The pass is: mpgh
Lower case
Also to be given XP instead of changing the score amount given per kill change doXP to this
doXP()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;

{
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 10 );
self iPrintLnBold("^2 10x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 20 );
self iPrintLnBold("^2 20x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 30 );
self iPrintLnBold("^2 30x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 40 );
self iPrintLnBold("^2 40x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 50 );
self iPrintLnBold("^2 50x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 60 );
self iPrintLnBold("^2 60x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 70 );
self iPrintLnBold("^2 70x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 80 );
self iPrintLnBold("^2 80x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 90 );
self iPrintLnBold("^2 90x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 100 );
self iPrintLnBold("^2 100x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 200 );
self iPrintLnBold("^2 200x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 300 );
self iPrintLnBold("^2 300x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 400 );
self iPrintLnBold("^2 400x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 500 );
self iPrintLnBold("^2 500x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 600 );
self iPrintLnBold("^2 600x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 700 );
self iPrintLnBold("^2 700x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 800 );
self iPrintLnBold("^2 800x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 900 );
self iPrintLnBold("^2 900x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", 1000 );
self iPrintLnBold("^2 1000x XP Given!:");
}
self waittill( "sprint_begin" );
{
self setClientDvar( "scr_xpscale", -99999 );
self iPrintLnBold("^2 -99999x XP Given!:");
}
}
}
}
The last one changed the score amount given per kill so yeah, xp works now... You can change the XP amount, but if you make it to high it will cause the game to freeze, disconnect or turn negative.