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[M.A.T.]Strides | NumVertices | PrimitiveCount
Completed Male & Female Defaults | Thrown Weapons | Male and Female addons
DEFAULT CHARACTERS and ALIENS
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MALE - MALE - MALE - MALE - MALE - MALE - MALE - MALE - MALE
Male Suit Outfit
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Float / Elegant Male
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Dark Police Male
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Desert Police Male
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Heads Male
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Top Male
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Bottom Male
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FEMALE - FEMALE - FEMALE - FEMALE - FEMALE - FEMALE - FEMALE
Beach Female
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Dark Police Female
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Desert Outfit Female
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Heads of Females
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Tops of Females
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Complete Suit for Females
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Grenade and Thrown Weapons
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Organized.
Uncommented defaults have removed heads so it can go in head section.
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CREATED BY CODE[V]
Enjoy.
Completed Male & Female Defaults | Thrown Weapons | Male and Female addons
DEFAULT CHARACTERS and ALIENS
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#define Female_Default (NumVertices == 374 || NumVertices == 841 || NumVertices == 1101 || PrimitiveCount == 533 || PrimitiveCount == 834 || PrimitiveCount == 1164) #define Male_Default (NumVertices == 460 || NumVertices == 871 || NumVertices == 1281 || PrimitiveCount == 574 || PrimitiveCount == 862 || PrimitiveCount == 1246) //Mummy and Terminator things | did not get NumVertices cuz i was lazy #define Alien (PrimitiveCount == 1858 || PrimitiveCount ==1771)
Male Suit Outfit
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//Suit Male #define PMC_Y_BlackM (NumVertices == 2669 && PrimitiveCount == 3153) #define SWAT_CopM (NumVertices == 2055 && PrimitiveCount == 2418) #define TerminatorM (NumVertices == 1597 && PrimitiveCount == 2148) #define Red_Chinese (NumVertices == 1831 && PrimitiveCount == 2233) #define Dragon_Chinese (NumVertices == 1831 && PrimitiveCount == 2233) #define Green_Chinese (NumVertices == 1831 && PrimitiveCount == 2233)
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//Float/Elegant Male #define Float_Galaxy (NumVertices == 644 && PrimitiveCount == 774) #define Elegant_Turn (NumVertices == 962 && PrimitiveCount == 1120) #define Elegant_Roam (NumVertices == 427 && PrimitiveCount == 526)
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//Dark Police Male #define Dark_SuitM (NumVertices == 1037 && PrimitiveCount == 1172) #define Dark_HelmM (NumVertices == 734 && PrimitiveCount == 743) #define Dark_PantsM (NumVertices == 691 && PrimitiveCount == 726)
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//Desert Police Male #define Desert_SuitM (NumVertices == 1037 && PrimitiveCount == 1172) #define Desert_HelmM (NumVertices == 734 && PrimitiveCount == 743) #define Desert_PantsM (NumVertices == 691 && PrimitiveCount == 726)
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//Heads #define Stylish_Mushroom (NumVertices == 353 && PrimitiveCount == 509) #define Flame_Skyscraper (NumVertices == 446 && PrimitiveCount == 522) #define Dark_Warrior (NumVertices == 446 && PrimitiveCount == 522) #define Golden_Years (NumVertices == 644 && PrimitiveCount == 774) #define Watery_Cool (NumVertices == 701 && PrimitiveCount == 850) #define Ice_Wilderness (NumVertices == 701 && PrimitiveCount == 850)
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//Top #define Hot_Wind (NumVertices == 837 && PrimitiveCount == 992) #define Leisure_Life (NumVertices == 930 && PrimitiveCount == 1098) #define Snowy_Sunshine (NumVertices == 779 && PrimitiveCount == 1004) #define Thunder_Tattoo (NumVertices == 791 && PrimitiveCount == 1034) #define Winter_Heater (NumVertices == 1060 && PrimitiveCount == 1330) #define Green_Warmth (NumVertices == 106 && PrimitiveCount == 1330) #define Standup_Collar (NumVertices == 875&& PrimitiveCount == 1038)
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//Bottom #define L_Grey_Checker (NumVertices == 630 && PrimitiveCount == 670) #define Blooming_Life (NumVertices == 718 && PrimitiveCount == 720) #define Warm_Snow (NumVertices == 498 && PrimitiveCount == 572) #define Floating_in_Wind (NumVertices == 498 && PrimitiveCount == 572) #define Smart_Devil (NumVertices == 519 && PrimitiveCount == 652)
Beach Female
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//Beach #define FBeach_Head (NumVertices == 581 && PrimitiveCount == 793) #define FBeach_Bottom (NumVertices == 426 && PrimitiveCount == 562) #define FBeach_Top (NumVertices == 847 && PrimitiveCount == 1118)
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//Dark Police #define DP_Head (NumVertices == 630 && PrimitiveCount == 728) #define DP_Bottom (NumVertices == 570 && PrimitiveCount == 750) #define DP_Top (NumVertices == 1216 && PrimitiveCount == 1230)
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//Desert #define Desert_Helm (NumVertices == 630 && PrimitiveCount == 728) #define Desert_Bottom (NumVertices == 570 && PrimitiveCount == 750) #define Desert_Top (NumVertices == 1216 && PrimitiveCount == 1230)
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//Heads #define Red_Hair_Diva (NumVertices == 475 && PrimitiveCount == 687) #define Bloom_of_Youth (NumVertices == 498 && PrimitiveCount == 692) #define Cool_Uniqueness (NumVertices == 498 && PrimitiveCount == 692) #define Burning_Flam (NumVertices == 498 && PrimitiveCount == 692) #define Hip_hopH (NumVertices == 372 && PrimitiveCount == 516) #define Fairy_Fantasy_Face (NumVertices == 214 && PrimitiveCount == 362) #define Fairy_Fantasy_Hair (NumVertices == 267 && PrimitiveCount == 278)
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//Bottom #define ****y_Sweetheart (NumVertices == 748 && PrimitiveCount == 764) #define Cashmere_Trousers (NumVertices == 532 && PrimitiveCount == 690) #define Tamper_Force (NumVertices == 532 && PrimitiveCount == 690) #define Trendy_Drancer (NumVertices == 532 && PrimitiveCount == 690) #define Hip_hopB (NumVertices == 522 && PrimitiveCount == 677) #define Fairy_FantasyB (NumVertices == 611 && PrimitiveCount == 840)
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//Entire Suit #define PMC_Y_Black (NumVertices == 2607 && PrimitiveCount == 3179) #define SWAT_Cop (NumVertices == 2117 && PrimitiveCount == 2473) #define Terminator (NumVertices == 1501 && PrimitiveCount == 2116) #define Red_Qi_Pao (NumVertices == 2011 && PrimitiveCount == 2596) #define Purple_Qi_Pao (NumVertices == 2011 && PrimitiveCount == 2596) #define Rose_Qi_Pao (NumVertices == 2011 && PrimitiveCount == 2596)
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/**GRENADE and THROWN WEAPONS**/ //Grenade && Thrown //Cham this and see it fly towards you. #define Dart (NumVertices == 591 && PrimitiveCount == 517) #define CTS_Lightning_Bomb (NumVertices == 432 && PrimitiveCount == 144) #define M18_Smoke (NumVertices == 432 && PrimitiveCount == 144) #define Turtle_Magic_Grenade (NumVertices == 432 && PrimitiveCount == 144) #define Cat_Magic_Grenade (NumVertices == 432 && PrimitiveCount == 144) #define VX_Toxic_Bomb (NumVertices == 432 && PrimitiveCount == 144) #define Type_82_Grenade (NumVertices == 414 && PrimitiveCount == 138)
Uncommented defaults have removed heads so it can go in head section.
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#define Female_Default (NumVertices == 841 || NumVertices == 1101 || PrimitiveCount == 834 || PrimitiveCount == 1164) #define Male_Default (NumVertices == 871 || NumVertices == 1281 || PrimitiveCount == 862 || PrimitiveCount == 1246) //#define Female_Default (NumVertices == 374 || NumVertices == 841 || NumVertices == 1101 || PrimitiveCount == 533 || PrimitiveCount == 834 || PrimitiveCount == 1164) //#define Male_Default (NumVertices == 460 || NumVertices == 871 || NumVertices == 1281 || PrimitiveCount == 574 || PrimitiveCount == 862 || PrimitiveCount == 1246) #define female (Female_Default || FBeach_Bottom || FBeach_Top || DP_Bottom || DP_Top || Desert_Bottom || Desert_Top || Elegant_Beauty || Young_Memory || Pink_Lady || Witty_Temperamant || Hip_hopB || Fairy_FantasyB || ****y_Sweetheart || Cashmere_Trousers || Tamper_Force || Trendy_Drancer || Hip_hopT || Fairy_FantasyT || PMC_Y_Black || SWAT_Cop || Terminator || Red_Qi_Pao || Purple_Qi_Pao || Rose_Qi_Pao) #define female_head (NumVertices == 374 || PrimitiveCount == 533 || FBeach_Head || DP_Head || Desert_Helm || Red_Hair_Diva || Bloom_of_Youth || Cool_Uniqueness || Burning_Flam || Hip_hopH || Fairy_Fantasy_Face || Fairy_Fantasy_Hair) #define thrown (Dart || CTS_Lightning_Bomb || M18_Smoke || Turtle_Magic_Grenade || Cat_Magic_Grenade || VX_Toxic_Bomb || Type_82_Grenade) #define male (PMC_Y_BlackM || SWAT_CopM || TerminatorM || Red_Chinese || Dragon_Chinese || Green_Chinese || Elegant_Turn || Elegant_Roam || Dark_SuitM || Dark_PantsM || Desert_SuitM || Desert_PantsM || Hot_Wind || Leisure_Life || Snowy_Sunshine || Thunder_Tattoo || Winter_Heater || Green_Warmth || Standup_Collar || L_Grey_Checker || Blooming_Life || Warm_Snow || Floating_in_Wind || Smart_Devil) #define male_head (NumVertices == 460 || PrimitiveCount == 574 || Float_Galaxy || Dark_HelmM || Desert_HelmM || Stylish_Mushroom || Flame_Skyscraper || Dark_Warrior || Golden_Years || Watery_Cool || Ice_Wilderness)
Enjoy.




