Disabling Recipe Items

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Disabling Recipe Items


Only problem is the fact that I don't have the CRC converting it back to an .hfs file is meaningless, Vindictus wont start if we we're able to have the CRC I'm pretty sure we could make recipes cost *nothing*
Quote Originally Posted by seiferxi View Post


Only problem is the fact that I don't have the CRC converting it back to an .hfs file is meaningless, Vindictus wont start if we we're able to have the CRC I'm pretty sure we could make recipes cost *nothing*
This would be nice.
Quote Originally Posted by gregjonezz View Post
This would be nice.
There's a possible chance though we may *never* be able to use this, I'm pretty good at what I do but CRC bypass is a little advanced for me

Quote Originally Posted by sdfsdfsdfaaa View Post
I just found this today when looking through the hfs.
I was thinking the same thing.

Than you noticed a lot of the items in there don't even list the full recipe it costs to make the item, so I'm wondering if they even use this file, or if it's just a checksum file
I just found this today when looking through the hfs.
I was thinking the same thing.
i can crc bypass this shity game easy, what .hfs is this?
Quote Originally Posted by coolika1337 View Post
i can crc bypass this shity game easy, what .hfs is this?
It is 763FD8F12D3D013194261D98B4AEF0FB0F6FBA1B.hfs
Quote Originally Posted by coolika1337 View Post
i can crc bypass this shity game easy, what .hfs is this?
You make it sound so easy...

All archives are obfuscated with atleast one pass of the Xor cipher, with the source position as the file position of the block. The file names and data in the Local File Header, and the file name in the Central Directory Header are obfuscated.
The key is constant, but encrypted in game files, available in the tool "VZipFlip" as XorTruths.bin
If the Second-pass checksum in the End of Central Directory Header exists, then a second pass of the Xor Cipher is performed with the 32-bit key: EndOfCentralDirectory.CentralDirectorySize * EndOfCentralDirectory.OffsetOfCentralDirectory.

[edit] Notes and Comments

The game is also called "Mabinogi Heroes"
The game should be considered Episode 1 of the Source engine as far as file formats used.
It is not known how the Second-pass checksum is created, or what the value is. The most likely candidate is CRC-32, perhaps XORed with a key.
The file name of the HFS is likely a 160-bit hash, likely SHA-1, perhaps of the path.
Some files have the extension ".comp". The file data will have a "COMP" header. The data is compressed with DEFLATE (RFC 1951
Quote Originally Posted by tenkan View Post
It is 763FD8F12D3D013194261D98B4AEF0FB0F6FBA1B.hfs
Nah. You want 286FE9924483F382029EF68BA6C260B3C2563BF9

It's a damned goldmine. If I could only repack it without breaking it.
im trying to see which file has the recipe in it so i can edit it.
Quote Originally Posted by coolika1337 View Post
im trying to see which file has the recipe in it so i can edit it.
You can edit the text file all you want but once you convert it back to an hfs file it will lose its secondary key

The easiest way would to bypass the check in engine.dll, but considering engine.dll is also packed good luck with that. Assuming you can find it, it is probably one line of code that just would need to be redirected or null
i dont think u understand my questions. which .HFS are this files located in?
Quote Originally Posted by coolika1337 View Post
i dont think u understand my questions. which .HFS are this files located in?
It was already said above but

763FD8F12D3D013194261D98B4AEF0FB0F6FBA1B.hfs
my apologies let me get back to u with me results give me 5 min
Quote Originally Posted by coolika1337 View Post
my apologies let me get back to u with me results give me 5 min
And 5 hours later there's still no news.
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