Addy 17 march

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Addy 17 march
// <----Huib Addylogger started---->

// [Base&Pointers]
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define ADR_HEALTHPOINTER 0x00BB4484
#define ADR_WEAPONPOINTER 0x00A2229C
#define ADR_POINTOFVIEW 0x0098BCC4
#define ADR_CLASSBASE 0x00BB4484

// [Player]
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTHEALTH 0x00B01E78
#define ADR_FASTFLAG 0x00B01E80
#define ADR_FASTREPAIR 0x00B01E8C
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_SPEED 0x0099BAD4
#define ADR_SCOPE 0x00A220C8
#define ADR_SCOPESIZE 0x00A220D0
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define ADR_NOSPAWN1 0x00B31CF8
#define ADR_NOSPAWN2 0x00B31CFC
#define ADR_NOSPAWN3 0x00B31D00
#define ADR_CQCSPAWN 0x00A220B8
#define ADR_NOWATER 0x00967028
#define ADR_WATERHEIGHT 0x00B048C0
#define ADR_IAMDRUNK 0x00B2DF00
#define ADR_WEAPONGRAVITY 0x0098ED48
#define ADR_UNLAMMOMEMORY 0x00B36720
#define ADR_CQCPRONEMEM 0x00A220B8
#define ADR_PLANTDEFEVERYWHERE 0x00AFE9A0
#define ADR_HIDEWEAP 0x0098EDE4
#define ADR_ALWAYSC 0x00A2212C
#define ADR_SUPERNOSPREAD 0x0098EE10
#define ADR_SUPERFIRE 0x0098E2A0//HawkMode


// [D3D]
#define ADR_D3DNAME 0x00BB32B4
#define ADR_D3DIP 0x00BB2FC4
#define ADR_USERUSERNAME 0x00B78308
#define ADR_USERNICKNAME 0x00B78548
#define ADR_USERPASSWORD 0x00B78508

// [Px Items]
#define ADR_EXTRAAMMO1 0x00AFE9AC
#define ADR_EXTRAAMMO2 0x00AFE9AD
#define ADR_SNIPER2X 0x00AFE9AE
#define ADR_ASSAULT2X 0x00AFE9B0
#define ADR_BANDAGE 0x00AFE9AC


// [Asm]
#define ADR_UNLOXYGEN 0x005239C3
#define ADR_RADARGPS 0x005A9DA2
#define ADR_AUTOREPAIR 0x00416CB3
#define ADR_SUPERNOSPREAD 0x0052D2E4
#define ADR_HEADSHOT1 0x007A8013
#define ADR_HEADSHOT2 0x007A8019
#define ADR_ESCALATOR1 0x007FDBA7
#define ADR_ESCALATOR2 0x007FDCE4
#define ADR_QUICKPLANT 0x00530C75
BYTE QUICKPLANTONBYTE [] = {0xEB,0x34};
#define ADR_QUICKDEFUSE 0x00530080
BYTE QUICKPLANTONBYTE [] = {0xEB,0x2D};

#define ADR_VEHJUMP1 0x0079AFCB
#define ADR_VEHJUMP2 0x0079AFD5
#define ADR_VEHJUMP3 0x0079AFF6


// [Offset]
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_DINAR 0x0011A298
#define OFS_LEVEL 0x0011A288
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_SLOT1 0x001021A0
#define OFS_SLOT2 0x001021A1
#define OFS_SLOT3 0x001021A2
#define OFS_SLOT4 0x001021A3
#define OFS_SLOT5 0x001021A4
#define OFS_SLOT6 0x001021A5
#define OFS_SLOT7 0x001021A6
#define OFS_SLOT8 0x001021A7
#define OFS_WEAPON1 0x00010100
#define OFS_WEAPON2 0x000101D2
#define OFS_WEAPON3 0x000101D0
#define OFS_GRAVITYX OFS_GRAVITYY-0x4
#define OFS_GRAVITYY 0x00C49C
#define OFS_GRAVITYZ OFS_GRAVITYY+0x4
#define OFS_NFD 0x00103A8
#define OFS_PLAYERSIZE 0x001CF0

Credits: Huib
Ida(the program used to find the addy's)
Logger
Pl0xy

Might some wrong because some patterns from addy logger aren't changed since may 2010 And Offset most are same I think only have updated playersize, level and dinar

Enjoy!
good job! ;p
Thanks for sharing, good job.
Weaponpointer is false .
But it's top secret, too.
Edit: 333 Post.
Quote Originally Posted by D3t0N4t3 View Post
Weaponpointer is false .
But it's top secret, too.
Edit: 333 Post.
I Know it's wrong, I got the good one Weapon.. is from logger half year ago before may same with headshot and escalator

And one of the supernospread is memory(no bypass needed)
other is asm (bypass needed)

Quickplant/defuse was undetected, since 2 updates ago not anymore Same woth no restrictions
What's the different of :

[Player]
#define ADR_SUPERNOSPREAD 0x98EE10

and

[ASM]
#define ADR_SUPERNOSPREAD 0x0052D2E4

soo... at the Player is the Memory?
I never used SuperNoSpread..
Thanks
Making my first hack now
addy's for warrock ph? or international??
Quote Originally Posted by sn1p3rer View Post
addy's for warrock ph? or international??
Its International . . . .
Weaponpoitner isint secret i have it just need to update it it did work me and aeroman made weapon binder with it

i now who could update it.. secret
Quote Originally Posted by schaapjes View Post
// <----Huib Addylogger started---->

#define ADR_QUICKPLANT 0x00530C75
BYTE QUICKPLANTONBYTE [] = {0xEB,0x34};
#define ADR_QUICKDEFUSE 0x00530080
BYTE QUICKPLANTONBYTE [] = {0xEB,0x2D};

Enjoy!
Thanks

but i have a question why are there 2 on bytes for quick plant? is 1 of them quick defuse? And are there bytes right?^^
Quote Originally Posted by live33 View Post
Thanks

but i have a question why are there 2 on bytes for quick plant? is 1 of them quick defuse? And are there bytes right?^^
No the second one 0xEB 0x2D is quickdefuse
Quote Originally Posted by schaapjes View Post
No the second one 0xEB 0x2D is quickdefuse
how does you log this bytes? can you explan it?
Quote Originally Posted by live33 View Post
how does you log this bytes? can you explan it?
You need to know to where it need to jump to. It need to jump to:
___:00530CA9 fnstsw ax
So 530CA9-530C75 = 34
EB is jump

How I did it:
DWORD dwQuickPlant = FindPattern((PBYTE)"\x7D\x16\x53\x53\x68\xD4\x00\x 00\x00\x53\xE8\x00\x00\x00\xFF", "xxxxxxxxxxx???x", 0, 0);
DWORD dwQuickPlantJump = FindPattern((PBYTE)"\xDF\xE0\xF6\xC4\x01\x0F\x85\x 3F\xFE\xFF\xFF", "xxxxxxxxxxx", 0, 0);

Log:
Writelog("#define ADR_QUICKPLANT 0x00%X",dwQuickPlant);
Writelog("BYTE QUICKPLANTONBYTE [] = {0xEB,0x%X};", (dwQuickPlant2-dwQuickPlant));
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