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Home › Forum › MultiPlayer Game Hacks & Cheats › Other MMORPG Hacks › Vindictus Hacks & Cheats › Vindictus Tutorials › 8/31/2011 - List of Useful/Useless Console Commands

8/31/2011 - List of Useful/Useless Console Commands

Posts 1–15 of 214 · Page 1 of 15
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darkwar4ever
darkwar4ever
8/31/2011 - List of Useful/Useless Console Commands
Found some new ones/old ones/recycled ones, also found a fun way to make barriers, hopefully will get around to releasing a fortress building method to cockblock mobs, that should be fun. xD

Anyway:

8/31/2011 - List of Useful/Useless Console Commands
Creds to Raisinets for the phys_timescale
Creds to Nicdel for current_combat_difficulty 1
As usual, props to Benitsuuba for introducing most of these.
Props to nunya for discovering some really good ones
Thanks to Pie for spike command and for discovering some of the other ones as well

Pastebin: Make your own pastebin damn it.

Code:
cc_set_sub_weapon javelin_lvl2 999 //Fine spears
cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs
cc_set_sub_weapon mining_bomb 999 //Mining Bombs
cc_set_sub_weapon snowball 999 //Snowballs
cc_set_sub_weapon sticky_bomb_lvl1 999 //Sticky Bombs
cc_set_sub_weapon flashbang 999 //Palalas
cc_set_sub_weapon hookshot 999 //Hooks
cc_set_sub_weapon javelin_piercing_catacomb 999 //Catacomb Spears for Glas
cc_destroy_lift_obj  //destroys currently held object
hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode
mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode
flashbang_detonate_by_throw_delay 0.1; //Instant palala explode

cc_fill_all_items //refill all items
cc_send_start_game_message //Skips boat intro, but must press Start boat before this command is executed, otherwise dungeon will not be recognized by server
cc_play_emotion 7 //sit down
cc_mailbox_ui //mailbox toggle
show_mini_shop //show minishop
hide_mini_shop //close minishop

plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms)

plr_play_overlay_sequence //Overlays a sequence over character, can be used in conjunction with any sequence found in player_action tables or item_data

plr_search_evil_core_distance 100 //Distance items are recognized for pickup.

prop_active_gib_limit 0 //breakable objects such as pillars or barrels will yield no extra pieces

changemap_to_current_random_sector //reload map
changemap_to_next_random_sector //skip map
changelevel 2 //skip current map
changelevel2 //skip current map

cc_change_figure_height 0.1 //tiny height
cc_change_figure_height 1 //normal height
cc_change_figure_height 3 //tall height

cc_change_figure_bust 3 //bust size modifier

host_timescale 1 //1x game speed
host_timescale 2 //2x game speed
host_timeplus 1 //Skips a small portion of gametime [client-side]

sv_gravity 800 //Original Gravity
sv_gravity 0 //No gravity
sv_gravity -800 //Inverse gravity

phys_timescale 0.1 //slows down all physical objects except NPCs and Player

current_combat_difficulty 1 //changes difficulty to normal but sticks with original selected in mission selection (mobs have more hp, boss hp bar displays)
//1 is normal, 2 is hard, 3 is hero

campfire_ignite_num_required_props 0 //no wood required fire
campfire_status_effect_radius 3000 //huge radius fire
campfire_status_effect_enable_time 1 //instant fire buff
campfire_repair //starts repairing equipment at any point
campfire_anvil_distance 0 //disables anvil search

mp_friendlyfire 1 //Friendly Fire on
mp_friendlyfire 0 //Friendly Fire off
changeteam //switches team in pvp, otherwise on normal boats will kill you and you will just lay there

ai_block_damage 1 //disables all damage to mobs

cc_enter_colhen_from_rochest //Enter Colhen from anywhere
cc_enter_rochest_from_colhen //Enter Rocheste from anywhere

cc_clear_all_ent //Clear map of all entities, mobs, objects, etc.
respawn_entities //crashes host

kill //commit suicide

spike //creates a lag period, sort of like timeplus

npc_prop_golem_prop_snatch_radius 1000 //takes objects from entire map to make golem
npc_prop_golem_prop_snatch_velocity 1000 //creates a whirlwind of doom golem? 
evy_golem_command_delay_attack .5 //improves golem response
evy_golem_command_delay_disappear .5 //improves golem response
evy_golem_command_delay_follow .5 //improves golem response
evy_golem_command_delay_hold .5 //improves golem response
evy_golem_command_delay_appear .5 //improves golem response
neo_staff_evy_mode 1 //1 for neo_evie (default magic attacks) 0 for old school evie (default melee attacks)
npc_prop_golem_num_prop_attach_per_bone 10 //insane amount of objects in golem
evy_bubble_ball_init_speed 3000//intial speed of the mana amber, if set to high value, flings you forward
evy_bubble_ball_height_limit 99999 //height limit of mana amber, if set to high value... ... you'll see. Used best in conjunction with above command.

Useless
cc_efx [efx]//sparkles
cc_random //Random caption from cutscenes.
CreateHairball 1 //creates random hairballs.
name [name] //changes your name
portal [number] //opens up a ch0 portal
shake //shakes the camera for dramatic effect
cc_remove_all_killed_npc //remove all dead mob bodies
endround //will remove all mobs on map and respawn you at the beginning, will make the map useless
cc_play_launch_emotion 1 //plays available emotions
#1 · edited 15y ago · 15y ago
Karleo
Karleo
Quote Originally Posted by darkwar4ever View Post
Updated List of Useful/Useless Commands



Pastebin: [C++] Vindictus Useful/Useless Commands - 4/28/2011 - Pastebin.com

Updated - Post 4/28/11
Code:
plr_tired_mode_exit_percentage -1 //Never tired
plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms) - It's freaking hilarious when used with gravity.
sv_gravity 800 //Original Gravity
sv_gravity 0 //No gravity
sv_gravity -800 //Inverse gravity
campfire_ignite_num_required_props 0 //instant campfire without wood
plr_search_campfire_anvildistance 0 //disable anvil search (I use this while fishing, anvils are just annoying.)
CreateHairball 1 //creates random hairballs.
cc_efx //sparkles
cc_random //Random caption from cutscenes.
phys_timescale 0.1 //slows down all physical objects except NPCs and Player
Old - Pre 4/28/11, can be found in .cfg thread
Code:
cc_set_sub_weapon javelin_lvl2 999 //Fine spears
cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs
cc_set_sub_weapon mining_bomb 999 //Mining Bombs
cc_set_subweapon snowball 999 //Snowballs
cc_set_subweapon sticky_bomb 999 //Sticky Bombs
cc_set_subweapon flashbang 999 //Palalas
cc_set_subweapon hookshot 999 //Hooks
hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode
mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode

lift_throw_force_modifier 9000; //Far throw distance
combat_min_critical_hit_ratio 100; //Critical every smash
cc_spawn_golden_ball 3 9999999; //Spawns 3 golden balls that can instantly kill, use primary smash for aim
lift_evy_damage_factor_ratio 9000; //Instant evie object lift kill

ai_reaction_delay_idle 99999; //idle npc
ai_reaction_delay_alert 99999; //never alert npc
ai_reaction_delay_idle 0; //nonidle npc
ai_reaction_delay_alert 0; //always alert npc

blacksmith_craft_time_sec 0.1; //instant craft
dye_craft_time_sec 0.1; //instant dye
enhance_craft_time_sec 0.1; //instant enhance
enchant_craft_time_sec 0.1; //instant enchant
synthesis_time_sec 0.1; //instant synthesis rune

cc_fill_all_items //refill all items
cc_play_emotion 7 //sit down
cc_mailbox_ui //mailbox toggle
show_mini_shop //show minishop
hide_mini_shop //close minishop

//Speed modifers
plr_move_speed_normal 1000;
plr_move_speed_tired 1000;
plr_move_speed_sprint 1000;
plr_move_speed_town 1000;
plr_move_speed_barehand 1000;
plr_move_speed_lift1 1000;
plr_move_speed_lift2 1000;
plr_move_speed_lift3 1000;
plr_move_speed_lift4 1000;
plr_move_speed_lift5 1000;
plr_move_speed_lift6 1000;
plr_move_speed_lift7 1000;
plr_move_speed_lift8 1000;
plr_move_speed_lift9 1000;
plr_move_speed_lift10 1000;
plr_move_speed_lift11 1000;
plr_move_speed_lift12 1000;
plr_move_speed_lift1_evy 1000;
plr_move_speed_lift2_evy 1000;
plr_move_speed_lift3_evy 1000;
plr_move_speed_lift4_evy 1000;
plr_move_speed_lift5_evy 1000;
plr_move_speed_lift6_evy 1000;
plr_move_speed_lift7_evy 1000;
plr_move_speed_lift8_evy 1000;
plr_move_speed_lift9_evy 1000;
plr_move_speed_lift10_evy 1000;
plr_move_speed_lift11_evy 1000;
plr_move_speed_lift12_evy 1000;

changemap_to_current_random_sector //reload map
changemap_to_next_random_sector //skip map
changelevel 2 //skip current map
changelevel2 //skip current map

cc_enter_rochest_from_colhen //enter rochest
cc_enter_colhen_from_rochest //enter colhen

cc_change_figure_height 0.1 //tiny height
cc_change_figure_height 1 //normal height
cc_change_figure_height 3 //tall height

cc_change_figure_bust 3 //breast size modifier

host_timescale 1 //1x game speed
host_timescale 2 //2x game speed

bind [key] //bind a key
exec [file] //execute a configuration file
unbind [key] //unbinds a key
unbindall //unbinds all keys - warning all keys will no longer work, you must go to options.
Nice list

/Thanks
#2 · 15y ago
V1
v1zhaixingv1
wow I'm going to have fun with these commands lol!!!!!
#3 · 15y ago
HA
Halosheep
Doesn't the hairball require cheat access?
#4 · 15y ago
darkwar4ever
darkwar4ever
Quote Originally Posted by Halosheep View Post
Doesn't the hairball require cheat access?
Yeah, it does. I'm not sure if it works on public consoles.
#5 · 15y ago
NI
Nico
Quote Originally Posted by darkwar4ever View Post
Yeah, it does. I'm not sure if it works on public consoles.
I also think it does, so it wont work on public ones.
#6 · 15y ago
SU
Sunloop
Yeppers, you need H_D's new console (or my ghetto ******-rig way, I really need to do that better...)
#7 · 15y ago
Hell_Demon
Hell_Demon
Full command list: r_shadowlodbias - r_shadowlod - r_spewleaf - cl_showanimstate - Show the ( - Pastebin.com
C = Cheat Protected
R = Replicated
#8 · 15y ago
unorfind
unorfind
ch_createjeep - Spawn jeep in front of the player. - C
whaaat? lolz jeep in vindi it looks like some leftover's from source?
#9 · 15y ago
NI
Nico
Quote Originally Posted by unorfind View Post
ch_createjeep - Spawn jeep in front of the player. - C
whaaat? lolz jeep in vindi it looks like some leftover's from source?
Yep. There are many of them (also createairboat and impulse).
#10 · 15y ago
HA
Halosheep
Can any of the impulses actually be used?
#11 · 15y ago
NI
Nico
Quote Originally Posted by Halosheep View Post
Can any of the impulses actually be used?
I dont think so, you could try something like 200 (hide wep) or 203 (remove entity looking at).
#12 · 15y ago
kid_thor
kid_thor
vocation_give_exp <-- does this work lol just curious for exp things
#13 · 15y ago
Hotsuma
Hotsuma
Quote Originally Posted by Nicdel View Post
Yep. There are many of them (also createairboat and impulse).
#14 · 15y ago
Hell_Demon
Hell_Demon
impulse 101 kicks ass
#15 · 15y ago
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