Source codes
Does anyone have updated source codes?
and what is the "ltclient" and where do they go in the process
and what is the "ltclient" and where do they go in the process
//includes all nessecary files to this source
#include <windows.h>
//End of includes
//This is what you call globals.
int HackOn = 0;
//Define HackOn as a number, and that numebr is zero.
int HackMax = 10;
//Define HackMax as a number, and that number is ten.
bool test = false;
//Define test as a true/false. "Boolean"
#define ADDR_SBULLLETS 0x374BBF16
//The definition of ADDR_SBULLETS
//End of Globals
void Main (void)
{
while(1)
//Makes an infinite loop. One that doesn't end.
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)
//When Numpad1 Gets Pressed
{
test = (!test);
//if test = false, turn to true and vice versa
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
//When Numpad2 Gets Pressed.
{
HackOn ++;
//Adds +1 to the variable, "HackOn"
if(HackOn == HackMax) HackOn = 0;
//When Hackon Reaches the number HackMax, it resets HackOn to 0
}
if(test)
//if test is true
{
memcpy( (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x33\xC0\x90", 3 );
//look in globals for the definition of ADDR_SBULLETS
//Basically, it edits the bytes of the memory to "\x33\xC0\x90".
//The number at the end, tells you how many bytes you are editing.
//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
}else{
//if test is not true
memcpy( (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x0F\x94\xC0", 3 );
//look in globals for the definition of ADDR_SBULLETS
//Basically, it edits the bytes of the memory to "\x0F\x94\xC0".
//The number at the end, tells you how many bytes you are editing.
//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
}
}
}
DWORD WINAPI Lesson (LPVOID)
// This is just a dummy function that will be the code activate the main thread
{
Main();
//Call the thread called Main
return 1;
//Finish of the thread.
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
// DllMain is an optional function for you to declare.
// It serves as the entry point for any DLL
{
DisableThreadLibraryCalls(hDll);
// Make a call to DisableThreadLibraryCalls with the hModule variable
// as its argument; Doing this is an optimization trick to prevent
// needless thread attach/detach messages from triggering further calls
// to our DllMain function.
if ( dwReason == DLL_PROCESS_ATTACH )
{
//When this dll is injected into the process. this is what the dll is supposed to do.
// Null, in C Plus Plus, nothing. It is defined as 0
CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
//It creates the thread called "Lesson" which is defined a few lines up. DWORD WINAPI Lesson (LPVOID)
}
return TRUE;
// Although the return value doesn't actually matter. You return the value TRUE or FALSE indicatinng success or failure.
}
