sarcasm is... Dont say yes... because you will be eating you words..
Quote Originally Posted by Crash View Post
Ohh boy.. Do you not know what sarcasm is... Dont say yes... because you will be eating you words..
I was joking .......
Crash made me sad... BUT I AM STILL SLUTTY
Quote Originally Posted by topblast View Post


Ohh boy.. Do you not know how injection works..Dont say yes... because you will be eating you words..


It say ENGINE.EXE because the injector starts a THREAD under the Process Of Engine.EXE..

Any error the dll have will still give you that error in the process it was injected into.

LET TALK DIRTY!!!

.. You hack base need CLEANING>.... So you guys knows what this mean????
MAKE OVER!!!!
[highlight="c++"] #include <windows.h>
#include <stdio.h>

#define EngLtc 0x485E10
//Global Functions
bool IsGameReadyForHook(); // if True then we are ready
void __cdecl Put_It_IN(char* szVal);// Push To console
int main();//Function called by main thread
DWORD WINAPI StartAddress(LPVOID);// The Main Thread

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL // Is D3d9.dll open
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL // is ClientFX.fxd open
&& GetModuleHandleA( "CShell.dll" ) != NULL ) // is CShell.dll open
return true;// YES
return false;// NO
}
void __cdecl Put_It_IN(char* szVal)//I am feeling Slutty
{
if ( GetModuleHandleA( "CShell.dll" ) != NULL )
{
void* vSetVar = (void*)EngLtc;//The void / Function for the real ptc
// I am letting you kno that '; ' in ASM is Comment ... DO NOT ADD '//'
__asm
{
mov eax, vSetVar; put this Void/Function in 32 bit Register
push szVal; Push the String
call eax; Call the Function/Void
add esp, 4; Fix the 32 Bit Stack
}
}
}

int main()
{
while(true)
{// For EVER LOOP!
Put_It_IN("SkelMdelStencil 1");// This is just annoying and will get me tired SO I WANT TO
Sleep(250);// SLEEP!!!!!!!! less lag for us
}
return 1; // dont worry about this i was just bored
}

DWORD WINAPI StartAddress(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);// Until The Game is ready let ME SLEEP!

return main();// When the game is ready WE WILL GO!
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, StartAddress, NULL, NULL, NULL);
}
return TRUE;
} [/highlight]
Didn't work @topblast
Quote Originally Posted by topblast View Post


I was joking .......
Crash made me sad... BUT I AM STILL SLUTTY
I am R sad now.
Try running without hack
Guys, I told you in my original post, I have tried running without hacks, and it works fine.
Ohhh boy... you guys still haven't realized that this PTC method and address is totally detected, while this may have nothing to do with exception error it does how ever detect the PTC method at exactly this point in loading the game.
Quote Originally Posted by Departure View Post
Ohhh boy... you guys still haven't realized that this PTC method and address is totally detected, while this may have nothing to do with exception error it does how ever detect the PTC method at exactly this point in loading the game.
Actually, this is probably wrong because it started happening yesterday, and I used the same PTC before and this error didn't happen. I will try to re-install CA.
Posts 115 of 19 · Page 1 of 2

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