im kind of sad because i found the best thing ever last night! FOR ALL the people that wanted an sp skill hack to transform more / without AP and such .. it would have been epic but when you convert the file back n forth from HFS even with out any editing the game will no longer start

so it seems the file has some kind of signature the game is checking for just on that one the rest i can edit no problem but its a sad day when we find this kind of protection i have no clue how to get past it..
"skill_voc_pl_transform00"
{
"is_spskill" "1"
"is_vocation_transform" "1"
"required_sp" "1000"
"required_ap" "10"
//"type" "spskill_evy_reverse_gravity"
"type" "spskill_base_status_effect"
"sequence" "paladin_transformation_begin_1" // ¸ØÃç¼*¼* °ø°ÝÇϴ ¸ð¼Ç
//"moving_sequence" "" // ´Þ¸®¸é¼* °ø°ÝÇϴ ¸ð¼Ç
"is_moving_castable" "1" // À̰Ç °Á 1·Î µÎ¼¼¿ä
"is_motion_blending_move" "0" // ´Þ¸®¸é¼* »ç¿ëÇϴõ¶óµµ °Á "sequence"°¡ Àç»ýµÊ
}
if i chanted the code to say is transform 0 and ap and sp 0 then you could trans when ever you wanted..its a clientside command to the game but you can not edit the correct hfs file

sad day.. oh well just waned to throw this out there that its almost possible and not serverside on when your skill can actually activate
sp potions
"sp_potion_lvl1"
{
"type" "status_effect_potion"
"max_draft" "4"
"status_effect" "sp_recovery 1"
"apply_party" "0"
"pre_sequence" "potion_begin"
"post_sequence" "potion_end"
"moving_sequence" "potion_run"
"efx_normal" "effects/health_potion.efx"
"efx_moving" "effects/health_potion_run.efx"
"message_delay" "0.2"
}
"sp_up_potion_lvl1"
{
"type" "status_effect_potion"
"max_draft" "1"
"status_effect" "sp_recovery 1"
"apply_party" "0"
"pre_sequence" "potion_begin"
"post_sequence" "potion_end"
"moving_sequence" "potion_run"
"efx_normal" "effects/health_potion.efx"
"efx_moving" "effects/health_potion_run.efx"
"message_delay" "0.2"
}
"cash_random_sp_potion" //·£´ý¾ÆÀÌÅۿë spÆ÷¼Ç
{
"type" "status_effect_potion"
"max_draft" "1"
"status_effect" "sp_recovery 1"
"apply_party" "0"
"pre_sequence" "potion_begin"
"post_sequence" "potion_end"
"moving_sequence" "potion_run"
"efx_normal" "effects/health_potion.efx"
"efx_moving" "effects/health_potion_run.efx"
"message_delay" "0.2"
}
"GM_feather"
exp potion
cash_random_exp2"//·£´ý¾ÆÀÌÅۿë °æÇèġ Æ÷¼Ç
{
"type" "status_effect_potion"
"max_draft" "1"
"status_effect" "buff_exp 1"
"apply_party" "0"
"pre_sequence" "potion_begin"
"post_sequence" "potion_end"
"moving_sequence" "potion_run"
"efx_normal" "effects/health_potion.efx"
"efx_moving" "effects/health_potion_run.efx"
"message_delay" "0.2"
}
anyways i know that most might now care but just wanted to see if any one already knew about it or knows a way to edit it with out messing up the game starting..
a few fun commands but if you activate extreme you just turn invisible and cant do anything cuz the models and movments are not in the game

"익스트림 모드로"
{
"command" "sync_featurematrix ExtremeMode 1"
}
"프리미어 모드로"
{
"command" "sync_featurematrix ExtremeMode null"
}
"카록 생성 피쳐 켜기(클라이언트만)"
{
"command" "sync_featurematrix KalokCreation 1"
}
}