Ok, first my english it not really good, so sorry if a make some errors sorry, i ll try to explain it the best i can.
Point #1:
Why is detected?
its cause nexon have 1 scan when u made the first logiong game... and it the detect the Off Ptc u inject.
What is off ptc?
If (IsIngame){
}esle{
All ***** u put here to made off the hacks( that is off ptc)
}
want to test it?
simple, if u have a hack whit undetected dotours, just inject it after u are playing in game and u go to see it Dont C/D...
but is to sad need to wait go in game, lost time and inject it...
So how to evade the second scan?
Point #2:
How evade?
i find 3 diferent way, but i go to explain here the most simple one... (note: is not the one i use. but it was the first way i find to made it, and i go to post it cause is the most simple....)
so what we go to do?
add one obj.:
in globals
int undetected=0;
-------------------------------------------------------
if(Mvisible){
if(IsIngame()){
if (Hack1>0) {
ON PTC
} else {
OFF PTC }
undetected=1; /// these call mede tru the key when u are in game, when u go to loby next time the funtion is down can work...
}// End If is in game
}// end if is visible the menu
if(undetected>0){
if(IsIngame()){
}else{
here add u off ptc
}}else{}
so if the scan not detect the off ptc when u are loging to the game it dont c/D
if u made that correct u hack ll work perfect....
so, hope u did can help u...
and sorry for my bad english....
if i help, give me credits or press thanks buttton.
i was just hooking the function on the table , then in the hooked function re write it.....worked fine
Originally Posted by Reimy
CHeek u hook
what does that have to do with my hook ?
Actually there is even an easy way using the method described by Reimy, Only call the PTC when needed, this reduces lag and only calls the PTC when needed On/Off instead of writing the off or on ptc commands continually, simply make a boolean for example bProcess then if bProcess = true then PTC, bProcess gets set to true when bInGame = true and the last bInGame = false (meaning bProcess only = true when you have came from not bInGame to bInGame) which means it will only call the PTC once, also for hotkey or menu hacks set bProcess to true if a menu item is ticked or a hotkey is pressed. NO lag and no calling PTC 130 times a second