Is this Dinar Bot Source ?!

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Is this Dinar Bot Source ?!
I found it on other site :

/ / DinarBot da Aless
CH_1024x768 int = 0;
CH_1152x846 int = 0;
CH_1280x960 int = 0;
CH_1280x1024 int = 0;
CH_1280x800 int = 0;
CH_1440x900 int = 0;
CH_1600x1024 int = 0;
CH_1680x1050 int = 0;
CH_1280x768 int = 0;
CH_1088x612 int = 0;
CH_1280x720 int = 0;
CH_1360x768 int = 0;
CH_1600x900 int = 0;


struct
CODE
typedef struct
{
int Dinaro;
TCats};
I caratteri:


char
CODE
char * AAvviare [] = {"Start", "Stop"};


menù

CODE
Aless-> AddFolder ("[Dinar Bot]", OnOffFunction, e Folders.Dinar, 2);
if (Folders.Dinar)
{
Aless-> AddItem ("1024x768", AAvviare, e CH_1024x768, 2, MENUITEM);
Aless-> AddItem ("1152x846", AAvviare, e CH_1152x846, 2, MENUITEM);
Aless-> AddItem ("1280x960", AAvviare, e CH_1280x960, 2, MENUITEM);
Aless-> AddItem ("1280x1024", AAvviare, e CH_1280x1024, 2, MENUITEM);
Aless-> AddItem ("1280x800", AAvviare, e CH_1280x800, 2, MENUITEM);
Aless-> AddItem ("1440x900", AAvviare, e CH_1440x900, 2, MENUITEM);
Aless-> AddItem ("1600x1024", AAvviare, e CH_1600x1024, 2, MENUITEM);
Aless-> AddItem ("1680x1050", AAvviare, e CH_1680x1050, 2, MENUITEM);
Aless-> AddItem ("1280x768", AAvviare, e CH_1280x768, 2, MENUITEM);
Aless-> AddItem ("1088x612", AAvviare, e CH_1088x612, 2, MENUITEM);
Aless-> AddItem ("1280x720", AAvviare, e CH_1280x720, 2, MENUITEM);
Aless-> AddItem ("1360x768", AAvviare, e CH_1360x768, 2, MENUITEM);
Aless-> AddItem ("1600x900", AAvviare, e CH_1600x900, 2, MENUITEM);
}


Le funzioni:
CODE
if (CH_1024x768 == 1)
{
/ / Start Button
SetCursorPos (450,90);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTDOWN, 0,0,0,0);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTUP, 0,0,0,0);
Sleep (300);
keybd_event (0x11, 0, 0, 0);
keybd_event (0x11, 0, 0, 0);
/ / Enter
keybd_event (0x0D, 0, 0, 0);
}
Sleep (200);
//----------------------------------------------
if (CH_1152x846 == 1)
{
/ / Start Button
SetCursorPos (520.124);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTDOWN, 0,0,0,0);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTUP, 0,0,0,0);
Sleep (300);
keybd_event (0x11, 0, 0, 0);
keybd_event (0x11, 0, 0, 0);
/ / Enter
keybd_event (0x0D, 0, 0, 0);
}
Sleep (200);
//----------------------------------------------
if (CH_1280x960 == 1)
{
/ / Start Button
SetCursorPos (586.175);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTDOWN, 0,0,0,0);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTUP, 0,0,0,0);
Sleep (300);
keybd_event (0x11, 0, 0, 0);
keybd_event (0x11, 0, 0, 0);
/ / Enter
keybd_event (0x0D, 0, 0, 0);
}
Sleep (200);
//----------------------------------------------
if (CH_1280x1024 == 1)
{
/ / Start Button
SetCursorPos (586.205);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTDOWN, 0,0,0,0);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTUP, 0,0,0,0);
Sleep (300);
keybd_event (0x11, 0, 0, 0);
keybd_event (0x11, 0, 0, 0);
/ / Enter
keybd_event (0x0D, 0, 0, 0);
}
Sleep (200);
//----------------------------------------------
if (CH_1280x800 == 1)
{
/ / Start Button
SetCursorPos (587,94);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTDOWN, 0,0,0,0);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTUP, 0,0,0,0);
Sleep (300);
keybd_event (0x11, 0, 0, 0);
keybd_event (0x11, 0, 0, 0);
/ / Enter
keybd_event (0x0D, 0, 0, 0);
}
Sleep (200);
//----------------------------------------------
if (CH_1440x900 == 1)
{
/ / Start Button
SetCursorPos (670.145);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTDOWN, 0,0,0,0);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTUP, 0,0,0,0);
Sleep (300);
keybd_event (0x11, 0, 0, 0);
keybd_event (0x11, 0, 0, 0);
/ / Enter
keybd_event (0x0D, 0, 0, 0);
}
Sleep (200);
//----------------------------------------------
if (CH_1600x1024 == 1)
{
/ / Start Button
SetCursorPos (754.207);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTDOWN, 0,0,0,0);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTUP, 0,0,0,0);
Sleep (300);
keybd_event (0x11, 0, 0, 0);
keybd_event (0x11, 0, 0, 0);
/ / Enter
keybd_event (0x0D, 0, 0, 0);
}
Sleep (200);
//----------------------------------------------
if (CH_1680x1050 == 1)
{
/ / Start Button
SetCursorPos (797.219);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTDOWN, 0,0,0,0);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTUP, 0,0,0,0);
Sleep (300);
keybd_event (0x11, 0, 0, 0);
keybd_event (0x11, 0, 0, 0);
/ / Enter
keybd_event (0x0D, 0, 0, 0);
}
Sleep (200);
//----------------------------------------------
if (CH_1280x768 == 1)
{
/ / Start Button
SetCursorPos (587,79);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTDOWN, 0,0,0,0);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTUP, 0,0,0,0);
Sleep (300);
keybd_event (0x11, 0, 0, 0);
keybd_event (0x11, 0, 0, 0);
/ / Enter
keybd_event (0x0D, 0, 0, 0);
}
Sleep (200);
//----------------------------------------------
if (CH_1088x612 == 1)
{
/ / Start Button
SetCursorPos (486,79);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTDOWN, 0,0,0,0);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTUP, 0,0,0,0);
Sleep (300);
keybd_event (0x11, 0, 0, 0);
keybd_event (0x11, 0, 0, 0);
/ / Enter
keybd_event (0x0D, 0, 0, 0);
}
Sleep (200);
//----------------------------------------------
if (CH_1280x720 == 1)
{
/ / Start Button
SetCursorPos (586,80);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTDOWN, 0,0,0,0);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTUP, 0,0,0,0);
Sleep (300);
keybd_event (0x11, 0, 0, 0);
keybd_event (0x11, 0, 0, 0);
/ / Enter
keybd_event (0x0D, 0, 0, 0);
}
Sleep (200);
//----------------------------------------------
if (CH_1360x768 == 1)
{
/ / Start Button
SetCursorPos (628,79);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTDOWN, 0,0,0,0);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTUP, 0,0,0,0);
Sleep (300);
keybd_event (0x11, 0, 0, 0);
keybd_event (0x11, 0, 0, 0);
/ / Enter
keybd_event (0x0D, 0, 0, 0);
}
Sleep (200);
//----------------------------------------------
if (CH_1600x900 == 1)
{
/ / Start Button
SetCursorPos (754.144);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTDOWN, 0,0,0,0);
Sleep (300);
mouse_event (MOUSEEVENTF_LEFTUP, 0,0,0,0);
Sleep (300);
keybd_event (0x11, 0, 0, 0);
keybd_event (0x11, 0, 0, 0);
/ / Enter
keybd_event (0x0D, 0, 0, 0);
}
Sleep (200);
//----------------------------------------------
//----------------------------------------------
Nothing special? Actually it's kinda crappy tbh, it would have been way better to get the resolution and calculate the position of the buttons, it's a waste limiting one to a selection of resolutions and having them pick the one they have
Yes, is a Dinar Bot source code by Aless.
it's already posted!!!
Quote Originally Posted by IH-DjsantiX View Post
it's already posted!!!
Srry , i didnt noticed , im too lazy
But dinarbot is patched in 32bit..:/
xflick warlord made quick plant/defuse leveling, and dinarbot for 32 bit
xD very nub liek
/req closed
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