Permanent binds?
Well I tried the shortcut method, even copying peoples target, and it did not work.
Then I tried putting my hacks into VDC.txt, and it didn't use them (even when I ran the console before the game). Were these methods patched, and if so, is there another way, or am I just doing something wrong?
This is what my VDC.txt file:
bind KP_END "player_monster_damage_base_constant 60000"
bind KP_DOWNARROW "plr_move_speed_sprint 1000"
bind KP_PGDN "monster_player_damage_base_constant -80"
bind KP_LEFTARROW "ai_reaction_delay_alert 99999"
bind KP_5 "ai_reaction_delay_idle 99999"
bind KP_RIGHTARROW "host_timescale 1"
bind KP_HOME "host_timescale 2.3"
bind KP_UPARROW "player_monster_damage_base_constant 1"
bind KP_PGUP "player_monster_damage_base_constant 100"
bind KP_INS "cc_fill_all_items"
bind KP_DEL "changelevel 3"
bind KP_ENTER "cc_change_figure_height 0.1"
bind KP_PLUS "cc_change_figure_height 1"
bind KP_SLASH "mp_friendlyfire 1"
bind * "mp_friendlyfire 0"
bind INS "cc_set_sub_weapon javelin 99"
bind HOME "cc_set_sub_weapon handbomb 99"
bind PGUP "cc_set_sub_weapon flashbang 99"
bind DEL "cc_set_sub_weapon javelin_lvl2 99"
bind END "cc_set_sub_weapon miningbomb 99"
bind PGDN "cc_set_sub_weapon mercury_bind_bomb 99"
Then I tried putting my hacks into VDC.txt, and it didn't use them (even when I ran the console before the game). Were these methods patched, and if so, is there another way, or am I just doing something wrong?
This is what my VDC.txt file:
bind KP_END "player_monster_damage_base_constant 60000"
bind KP_DOWNARROW "plr_move_speed_sprint 1000"
bind KP_PGDN "monster_player_damage_base_constant -80"
bind KP_LEFTARROW "ai_reaction_delay_alert 99999"
bind KP_5 "ai_reaction_delay_idle 99999"
bind KP_RIGHTARROW "host_timescale 1"
bind KP_HOME "host_timescale 2.3"
bind KP_UPARROW "player_monster_damage_base_constant 1"
bind KP_PGUP "player_monster_damage_base_constant 100"
bind KP_INS "cc_fill_all_items"
bind KP_DEL "changelevel 3"
bind KP_ENTER "cc_change_figure_height 0.1"
bind KP_PLUS "cc_change_figure_height 1"
bind KP_SLASH "mp_friendlyfire 1"
bind * "mp_friendlyfire 0"
bind INS "cc_set_sub_weapon javelin 99"
bind HOME "cc_set_sub_weapon handbomb 99"
bind PGUP "cc_set_sub_weapon flashbang 99"
bind DEL "cc_set_sub_weapon javelin_lvl2 99"
bind END "cc_set_sub_weapon miningbomb 99"
bind PGDN "cc_set_sub_weapon mercury_bind_bomb 99"
