Garbage

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Garbage
Code:
enum eMapID
{
	MAP_SnowValley = 0,
	MAP_GrayHammer = 1,
	MAP_JunkFlea = 2,
	MAP_TwoTowers = 3,
	MAP_PumpJack = 4,
	MAP_Brushwood = 5,
	MAP_ColdSeed = 6,
	MAP_SandHog = 7,
	MAP_Warhead = 8,
	MAP_Waverider = 9,
	MAP_Rattlesnake = 10,
	MAP_DeathRoom = 11,
	MAP_Showdown = 12,
	MAP_DesertThunder = 13,
	MAP_Powersurge = 14,
	MAP_Overdose = 15,
	MAP_GraveDigger = 16,
	MAP_RoadKill = 17,
	MAP_CabinFever = 18,
	MAP_ShortFuse = 19,
	MAP_Killcreek = 20,
	MAP_Vertigo = 21,
	MAP_DarkForest = 22,
	MAP_Sector25 = 23,
	MAP_Dredge = 24,
	MAP_BlackLung = 25,
	MAP_GhostTown = 26,
	MAP_DesertFox = 27,
};

#define SCREEN_JOIN 10
#define SCREEN_ROOMLIST 16

class CBaseScreen
{
public:
	virtual void function0();				//0x0000
};

enum PermittedArms
{
	PA_All = 0,
	PA_PistolsOnly = 1,
	PA_KnivesOnly = 2,
	PA_NoSnipers = 3,
	PA_NoExplosives = 4,
	PA_NoBackpack = 5,
	PA_SnipersOnly = 6,
	PA_ShotgunsOnly = 7,
	PA_NoShotguns = 8,
};

enum LobbyGameModes
{
	LGM_Elimination = 0,
	LGM_SearchAndDestroy = 1,
	LGM_Fireteam = 2,
	LGM_OneManArmy = 3,
	LGM_CaptureTheFlag = 4,
	LGM_SpyHunt = 5,
	LGM_Quarantine = 7,
	LGM_EliminationPro = 8,
	LGM_LastManStanding = 9,
	LGM_BombingRun = 10,
	LGM_SeizeAndSecure = 11,
};

enum MasterTypes
{
	MT_Normal = 0,
	MT_Elite = 5,
	MT_SuperElite = 10,
};

enum ReadyStates
{
	RS_NotReady = 0,
	RS_Ready = 1,
	RS_Starting = 2,
	RS_InGame = 3,
};

enum ReadyStates2
{
	RS2_None = 0,
	RS2_Outfitting = 1,
	RS2_Idle = 2,
};

struct LobbyPlayerInfo
{
	wchar_t Name[14];						//0x0000
	char unknown28[44];						//0x001C
	uint32 nID;								//0x0048
	char unknown76[12];						//0x004C
	uint32 nReadyState;						//0x0058
	uint32 nReadyState2;					//0x005C
	char unknown96[36];						//0x0060
};

class CScreenWaitingRoom : public CBaseScreen
{
public:
	char unknown4[21916];					//0x0004
	uint32 nMapID;							//0x55A0
	char unknown21924[4];					//0x55A4
	uint32 nMaxPlayers;						//0x55A8
	uint32 GameMode;						//0x55AC
	char unknown21936[4];					//0x55B0
	uint32 nGoal;							//0x55B4
	PACKBOOL(bJoinMidCombat);				//0x55B8
	char unknown21948[24];					//0x55BC
	PACKBOOL(bFriendlyFire);				//0x55D4
	char unknown21976[128];					//0x55D8
	uint32 nMasterID;						//0x5658
	bool bKillCam;							//0x565C
	bool bSuperSoldiers;					//0x565D
	char unknown22110;						//0x565E
	char unknown22111;						//0x565F
	uint32 nPermittedArms1;					//0x5660
	uint32 nPermittedArms2;					//0x5664
	uint32 nMasterType;						//0x5668
	uint32 nSelectedCombobox;				//0x566C
	char unknown22128[84];					//0x5670
	PACKBOOL(bAmIMaster);					//0x56C4
	char unknown22216[72];					//0x56C8
	char unknown22288;						//0x5710
	char unknown22289;						//0x5711
	char unknown22290;						//0x5712
	bool bKicked;							//0x5713
	char unknown22292[16];					//0x5714
	LobbyPlayerInfo* pAlphaList;			//0x5724
	LobbyPlayerInfo* pAlphaListEnd;			//0x5728
	char unknown22316[8];					//0x572C
	LobbyPlayerInfo* pBravoList;			//0x5734
	LobbyPlayerInfo* pBravoListEnd;			//0x5738
};

//0x5544 = Room number (minus 1)

struct LobbyRoomInfo
{
};

//0x20 = pName (unicode)

class CScreenRoomList : public CBaseScreen
{
public:
	char unknown4[21916];					//0x0004
};

//0x560C = SelectedRoom
//0x5620 = HoveredRoom
//0x5698 = RoomList
//0x569C = NumRooms

class CScreenMgr
{
public:
	virtual void function0();				//0x0000
	virtual void Init();					//0x0004
	virtual void function2();				//0x0008
	virtual void function3();				//0x000C
	virtual void function4();				//0x0010
	virtual void function5();				//0x0014
	virtual void function6();				//0x0018
	virtual void function7();				//0x001C
	virtual void function8();				//0x0020
	virtual void function9();				//0x0024
	virtual void function10();				//0x0028
	virtual void function11();				//0x002C
	virtual void function12();				//0x0030
	virtual void function13();				//0x0034
	virtual void function14();				//0x0038
	virtual void function15();				//0x003C
	virtual void function16();				//0x0040
	virtual void function17();				//0x0044
	virtual void function18();				//0x0048
	virtual void function19();				//0x004C
	virtual void function20();				//0x0050
	virtual void function21();				//0x0054
	virtual void function22();				//0x0058
	virtual void function23();				//0x005C
	virtual void function24();				//0x0060
	virtual int GetCurrentScreenID();		//0x0064
	virtual void function26();				//0x0068
	virtual void function27();				//0x006C
	virtual void function28();				//0x0070
	virtual void function29();				//0x0074
	virtual void function30();				//0x0078
	virtual void function31();				//0x007C
	virtual void function32();				//0x0080
	virtual void function33();				//0x0084
	virtual void function34();				//0x0088
	virtual void function35();				//0x008C
	virtual void function36();				//0x0090
	virtual void function37();				//0x0094
	virtual void function38();				//0x0098
	virtual void function39();				//0x009C
	virtual CBaseScreen* GetScreenFromID(int ID);	//0x00A0
	virtual void function41();				//0x00A4
	virtual void function42();				//0x00A8
	virtual void function43();				//0x00AC
	virtual void function44();				//0x00B0
	virtual void function45();				//0x00B4
	virtual void function46();				//0x00B8
	virtual void function47();				//0x00BC
	virtual void function48();				//0x00B0
};
very nice garbage
i thought of something hilarious with this source when i looked at it.....
Your in another game And your buddy is in another game on another map
use this source to make it seem like your in that map and OPK the living shit out of every1 and you cant get kicked cuz ur not in that room XD
Quote Originally Posted by supercarz1991 View Post
i thought of something hilarious with this source when i looked at it.....
Your in another game And your buddy is in another game on another map
use this source to make it seem like your in that map and OPK the living shit out of every1 and you cant get kicked cuz ur not in that room XD
It doesn't work like that.
Quote Originally Posted by NOOB View Post


It doesn't work like that.
I kinda figured lol
Quote Originally Posted by supercarz1991 View Post
I kinda figured lol


I love this garbage thanks mmbob
Quote Originally Posted by NOOB View Post


It doesn't work like that.
Aww is that a picture of you, so cute(LOL)

@mmbob I dont even want to know how long it took you to get that.
Garbage Fuck!
Garbage, Thanks everybody you!
Posts 19 of 9 · Page 1 of 1
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