Some help

Posts 115 of 19 · Page 1 of 2
Some help
So i am using whits base works perfectely but when i add in chams it starts to crash ehm i think it might be my ltc or my push to console method this is it

Code:
#define ADR_CLIENT 0x004F9E00
cHacks Hackz;
Hacks Hack;
void cHacks::PushToConsole(const char *pCommand)
{
	



if(GetModuleHandleA("cShell.dll"))
{
	void* console = ( void* ) ADR_CLIENT; 
	__asm
	{
		push pCommand
		call console
		add esp, 0x4
	}
}
}

void cHacks::RenderHacks(LPDIRECT3DDEVICE9 Device)//Renders your hacks
{
	switch ( Hack.cross ) //Draws Simple crosshair when Hack.cross equals the case
	{
	case 1:
		Tools.xhair(Device, Red);//Red Crosshair FTW
		break;
	case 2:
		Tools.xhair(Device, Blue);//Blue GAY!!!
		break;
	}
	switch( Hack.test1 )
	{
		//off
	case 0:
		Hackz.PushToConsole( "SkelModelStencil 0" );
			break;
	//on
	case 1:
		Hackz.PushToConsole( "SkelModelStencil 1" ); 
	}
}
/discuss and help
its because you are turning them on in the lobby, since you are using whits base its a mouse menu and you cant turn them on in game, so you need the IsIngame function
Quote Originally Posted by Grim View Post
its because you are turning them on in the lobby, since you are using whits base its a mouse menu and you cant turn them on in game, so you need the IsIngame function
You can turn them on in lobby just open the menu and click esc so you got your mouse back
Quote Originally Posted by Grim View Post
its because you are turning them on in the lobby, since you are using whits base its a mouse menu and you cant turn them on in game, so you need the IsIngame function
Hit ESC and it will unlock the mouse so you can Activate stuff on the menu
it doesnt even get to the lobby...it just crashes on login
Quote Originally Posted by nucks View Post
So i am using whits base works perfectely but when i add in chams it starts to crash ehm i think it might be my ltc or my push to console method this is it

Code:
#define ADR_CLIENT 0x004F9E00
cHacks Hackz;
Hacks Hack;
void cHacks::PushToConsole(const char *pCommand)
{
	



if(GetModuleHandleA("cShell.dll"))
{
	void* console = ( void* ) ADR_CLIENT; 
	__asm
	{
		push pCommand
		call console
		add esp, 0x4
	}
}
}

void cHacks::RenderHacks(LPDIRECT3DDEVICE9 Device)//Renders your hacks
{
	switch ( Hack.cross ) //Draws Simple crosshair when Hack.cross equals the case
	{
	case 1:
		Tools.xhair(Device, Red);//Red Crosshair FTW
		break;
	case 2:
		Tools.xhair(Device, Blue);//Blue GAY!!!
		break;
	}
	switch( Hack.test1 )
	{
		//off
	case 0:
		Hackz.PushToConsole( "SkelModelStencil 0" );
			break;
	//on
	case 1:
		Hackz.PushToConsole( "SkelModelStencil 1" ); 
	}
}
/discuss and help
i think its your PTC because nobody can really get them working because nexon patched it i think
Quote Originally Posted by yoyoman4567 View Post
i think its your PTC because nobody can really get them working because nexon patched it i think
Even I know your wrong
PTC is not patched If so how did Jeff make a hack?
man i would really like it if some one helps me out without the ptc the hack injects works perfectely but when i add in other hacks it crashes
ok ok ok
Quote Originally Posted by nucks View Post
man i would really like it if some one helps me out without the ptc the hack injects works perfectely but when i add in other hacks it crashes
i tryed fly hacks a few mins ago and it didnt crash for like 2 mins
and i made my own PTC so i think chams dont work i tryed chams
can i see your ptc?
I am having the same problem...haven't really tried it with anything but chams
im tihnking thats what it is
update ur PTC, make sure the addy is correct, and then make a isingame function like grim said and make them only activatable when ur ingame

if that doesnt work then we can talk on MSN
/requesting closed reason: i fixed the problem ^_^
PTC = Working, to get it to work just edit and play around with codes.
--
If Pro, you know the code
Posts 115 of 19 · Page 1 of 2

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