More Garbage

Posts 16 of 6 · Page 1 of 1
More Garbage
Code:
#define FIREFLAG_FIREKEY		0x00000100
#define FIREFLAG_SHOOT			0x00000001

class CClientWeapon
{
public:
	char unknown4[8];					//0x0004
	union								//0x000C
	{
		HOBJECT hObj;
		LTObjectInfo* ObjInfo;
	};
	char unknown16[4];					//0x0010
	ModAttachment Muzzle;				//0x0014
	ModAttachment Scope;				//0x0040
	ModAttachment Magazine;				//0x006C
	uint32 nWeaponID;					//0x0098
	uint32 nAmmoID;						//0x009C
	CWeaponRecord* pRecord;				//0x00A0
	CWeaponAmmoInfo* pAmmo;				//0x00A4
	LTVector Pos;						//0x00A8
	char unknown180[8];					//0x00B4
	float fAccuracy;					//0x00BC
	uint32 LastShootTicks;				//0x00C0
	char unknown196[8];					//0x00C4
	float fMovePerturb;					//0x00CC
	float fShootPerturb;				//0x00D0
	uint32 LastFireType;				//0x00D4
	char unknown216[8];					//0x00D8
	uint32 nFireFlags;					//0x00E0
	uint32 nAmmoInClip;					//0x00E4
	uint32 nClipSize;					//0x00E8
	WeaponState nState;					//0x00EC
	HMODELANIM hSelectAnim;				//0x00F0
	HMODELANIM hDeselectAnim;			//0x00F4
	HMODELANIM hReloadAnim;				//0x00F8
	HMODELANIM hReload1Anim;			//0x00FC
	HMODELANIM hPreReloadAnim;			//0x0100
	HMODELANIM hPostReloadAnim;			//0x0104
	HMODELANIM hDryFireAnim;			//0x0108
	HMODELANIM hIdle0Anim;				//0x010C
	HMODELANIM hIdle1Anim;				//0x0110
	HMODELANIM hFire0Anim;				//0x0114
	HMODELANIM hFire1Anim;				//0x0118
	HMODELANIM hAltFire0Anim;			//0x011C
	HMODELANIM hAltFire1Anim;			//0x0120
	HMODELANIM hPreFireAnim;			//0x0124
	HMODELANIM hPostFireAnim;			//0x0128
	HMODELANIM hPreRushAnim;			//0x012C
	HMODELANIM hRushAnim;				//0x0130
	HMODELANIM hPostRushAnim;			//0x0134
	char unknown312[140];				//0x0138
	uint32 ConsecutiveShots;			//0x01C4
	union								//0x01C8
	{
		HOBJECT hLastPlayerHitObj;		//0x01C8
		LTObjectInfo* pLastPlayerHitObjInfo;	//0x01C8
	};
	DWORD HitInfo;						//0x01CC & 0x100 == 1 if object is valid
	HMODELNODE hHitNode;				//0x01D0
	LTVector vLastHitPos;				//0x01D4
	LTVector vDir;						//0x01E0
	char unknown492[20];				//0x01EC
	BYTE unknown512;					//0x0200
	BYTE FireMode;						//0x0201
	BYTE unknown514;					//0x0202
	BYTE unknown515;					//0x0203
	uint32 LastFireTime1;				//0x0204
	uint32 LastFireTime2;				//0x0208
	float Multiplier;					//0x020C
	uint32 nIndex;						//0x0210
	char unknown532[8];					//0x0214
	uint32 LastFireTime;				//0x021C
};
sweet more garbage, guess we're all garbage men
No Pointers :O ?
if you Give us Pointer Better Than Classes ... EveryBody can make Simple Class , but Not eveybody can find Pointer xD
Notes: Simple Classes not like This classes xD Only Pro can Code it...
Quote Originally Posted by mo3ad001 View Post
No Pointers :O ?
if you Give us Pointer Better Than Classes ... EveryBody can make Simple Class , but Not eveybody can find Pointer xD
Notes: Simple Classes not like This classes xD Only Pro can Code it...
That's ... kind ... of .. the point .
Quote Originally Posted by freedompeace View Post


That's ... kind ... of .. the point .
not many people understand hard work on this forum.
Quote Originally Posted by IcySeal View Post


not many people understand hard work on this forum.
I DO!
Oh wait, nvm D:
Posts 16 of 6 · Page 1 of 1
This thread is closed for replies.

Tags for this Thread

None

Need help?