Thumbs upCrossfire Weapon & Misc Class(SourceCode)

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Crossfire Weapon & Misc Class(SourceCode)
Code:
Code:
class c_Weapon
{
	float Range; //0x748
	WORD MaxAmmo; //0x74C
	WORD AmmoPerMagazine; //0x74E
	WORD NanoMaxAmmo; //0x750
	WORD NanoAmmoPerMagazine; //0x752
	float AmmoDamage; //0x754 | 1 Hit KO?
	DWORD UnlimitedAmmo; //0x758
	DWORD TargetSlot; //0x768
	BYTE SubType; //0x76C
	float DamageFactorByDistance; //0x770
	float DamageVariantionFactor; //0x774
	BYTE ShotsPerAmmo; //0x790 | Shotgun Spread?
	DWORD IsDroppedWhenDie; //0x9AC
	float DamageCameraPenalty; //0x1F4C
	float MoveSpeedPenalty; //0x1F88 | WeaponWeight?
	float ZoomInMoveSpeedPenalty; //0x1F8C | ^
	float MovePenaltyForDelayFire; //0x1F90 | ^
	BYTE ZoomTargetType; //0x1F94
	DWORD ZoomStatusLockFire; //0x1F84
	float FireAimMultiplier; //0x1F98
	float PrefireAimMultiplier; //0x1F9C
	float ZoomInFireAimMultiplier; //0x1FA0
	DWORD ShootThroughCharacter; //0x2070
	DWORD ShootThroughWall; //0x2074 | Maybe?
	DWORD ShootThroughCharacterInNanoMode; //0x2078
	DWORD FlipEffect; //0x207C
	BYTE BoomType; //0x217C
	BYTE BoomDurationDamage; //0x217D
	float BoomDamageCheckInterval; //0x2180
	float SideEffectDamage; //0x2184
	float SideEffectTimeGap; //0x2188
};

DWORD c_weapon = *(DWORD*)(pWepPtr + i * 4);
Misc

Code:
Code:
class c_Misc
{
	float DistFallDamageStartFrom; //0x0000
	float DamagePerMeter; //0x0004
	DWORD PercentageBuyShotgun; //0x0008
	DWORD PercentageBuySubMachineGun; //0x000C
	DWORD PercentageBuyRifle; //0x0010
	DWORD PercentageBuySniperRifle; //0x0014
	DWORD PercentageBuyMachineGun; //0x0018
	float AIReachPosAcceptableDist; //0x001C
	float AIReachPosAcceptableYDist; //0x0020
	float AICheckStruckInterval; //0x0024
	float AICheckStruckDist; //0x0028
	DWORD CheckEnemyIntervalLower; //0x002C
	DWORD CheckEnemyIntervalUpper; //0x0030
	DWORD DecideActionIntervalLower; //0x0034
	DWORD DecideActionIntervalUpper; //0x0038
	float PerturbLimitLowerLower; //0x003C
	float PerturbLimitLowerUpper; //0x0040
	float PerturbLimitUpperLower; //0x0044
	float PerturbLimitUpperUpper; //0x0048
	float PerturbLimitLowerMultiplierNormal; //0x004C
	float PerturbLimitUpperMultiplierNormal; //0x0050
	float CheckEnemyIntervalMultiplierNormal; //0x0054
	float DecideActionIntervalMultiplierNormal; //0x0058
	float PerturbLimitLowerMultiplierHigher; //0x005C
	float PerturbLimitUpperMultilpierHigher; //0x0060
	float CheckEnemyIntervalMultiplierHigh; //0x0064
	float DecideActionIntervalMultiplierHigh; //0x0068
	DWORD ReactionTimeLimitOnDamaged; //0x006C
	float LookAtAddAmountWhenDamagedX; //0x0070
	float LookAtAddAmountWhenDamagedY; //0x0074
	float LookAtAddAmountWhenDamagedZ; //0x0078
	DWORD ReloadTime; //0x007C
	DWORD TimeChangeRandomShootPointWhenBlinded; //0x0080
	DWORD AddAmountRandomShootPointWhenBlinedX; //0x0084
	DWORD AddAmountRandomShootPointWhenBlinedY; //0x0088
	DWORD AddAmountRandomShootPointWhenBlinedZ; //0x008C
	DWORD TimeChangeRandomGotoPointWhenBlinded; //0x0090
	DWORD AddAmountRandomGotoPointWhenBlinedX; //0x0094
	DWORD AddAmountRandomGotoPointWhenBlinedY; //0x0098
	DWORD AddAmountRandomGotoPointWhenBlinedZ; //0x009C
	DWORD PercentageLookOutWhenAttackTargetDisappeared; //0x00A0
	DWORD PercentageGotoPosWhenAttackTargetDisappeared; //0x00A4
	DWORD PercentageBuyWeaponWhenAlreadyHasOne; //0x00A8
	DWORD TimeToResetGunDirRotWhenMoving; //0x00AC
	DWORD TimeToResetGunDirRotWhenAttacking; //0x00B0
	DWORD MoveXZSpeedLimitNormal; //0x00B4
	DWORD MoveXZSpeedLimitLadder; //0x00B8
	DWORD RepeatJumpTimeLimit; //0x00BC
	float CheckEnemyInTheBackDotLimit; //0x00C0
	float CheckEnemyInTheBackDotLimitNormal; //0x00C4
	float CheckEnemyInTheBackDotLimitHigh; //0x00C8
	DWORD KillNumMultiplierWhenCheckingEnemyThreatened; //0xCC
	float VeryCloseDistWhenAttacking; //0x00D0
	float VeryFarDistWhenAttacking; //0x00D4
	DWORD PercentageJumpWhenAttack; //0x00D8
	DWORD PercentageJumpWhenMoving; //0x00DC
	DWORD AttackShootingSniperVariationTimeLower; //0x00E0
	DWORD AttackShootingSniperVariationTimeUpper; //0x00E4
	DWORD AttackShootingOtherVariationTimeLower; //0x00E8
	DWORD AttackShootingOtherVariationTimeUpper; //0x00EC
	DWORD AttackAimingSniperVariationTimeLower; //0x00F0
	DWORD AttackAimingSniperVariationTimeUpper; //0x00F4
	DWORD AttackAimingOtherVariationTimeLower; //0x00F8
	DWORD AttackAimingOtherVariationTimeUpper; //0x00FC
	DWORD AttackAimingOtherVariationTimeLowerVeryClose; //0x0100
	DWORD AttackAimingOtherVariationTimeUpperVeryClose; //0x0104
	DWORD PercentageRunningWhenMoving; //0x0108
	DWORD PercentageRunningBackwardWhenMoving; //0x010C
	DWORD PercentageWalkingWhenMoving; //0x0110
	DWORD MaxMoveDurationLower; //0x0114
	DWORD MaxMoveDurationUpper; //0x0118
	//Incomplete
};
OMG This is leeched.
I know where u got this from :/
This is not urs ^^
You just copied and paste -.-
Quote Originally Posted by A$IAN View Post
OMG This is leeched.
I know where u got this from :/
This is not urs ^^
You just copied and paste -.-
Is this wrong?
I just wanted to share in all people......
if it is illegal ... I truly apologize to you all .......
Quote Originally Posted by tasya89 View Post


Is this wrong?
I just wanted to share in all people......
if it is illegal ... I truly apologize to you all .......
Not illegal but u should give the creator credits, but pls not the tag for its Website
In this case it is "Cobra"
Quote Originally Posted by A$IAN View Post


Not illegal but u should give the creator credits, but pls not the tag for its Website
In this case it is "Cobra"
Ok I promise not to repeat it again .....
thanks @A$IAN for the counsel you gave to me
Quote Originally Posted by tasya89 View Post


Ok I promise not to repeat it again .....
thanks @A$IAN for the counsel you gave to me
No problem. Can happens to everyone ;D
Good Job , Copy and Paste is Good ;D THANKS
Hmm but a few addys are wrong
it's outdate :< Someone have ltclient addys ?

or
0x297014 it's good?
Quote Originally Posted by backspaces View Post
it's outdate :< Someone have ltclient addys ?

or
0x297014 it's good?
0x309660 - 0x1F8 ???????????????????????????????????????????????
Quote Originally Posted by Geostigma View Post
0x309660 - 0x1F8 ???????????????????????????????????????????????
Both are wrong
Its 0x7F8 / I wont tell more ^^
My hack no active
My hack is hotkey and one hit function , please other function for me, for test? ...
Sorry for of english failure
Quote Originally Posted by Turbulence View Post
My hack no active
My hack is hotkey and one hit function , please other function for me, for test? ...
Sorry for of english failure
sure, here is the source to swiftdude's pub.
Meh, I'm removing the addies because I don't completely hate swift. ? = removed
Quote Originally Posted by tasya89 View Post
Claro, aqui é a fonte de publicação do swiftdude.
Meh, eu estou removendo o Addies porque eu não odeio completamente rápida. ? = Removido
You have one source code for me ?
I use one hotkey simple, by me
EDIT:
Just a warning, they won't just give you everything. They give you the means and knowledge to attain it yourself. So don't expect to be spoonfed.
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