KR Ver. Character Rebalance.
Characters rebalances:
Common:
- Adding a invincibile timeframe after being knocked down
Lann:
- Overall attack range increased
- Lightning Fury attack distance increased
- Critical chance adjusted
Fiona:
- Overall attack range Increased
- Hammer attacks delay reduced
- Hammer attack crit adjusted
Evie:
- Scythe attack speed increase
Karok: ( for skills details: http://vindictusdb.c...aracter?i=Karok )
- Clash (block certain boss attacks) becomes easier and more effective:
1: Easier to activate
2: When successfully block a boss attacks and enter into compete mode, stamina is fully recovered
3: CD decreased
4: The rate of stamina reduction during compete mode decreased
5: No. of clicks to win the competition decreased
6: Able to clash Trolls
- SP gain by smashes increased
- Range of dropkick, mammoth sweep increased
- Time to activate Pillar Charge decrased
- Unarmed combat becomes more effective:
1: Dmg percentile increases
2: Time to forced cancellation of 1st, 2nd normal attack reduced
3: SP gain increases
- Chance to activate Absorb Shock changed
1: Can be used in unarmed combat
2: Only the begining of rolling can activate Absorb Shock
( Originally, the whole animation of rolling can activate Absorb Shock, giving you around 1 sec of invincibility )
3: Chance to activate it by Warslam decreases
- Dmg perctile of first hit of Warslam decreases while that of subsequent hits increase
Source: http://vindictushq.com/index.php?/to...dates-details/
Probably will come overseas eventually.
But I gotta say the "critical chance adjusted" sounds dubious.
Common:
- Adding a invincibile timeframe after being knocked down
Lann:
- Overall attack range increased
- Lightning Fury attack distance increased
- Critical chance adjusted
Fiona:
- Overall attack range Increased
- Hammer attacks delay reduced
- Hammer attack crit adjusted
Evie:
- Scythe attack speed increase
Karok: ( for skills details: http://vindictusdb.c...aracter?i=Karok )
- Clash (block certain boss attacks) becomes easier and more effective:
1: Easier to activate
2: When successfully block a boss attacks and enter into compete mode, stamina is fully recovered
3: CD decreased
4: The rate of stamina reduction during compete mode decreased
5: No. of clicks to win the competition decreased
6: Able to clash Trolls
- SP gain by smashes increased
- Range of dropkick, mammoth sweep increased
- Time to activate Pillar Charge decrased
- Unarmed combat becomes more effective:
1: Dmg percentile increases
2: Time to forced cancellation of 1st, 2nd normal attack reduced
3: SP gain increases
- Chance to activate Absorb Shock changed
1: Can be used in unarmed combat
2: Only the begining of rolling can activate Absorb Shock
( Originally, the whole animation of rolling can activate Absorb Shock, giving you around 1 sec of invincibility )
3: Chance to activate it by Warslam decreases
- Dmg perctile of first hit of Warslam decreases while that of subsequent hits increase
Source: http://vindictushq.com/index.php?/to...dates-details/
Probably will come overseas eventually.
But I gotta say the "critical chance adjusted" sounds dubious.

