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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Combat Arms Coding Help & Discussion › Menu Does NOT show up

Menu Does NOT show up

Posts 1–11 of 11 · Page 1 of 1
AT
AtomicStone
Menu Does NOT show up
I'm using Whits Base V1 and i inject and nothing shows up,

If you guys need source code
This is it ( Parts )

Globals:
Code:
LPD3DXSPRITE Sprite;
LPDIRECT3DTEXTURE9 MenuTexture;
static BOOL Create = TRUE;

Present/EndScene
Code:
	if(Directx.pFont == NULL)
	D3DXCreateFontA(pDevice, 15, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial Black", &Directx.pFont );

	if (Mmax==0) Menu.RenderMenu();
		if(Mvisible){
			if(Create)
			{
			D3DXCreateTextureFromFileInMemory(pDevice,&Menu,sizeof(Menupic),&MenuTexture);
			D3DXCreateSprite(pDevice,&Sprite);
			Create = FALSE;
			D3DXVECTOR3 POS;

			POS.x = 10;
			POS.y = 300;
			POS.z = 0;

			Sprite->Begin(NULL);
			Sprite->Draw(MenuTexture,NULL,NULL,&POS,0xFFFFFFFF);
			Sprite->End();
			}
Declaring bytes:
Code:
BYTE Menupic[] = {Long Code};

HELP!
#1 · 15y ago
CA_
CA_
I had the same problem. It's probably your hook.
#2 · 15y ago
CAFlames
CAFlames
Quote Originally Posted by AtomicStone View Post
I'm using Whits Base V1 and i inject and nothing shows up,

If you guys need source code
This is it ( Parts )

Globals:
Code:
LPD3DXSPRITE Sprite;
LPDIRECT3DTEXTURE9 MenuTexture;
static BOOL Create = TRUE;

Present/EndScene
Code:
	if(Directx.pFont == NULL)
	D3DXCreateFontA(pDevice, 15, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial Black", &Directx.pFont );

	if (Mmax==0) Menu.RenderMenu();
		if(Mvisible){
			if(Create)
			{
			D3DXCreateTextureFromFileInMemory(pDevice,&Menu,sizeof(Menupic),&MenuTexture);
			D3DXCreateSprite(pDevice,&Sprite);
			Create = FALSE;
			D3DXVECTOR3 POS;

			POS.x = 10;
			POS.y = 300;
			POS.z = 0;

			Sprite->Begin(NULL);
			Sprite->Draw(MenuTexture,NULL,NULL,&POS,0xFFFFFFFF);
			Sprite->End();
			}
Declaring bytes:
Code:
BYTE Menupic[] = {Long Code};

HELP!
Should be:

Code:
if(Create){
    D3DXCreateTextureFromFileInMemory(pDevice,&Menupic,sizeof(Menupic),&MenuTexture);
    D3DXCreateSprite(pDevice,&Sprite);
    Create = FALSE;
  }  

    D3DXVECTOR3 POS;
    POS.x = 15;
    POS.y = 15;
    POS.z = 0; 

	if (Mmax==0) Menu.RenderMenu();
		if(Mvisible){
			Sprite->Begin(D3DXSPRITE_ALPHABLEND);
            Sprite->Draw(MenuTexture,NULL,NULL,&POS,0xFFFFFFFF);
            Sprite->End(); 

		}
#3 · 15y ago
Wilds
Wilds
Quote Originally Posted by CAFlames View Post


Should be:

Code:
if(Create){
    D3DXCreateTextureFromFileInMemory(pDevice,&Menupic,sizeof(Menupic),&MenuTexture);
    D3DXCreateSprite(pDevice,&Sprite);
    Create = FALSE;
  }  

    D3DXVECTOR3 POS;
    POS.x = 15;
    POS.y = 15;
    POS.z = 0; 

	if (Mmax==0) Menu.RenderMenu();
		if(Mvisible){
			Sprite->Begin(D3DXSPRITE_ALPHABLEND);
            Sprite->Draw(MenuTexture,NULL,NULL,&POS,0xFFFFFFFF);
            Sprite->End(); 

		}
if above doesn't work make sure ur hook isn't detected, see if all ur addies are up to date and then check ur functions & re-draws.
#4 · 15y ago
AT
AtomicStone
CAFlames did the same thing as my friend did. Thanks Now I'm fixing anothe rproblem, ( DONT NEED HELP )
Request close
#5 · 15y ago
Reimy
Reimy
did u reset it? and recreate it?

-.-
#6 · 15y ago
NO
NOOBJr
Quote Originally Posted by Reimy View Post
did u reset it? and recreate it?

-.-
Your choice of words are to complicated for his brain. Try saying
does your menu font rest every frame? Its easier.
#7 · 15y ago
Wilds
Wilds
Quote Originally Posted by AtomicStone View Post
CAFlames did the same thing as my friend did. Thanks Now I'm fixing anothe rproblem, ( DONT NEED HELP )
Request close
should be /request close

mods get those with / in front of it.

so...

/request close
#8 · 15y ago
SI
Sid
Quote Originally Posted by wolffang0000 View Post
should be /request close

mods get those with / in front of it.

so...

/request close
No they dont lmfao
#9 · 15y ago
_F
_Fk127_
Quote Originally Posted by Zane Slayman View Post


Your choice of words are to complicated for his brain. Try saying
does your menu font rest every frame? Its easier.
too complicated still...
Every time the picture on the screen change a little bit do you make the font again
#10 · 15y ago
NO
NOOBJr
Quote Originally Posted by _Fk127_ View Post
too complicated still...
Every time the picture on the screen change a little bit do you make the font again
You are correct once again
#11 · 15y ago
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