Juggernaut Skin

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Juggernaut Skin
Hey,
how to make the player look like a juggernaut.
Does it work like "self setModel()"? And whats the exact modelname?
Add this anywhere in your code


Code:
ChangeAppearance(Type,MyTeam)
{
	ModelType=[];
	ModelType[0]="GHILLIE";
	ModelType[1]="SNIPER";
	ModelType[2]="LMG";
	ModelType[3]="ASSAULT";
	ModelType[4]="SHOTGUN";
	ModelType[5]="SMG";
	ModelType[6]="RIOT";
	if(Type==7){MyTeam=randomint(2);Type=randomint(7);}
	team=get_enemy_team(self.team);if(MyTeam)team=self.team;
	self detachAll();
	[[game[team+"_model"][ModelType[Type]]]]();
}
And for juggernaut:

self thread ChangeAppearance(6,1);
Thats no juggernaut?
Quote Originally Posted by edub18 View Post
Thats no juggernaut?
Are you reffering to Juggernaut from SP??? I tried and the model doesnt work
Jep i mean the juggernaut skin from singleplayer
Quote Originally Posted by edub18 View Post
Jep i mean the juggernaut skin from singleplayer
Ehrm what he said:

Quote Originally Posted by Yamato View Post
Are you reffering to Juggernaut from SP??? I tried and the model doesnt work
The model doesnt work, but if you are still interested, this is it:

Code:
body_complete_sp_juggernaut
Posts 1–8 of 8 · Page 1 of 1
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